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PTR
10.2.5
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10.2.6
Toc 10m
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Post by
UnholyDeciever
Ok so I am the RL for my guild...I want to get this guild into ToC10 and i was wondering if any suggestions on what sort of ranged / melee dps i should get and what kind of heals, tanks. I have done ToC before a long time ago when it first came out, but i would like any suggestions that would help us not wipe. Thank you in advance
Post by
omenofd
If their gear isn't great you want 3 healers 2 tanks and the rest DPS. You don't want to be melee heavy, but melee does not need to be avoided. Don't try build the ideal team. See what players are up for it, and what times they are good for.
I am a shaman, so I recommend having at least one shaman of any spec.
Any tank will do for ToC 10m. No one is inferior/superior. Their role is more about know how and skill.
Healers just need to know when to expect damage spikes and react accordingly.
DPS needs to be able to take orders and react to various mechanics.
Wowhead provides accurate and helpful guides on all ToC bosses. You will learn what works for your group.
The hardest fight for most groups is Faction Champions. You will want a priest for mass dispels, or that pally bubble will hit you like a wall. A shaman can spam purge on the burn target to reduce healing received and allow them to die faster. I also want to add that anyone who can stop a spell, should. Once you down the healers, they all fall like a house of cards.
If you are having serious trouble on FC, you are putting too much thought into it. Tell your DPS to focus on burning quicker.
Post by
Drefanator
Some big things to have, although not necessary, just makes things easier:
2 Tanks, 3 heals. 3 ranged, 2 Melee. (Of course 4/1 is fine too)
One of either (preferably all) Mage/Priest/Shaman to Spellsteal, Dispell, Purge Jaraxxus.
If your group fails at running from Icehowl, you'll need a hunter for tranq shot.
You'll want a rogue of course for general interupts and especially on Jaraxxus if you don't have someone to debuff jaraxxus.
Warlocks will make faction champs hella easy if you're going against a druid heals.
One thing that i see alot is on faction champs, Raidleader will want to try and make sure everything is kited, locked, etc. This although helpful, if you're group fails at doing so, it'll mean no dps on the heals (first to go). Over thinking the faction champs is the big problem.
DK's are also nice, for faction champs, but you should only have one.
Post by
UnholyDeciever
Ok thank you all for your suggestions and I should be putting to use tonight.
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