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Live
PTR
10.2.5
PTR
10.2.6
Arms DPS Gear Help
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132534
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Post by
hashmel
Hit Cap
263 rating, 230 rating with/as a Draenei in the group
Expertise Cap
The base expertise cap before talents/racials is 213.135 rating
Master of Arms is worth 16.395 / 32.79 rating
Weapon Mastery is worth 32.79 / 65.58 rating
Human Sword/Mace spec is worth 24.5925 rating
Dwarf Mace and Orc Axe specs are worth 40.9875 rating
Take the base rating and subtract any of the above values that apply then round up to the nearest whole number.
Armor Penetration
The base cap for ArP is 1,399 rating
Battle Stance is worth 139.9 rating
2xT9 is worth 83.94 rating
Grim toll is worth 612 rating
Needle-Encrusted Scoprion is worth 678 rating
Mjolnir's Runestone is worth 665 rating
Take the base rating and subtract any of the above values that apply then round up to the nearest whole number.
My general rule of thumb for gemming arms is as follows.
Relentless Earthseige Diamond for the meta
Nightmare Tear in the most beneficial non-red, preferably blue socket bonus, usually the head, legs, or chest
Yellows offering ~7 or more strength are to be matched with Etched (strength/hit) if below hit cap or Inscribed (strength/crit) if above hit cap
All reds, blues (not including the Nightmare Tear) and yellows offering less than ~7 strength are to be filled with Precise (expertise) if below expertise cap, Bold (strength), or Fractured (ArP)
only if
you can reach your respective ArP cap by doing so
Spec
54/15/0+2
Invest the last points in Weapon Mastery or Improved Execute based on the expertise values listed above
Move the 5 from Poleaxe as your available weapon dictates
Tactical Mastery can be moved to Iron Will depending on preference
Commanding Presence can be moved to Improved Demoralizing Shout if you're responsible for the AP debuff
The glyphs included are not up for discussion
Post by
marklartank
replace your glyph of bladestorm with glyph of rending - less GCD wasted refreshing rend.
you are pretty far from the expertise dodge cap, so you have two choices:
1) pick up 2/2 WM (drop improved execute) and try to get an upgrade with expertise, or replace a couple gems (like those terrible uncommon gems). keep your normal rotation (although MS > execute).
2) forget expertise and see what you can do with the extra overpowers. move OP to the front of your priority list, and keep everything else the same.
oh, and enchant your gear. you're never going to get anywhere with 1/2 your stuff unenchanted, and the other 1/2 with cheap gems/enchants.
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