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DW Frost DPS - Blowing Up the Competition One Obliterate At A Time
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Post by
Eleazer
I would say go for enchanting your way there before gemming for it. Truthfully I am not so sure the 10 percent hit cap is really even worth it. I sit at 6percent untalented 9 percent talented which is around 12 percent spell hit, and miss on melee only 17 percent of the time. I have yet to see any spell or special miss
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378676
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304214
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178943
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378676
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304214
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378676
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304214
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Post by
Eleazer
@Foshizzle8
Okay, mate, there are several things you need to fix in order to maximize your dps potential for DW frost.
1. Don't put blue gems in T8.5 and beyond gear. It shows a lack of commitment to raid leaders. Every progression guild looks at gems and enchants, if you are taking the cheap way than they will usually skip you for someone who is willing to spend the dough to be the best.
2. Get the top enchants on your gear. Will it break the bank? Absolutely! But there are thousands of enchanters in every server find one who will do it on the cheap or go to the AH and look for a bargain. Your chest piece isn't even enchanted. As a raid leader, I absolutely look at enchants. If I see unenchanted raid level gear, I give one warning to get it fixed if they don't they won't raid the next time.
3. Always bring your own food and flasks, this is essential for maximizing your dps potential.
4. You are 9 points over the expertise cap, get under it. You also are right at the hit cap, but you could lose a few points and gain some dps.
Follow these instructions and spec 53/18 to maximise boss dps. Ignore your raid dps, focus on total damage and boss dps (that is what's important) Total damage done on a boss is one of the most underrated stats for melee dps. The higher the total damage the more time you have spent hitting the boss, this bumps up your value in terms of raiding.
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304214
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Post by
Eleazer
4. You are 9 points over the expertise cap, get under it. You also are right at the hit cap, but you could lose a few points and gain some dps.
really? i thought i was under the dual wield hit cap
You are at 9.91 percent untalented = 12.39 percent spell hit untalented
That would mean you are at 12.91 percent melee hit - 18.39 percent spell hit from Nerves/Virulence
this means in a raid with a Boomin or Shadow priest you will be at 21.39 percent spell hit, and 12. 91 percent melee hit Fully raid buffed.
You are 4 percent over specials cap, so that 4 percent only counts toward melee hit. You should be fine at that percentage. You could cap your melee at 440 which most Shamans like to do, but I would prefer to take the 15-17 percent misses on melee and buff my specials.
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304214
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Post by
Orranis
I will be the first to say that it is probably a bit early to give out a final authority on the matter. However with the recent mad rush of will this spec work posts. I decided to put the limited knowledge I have to work, and put together a guide spec sheet much like Lynri's 3.1 thread. I will do my best to keep this concise and updated as new information becomes available.
The 3.2 patch completely revamped frost dps and tanking more than any thing else imaginable. Our important stats changed, our gearing changed very marginally, the specs changed drastically, and our rotations also changed so in essence this was a major patch for every frost dps dk out there. Having said that much of the information remains the same from previous information, and we will cover it all.
Frost DW is not as heavily gear dependent as 2h was which brings a sigh of relief to every beginning Frost raider. However it is heavily dependent on some crucial stats and speccing correctly, an incorrect spec/glyph and missing a key stat can severely gimp your dps.
Common Abbreviations
AoE = Area of Effect
AMS = Anti-Magic Shell
BB = Blood Boil
BP = Blood Presence
IT = Icy Touch
DCh = Deathchill
DK = Death Knight
DnD = Death and Decay
DPS = Damage per Second
FC = Rune of the Fallen Crusader
FF = Frost Fever
FS = Frost Strike
GCD = Global Cooldown
HoW = Horn of Winter
KM = Killing Machine
OB = Obliterate
PS = Plague Strike
RP = Runic Power
UA = Unbreakable Armor
UP = Unholy Presence
BcB= Blood caked blade
ToT= Threat of Thassarian
DC = Death Coil
Stat Weighting
This information is still being updated, but for basic usage lets go down the stats in order of importance for Frost DW
Hit Rating
- Until 8% hit this is the most important stat there is. If you can keep going to 17%, 14% with Virulence, do, but don't go crazy and don't drop good other gear for this. This does not mean you should become a rogue and gem hit rating. In fact, Hit Rating suffers from Diminishing returns as you pass certain Landmark numbers.
8 percent
is the first landmark number until you reach the 8 percent special hit cap Hit Rating is the most important stat you can have. All of our specials are operated off of our main hands hit rating and speccing into Threat of Thassarian gives you a 100 percent hit from your offhand on specials when your Main hand hits.
17 percent
is the untalented, unbuffed hit cap for spells. Around 30-40 percent of our damage is done via spells so getting as close to the 440 cap as possible is advisable. Now in raids 12 percent is more than enough as grouped with shadow priests or moonkins will give you an extra 6 percent hit.
Once 8 percent is reached, Diminishing returns begins to take effect. Strength then becomes as viable as hit in stat rating. However, I would do everything I could to reach 11-13 percent in hit rating.
8% - Melee's Special hit cap.
10% - Alliance Spell hit cap if raiding with Draenei and Moonkin or Shadowpriest.
11% - Horde spell hit cap if raiding with Moonkin or Shadowpriest (Misery and Fairie Fire)
14% - DK spell hit cap if specced into Virulence
17% - unbuffed and untalented Spell hit cap
21% - Melee DW white hit cap
Strength
- Strength is still the best stat to gem for once you reach 8 percent hit. Strength gives you 2 AP for every 1 strength added. It exceeds flat ap as it is buffed by Kings. So any food/flask/enchant that would give you a certain amount of strength would give you double that amount of AP. (40 Strength = 80 AP) Every gem you can should be sent to strength or have strength factored into it until you reach 6500ap raid buffed. Also, strength is buffed by talented modifiers we have in some trees, (Like ravenous dead) which we don't have for regular AP.
Expertise
- 26 soft capped untalented is the big number once you get there this stat becomes useless. All 3 talent trees have an expertise boost, so once you get to 19 expertise rating the stat hits a huge diminishing return number and is not really worth worrying about if specced into the appropriate talents.
Armor Penetration
- Armor penetration is taking a huge leap up in importance we are pretty close to Blood dps now in the benefit of Armour penetration over most of the other stats. DW uses Obliterate as it's major source of damage, Melee will be around 22 percent of your damage as well, both of these attacks are greatly boosted by armour penetration. However Armor Penetration will never exceed Hit rating as an important stat. Once you reach 4.5k ap buffed however Armour Pen has the possibility of passing strength as the stat to gem for.
Haste
- I know we are a cooldown based dps class. However DW receives a larger boost in dps than 2h does in haste. Once crit is past 27 percent, haste becomes a more viable stat, as your dps per point of haste increase will increase. Also haste is one of the few stats that scales very well with weapons and more armor penetration, and does not suffer from Diminishing returns until you get to an obscene number. The downside is that haste only increases GCD marginally and does not increase rune cooldowns, so it basically only increases the amount of white hits as well as damage done by RI/Necrosis/Bcb (all three of those are such a small amount of damage), and does not effect the amount of specials you can use. Do not prioritize over other stats.
Crit
- This stat takes the largest drop of any stat. Once a huge stat and wildly loved by Frost DK's, the nerf to FS, and the switch to DW causes a large drop in this stat's viability. Once you reach 27 percent in unbuffed crit, the diminshing returns become large enough where it's not even worth thinking about. You don't even need to really try for the 27%, just don't go over it.
These are the few stats that changed due to the recent patch. This is not the final authority nor but simply a work in progress.
Presence
A constantly debated topic as both are viable in the new updated patch. Once again we are faced with UH surpassing Blood presence on short fights and in fights where you won't be runic power starved. However Blood Presence with Epidemic is alot easier to manage and in longer fights it outshines unholy by a large margin.
Edited where I thought it needed it.
Post by
178943
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Post by
neomasterc
@eleazer: Do u have stat weighings ? like exact numbers ? Currently I have bout 55% arpen from gear and talents. with grim toll procs i have ~100%. jw how much is arpen worth.. compared to other stuff... like with stat weighings and such.
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304214
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446641
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Post by
sneekypete
Hi . I am sry but this is going to be noob question what exactly does every one mean when they say (RP Dump). Now i know it is( rune power dump), but no one ever says in what manner you should do this.Does it not matter? I would think it does at least to some effect , reguarding what rotation you use. A bit confused--My dps really sucks now . I don,t want to sound lazy but really could use some help here.Ty for you time.
Post by
sneekypete
Sry here is a link to my char so you may look it over.
http://www.wow-heroes.com/index.php?zone=us&server=Madoran&name=nightsreveng
Post by
sneekypete
http://www.wowarmory.com/character-sheet.xml?r=Madoran&cn=Nightsreveng&gn=Iron+Lotus+Klan
this will let you see where my points are put.
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