This site makes extensive use of JavaScript.
Please
enable JavaScript
in your browser.
Live
PTR
Beta
Classic
Coldkil's UI (updated for 3.2) - *new version*
Post Reply
Return to board index
Post by
406471
This post was from a user who has deleted their account.
Post by
Mo0rbid
You sir, Are the first individual I have seen that has binded any skill to the "\" key.
it's different on different keyboards, his \ is prob where my § is
Post by
Coldkil
You sir, Are the first individual I have seen that has binded any skill to the "\" key.
it's different on different keyboards, his \ is prob where my § is
it's left of the 1 button.
Post by
426948
This post was from a user who has deleted their account.
Post by
403699
This post was from a user who has deleted their account.
Post by
Coldkil
Really nice UI. I have a few things to say though.
1. In the screenshot you don't have runewatch. Runewatch is a MUST HAV E. :)
i dont need it. the rune bar with oUF is enough for me. coupled with omniCC i can go really easy.
@decurse: it was the first release, which had the WTF folder corrupted. so there was no way to load profiles. the current release has this problems resolved.
Post by
CausaMortis
Is there a way that Carbonite arrow shows where the available quest givers are ?
The same way it does as with the active quest tracker?
Love the UI btw, have defo positive experience with it =D
Post by
Coldkil
if i remeber correctly there is the yellow buton in the carbonite quest log that toggles on/off quest givers on the minimap.
dunno if you can track it automatically, but you can open the carbonite map and crtl+click where you want to put a waypoint.
Post by
408252
This post was from a user who has deleted their account.
Post by
Coldkil
im happy u liked it, if you add addons or use only a part of m UI i don't mind, everyone's feeling of the game is different...i'd like to see a screenshot.
anyway, 2 adivices:
- first, type /align and a good grid will pop up. very very useful to center/repositioning things in the screen.
- second, i use oUF because it has no options, and so it occupies a very little memory. if you want to move (only move) something, just open the setup/config LUA file with notepad... you will see there the options to mve things in the screen.
if you have in mind to do some other changes, open the other .lua file. i had to do some important changes inside there, and it requires some attitude with programming (nothing impossible anyway,you'll see it's pretty straight-forward).
more feedbacks are really appreciated^^
Post by
249808
This post was from a user who has deleted their account.
Post by
Coldkil
i don't mind at all^^
nice work, just move a little up the panels behind your frame and target, so they are more centered.
for the rest, nice^^
Post by
408252
This post was from a user who has deleted their account.
Post by
Coldkil
i think i'll make a new upload anyway, since i shancged something minor (omen reskinned) and i added some addons for the chat (not Chatter, didn't remeber the name).
also, i'm planning to remove carbonite/tourguide, since are not needed for raiding (anyway really useful for leveling alts).
other thing: DONT USE PORKY FONT (lol). why? i hate it.(feel free to use what you want, joking)
last one: my main is a rogue, and i'm mutilate too. from your stats i see that you have lots of unnecessary hit rating, and a low crit chance. as for AP we are at the same value more or less.
Post by
408252
This post was from a user who has deleted their account.
Post by
Coldkil
hehe ok^^ didn't see your armory.
anyway, for the joy of you all, i uploaded a new version.
got rid of Grid and Elkano, since i managed to do the same things with oUF.
Post by
249808
This post was from a user who has deleted their account.
Post by
marrakoosh
I DID figure out and use the align command - it works pretty well.
As for the LUA files, I wanted to move the frames a bit lower, but as-is, they are in a good spot; the information is pretty much right where it should be, and where my eyes should be, for the most part, during an encounter.
Click here for an in-combat picture. Warning: 1680x1050
Here is a view during practice combat.
I moved weapon poison durations so they are still in view, but out of the way for me.
Omen is hidden, and stays that way throughout anything but AoE trash pulls.
Though it is currently not visible, I put the target cast-bar just above the Rupture/SnD/HfB tracking bars, and between focus and target of focus frames.
I need to tweak a few more things, notably, the combat buffs and target debuffs. Since there is a timer for Slice n Dice, Rupture, and Hunger For Blood, I shouldn't need to show them elsewhere - if they are up on the timers, it's obvious that I have those buffs and this information becomes redundant. I may use a separate BuffBar to show raid buffs, maybe near the upper-right hand corner of the screen.
I have MSBT set to give me a sound and "sticky" notification when:
Important cooldowns are ready
5 Combo Points have amassed on target
Bloodlust is used
If you need ability notifications and damage display, I recommend Mik's Scrolling Battle Text wholeheartedly.
Picture quality is suffering a little - I converted my screen shots to JPG so I am not a bandwidth burden.
Click here for an idle picture. Warning: 1680x1050
It's pretty clean while idle. Lower-left hand corner, I have the Chatter addon, which has auto-faded due to chat inactivity.
Might be really awful of me - however, are you able to zip it up for me? I use 1680x1050 and seeing as you've been awesome enough to fix it all, it would be silly to duplicate effort no? ;)
Post by
Coldkil
Might be really awful of me - however, are you able to zip it up for me? I use 1680x1050 and seeing as you've been awesome enough to fix it all, it would be silly to duplicate effort no? ;)
since the first project is mine, i'd like to have a layout that reflects mine, only adapted to new resolutions. if somebody wants to make a new packet for higher resolutions, just do it.
but give me a download link, i'll put it along mine in the first post, and i will credit your work.
just i want to be kept the original design - further and personal modifications are permitted.
Post by
424717
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.
© 2021 Fanbyte