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10.2.7
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10.2.6
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3.1.3 Changes
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337553
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Post by
Rekijan
If you dont take the time to spell right people ignore your posts. So stuff like cheep shut, powr, jamp, wont give any credibility to your post.
Just saying.
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79146
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244869
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79146
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Post by
Hurono
Wow big deal, deal with it. The caster armor in caster form is fine. You act like it makes them OP, it just means they won't be as frightened to pop out of tree form. Which for some means good things in fact.160% bonus armor in Travel Form and Caster Form. That's dumb.
I'm not saying it makes them OP. The problem is that
they're already OP before this change was implemented.
Blizzard cannot nerf a single thing of Druids without giving them some kind of buff, it seems.
This is true.
Also, Travel Form hasn't really been discussed as much as the caster change, but as a Hunter I don't feel it's fair that they can outrun me even when I was specced Pathfinding and AotC up, but I also couldn't snare them efficiently without using Scare Beast (Which has a short leash) or being in front of them and getting them to hit my Frost Trap, not to mention if I DO snare them they can just heal any damage I do to them in a few seconds. This change makes it even harder on me to do any damage significant to them. And now outside of tree form they can CC me? AND have huge mana pools so they can keep at constant 100% health and kill me? Nice job Blizz, I no longer fear Paladins as much as I did. I just fear Druids ten times more.
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255458
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321203
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337553
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79146
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337553
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169285
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Post by
Booterang
Multiple macros for totem stomping is just silly, my bars are already full with skills and macros I need to use consistently, I dont have the space to add another 5 or 6 macros(minimum to hit important totems), as is I need to totem stomp constantly with my pet due to how easy it is for shamans to just drop more totems that devastate me.
If you want totem stomping to go away, you need to make totems not be so powerful for so little work. Because totems ARE powerful, they are just also very easy to counteract with totem stomping. But for classes who can't totem stomp easily.. totems are killer. I'm not recommending totems get a nerf, I'm saying they need to be reworked.
You talk about lowering Fel Dom CD to 2-3 min.. but no mention of something for hunter pets? Because unless we use a useless ferocity pet we have a 9 second cast to resurrect our pet if it dies.
Good point, I acutally forgot about hunters considering that I do not often partner with them. Their pet needs survivability buffs as well, I just think a warlock pet is more vital to them due to the CC/silence and Soullink that they possess, whereas most hunters run survival which does not rely on their pet the way a spec like beastmastery would. Hunters are in a pretty bad state pet-wise though, don't get me wrong.
About your statement on totems: 245 mana per average totem (with the 25% talent) one global cooldown used per totem cast. (and you need to cast four remember?). The manacost may not seem like alot, but it adds up if you have to place 12 every minute.
Ps to Kazoaroth: Watershield does have an innate cooldown of about 6 seconds between each charge used, it is equivalent to about 450 mp5 (with the improved shields talent) if the shaman is taking sustained damage. Keep in mind the charges do wear off, and the shaman will need to swap it for earthshield in situations of high burst damage.
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201699
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337553
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361212
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