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Live
PTR
10.2.7
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10.2.6
Beta
3.1.3 Changes
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Post by
255458
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360619
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Post by
Wanderingfox
The Parry Overpower glyph beats the crap out of tank spec'd DKs too... Granted you still need to get through their #$%^-ton of defensive cooldowns, but having the extra damage helps a lot.
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360619
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Post by
Hurono
Juggernaut needed to have it's cooldown increased, otherwise hunters can't compete in arenas.
If you don't think so.. Charge cooldown being lower then disengage.. wonder what's going to happen here...
Wyvern sting, deterrance ( the parry thing? Tho a hunter can be disarmed ), frost trap, scattering shot..a lot is going on there. Waste bladestorm -and- disarm just to be immune to those for 6 seconds? I don't think so >.<
Charge and Hamstring kills me every time. Deterrence lasts 5 seconds and we can't attack while it's up. Wyvern Sting has a minimum range. Get over it and learn to take one of the easiest classes there is to kill right now.
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360619
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244869
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360619
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360619
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244869
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360619
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255458
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Post by
Hurono
Charge and Hamstring kills me every time...(snip)
If this was the case, I would have thought your problems with warriors would be their burst, not the fact that they can, you know, actually get in range to attack you.
Their burst hurts, but as long as I'm slowed and taking bleed damage I'm a dead man. It's the setup.
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244869
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337553
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79146
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