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Why PvP sucks in Wrath, and what can be done to fix it.
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Post by
337553
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337553
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Post by
Mitokok
I play a DK and I have to agree they need a nerf, so far unless I am servely outnumbered or going aginst another Death Knight, I never die.
Post by
Shayler
I play only my Death Knight, level 80, in heroic tanking gear, it took 8 people to kill me in WSG, and i killed 5 of them before i died, So yes.. Death Knights need a DPS nerf.
Edit: Yes, i really DID make this Account just to comment on this thread.
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187275
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247997
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Post by
cloudp
they can faceroll down any class
They are still grossly OP, yes, but no, a DK can't faceroll a priest that knows that Abolish Disease, Dispel Magic and Shackle Undead are spells.
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283244
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398333
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Post by
Booterang
Is it me, or did Morious acutally post 3 times in a row at some point? All of them containing half-thought out and idiotic points. >.>
Sayshina, the changes you are suggesting would revamp the game entirely, and take alot of effort to implement, hence no change. The issue with PvP as a whole is that WoW is 'centered' around two types of gameplay: PvE combat and PvP combat.
Blizzard has to try and balance both at the same time, and while PvE is pretty much balanced (a few weaker specs at the moment such as resto shamans and ret paladins, but generally every class spec and role has a place in a raid) PvP tends to get the short end of it. Healers need to have powerful heals because tanks take a ton of damage per second, and dps needs to have high values in order to take down the boss quickly enough.
The problem is that WoW often focuses on PvE content more then PvP, resulting in less then ideal situations for PvP combat (too powerful healing, too powerful burst, very fast paced, the list goes on.)
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Post by
HoleofArt
Sayshina, the changes you are suggesting would revamp the game entirely, and take alot of effort to implement, hence no change.
I believe I admitted as much up front.
Blizzard has to try and balance both at the same time...
Not sure I agree with this. It assumes Blizz has ever seriously tried to balance things, which is at best debatable. That said, they HAVE effectively revamped the game as far as PvE raids go. You really can't compare current 20 mans to vanilla 40 mans in any way. I only say this to point out that they could in fact make major changes to balance PvP is they ever found the will.
The problem is that WoW often focuses on PvE content more then PvP...
In fact I'd argue that Blizz has nearly ALWAYS shown preference to PvE. Even when they make changes to balance PvP as soon as it becomes obvious that they've effected PvE as well those changes tend to be reversed.
My main point was that it would require the sort of game changing overhaul to balance PvP and that Blizz will never do that. Those being givens, at least in my opinion, there is no part of me that actually believes PvP will ever be remotely balanced.
Erm...
Not to be rude or anything, I am afterall, in the PvP forums...
BUT....
Blizzard has stated several times that the games main focus is PvE... not... PvP...
*cough*
So that preference kinda makes sense, no?
So...erhmm.... quit your QQ and go back to Warhammer?
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337553
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Post by
Khalaas
Wall of text incoming.
I cannot understand what is wrong with all these "nerf rogues" tears. Let me clarify some things for all those who think rogues are far too imbalanced in PvP.
1) Rogue (along with the Mage and a Warlock) has the lowest screw-up tolerance among other classes. You mess up with combo points, you fail at timing, you misuse your cooldown - you are dead. Yes, you heard it right - make a mistake and you're honor.
2) Rogue does not have anything decent to defend himself if he/she gets cornered or jumped. We do not have heals, we do not have DS, we do not have absorption shields, we do not have Blink. We have Evasion (only useful in certain situations), Sprint (can be easily countered), Deadly Throw (a bit tricky to use and not exactly a survival ability) and Blind, which can be trinketed and has a long cooldown. Vanish and CoS are the only two survival abilities, and without them any rogue, skilled or not, would be turned into mincemeat by practically anyone.
3) Burst damage and stuns. Yes, we have these. An explanation is in order, isn't it? Well, imagine a Rogue killing someone without an opener and a stunlock, by starting combat with an auto-attack. You're laughing already? Me too. Rogue's every fight against other player is a kill-or-be-killed situation, with little possibility of restealthing, using a bandage and getting a second shot at the target. We come to the point 1 of the explanation here.
Now to compare with other classes mentioned here.
Death Knights have amazing damage output, self-heals, snares, a pet and a whole stock of defensive cooldowns. And you can make a mistake or two, it's ok - one Death Strike or sacrifice and you're good as new.
Paladins... Well. In retri you have crazy burst damage, mowing down anything that breathes in several swings. In prot you can simply wear an opponent down till he is totally out of cooldowns/mana/motivation to fight. As good as dead, eh? Holy is a nigh-invincibility tree for me personally. You can just stand and heal through almost anything a Rogue might throw at you. And let us not forget any Paladin's second life (and a third one if outside arena). Someone said something about making a mistake?
I am open to criticism. Please correct/suggest/argue. It's my pleasure.
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