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To bubble or not to bubble
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Post by
tecnobrat
I would use bubble as a "oh crap" mechanic. If the warrior gets nailed, bubble him, get him topped off, heck, the damage he took means he has lots of rage anyways. But don't bubble to avoid damage when the tank is full health, because that will dramatically reduce his ability to generate threat. And NEVER bubble before the pull. Especially on multi-mob pulls, thats a surefire way to get yourself killed as a healer because the tank doesn't have the rage to hold the 3 mobs he's trying to tank. :)
Really this goes for both people who ask you not to, and people who don't. You are just making it harder on them.
Reactive healing FTW :)
Post by
89501
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Post by
88186
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89501
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Post by
Malgayne
The real issue with bubbling the tank is that it gimps your DPS.
I know that sounds a little weird, but bear with me.
A tank has to keep aggro off of two people--the healer, and the #1 DPSer. He has to keep aggro off the other DPS classes too, but if you can keep ahead of the top guy, you're ahead of everybody. So every tank has to compromise between generating a little threat on all the mobs he's tanking, and a lot of threat on ONE mob--the one that everybody is hitting.
Obviously the tank wants to generate as much threat as possible, because the more threat he generates, the more damage it's safe for the DPS to do. If my rogue has to spend time feinting, that's time he COULD be spamming the Sinister Strike button. Every second (or mana point) I spend on "not dying because I pulled aggro" is time NOT spent on "killing the mob".
What this means is that a tanks ability to generate threat is what allows the DPS classes to DPS safely. Basically--if your DPS classes have to hold back, that means you're not generating enough threat. Say my rogue can do 300 dps when he goes all out. If I run with a tank that can only generate enough threat for me to do 290 dps without pulling aggro, that means that all of the time I spent on my rogue collecting the gear that allowed me to do that extra 10 dps is going to waste, because I'm not using it. The tank might as well have brought a rogue with worse gear, because
the threat generation capability of the tank determines the dps capability of the group
.
When you bubble the tank, it may be more mana efficient and thus easier on you. But all three of the tanking classes have their threat generation reduced significantly when they're bubbled. Warriors and Druids both stop producing rage from receiving damage, making their threat generating abilities harder to use, and paladins generate a large percentage of their threat from shield blocking (which also doesn't work when bubbled). So this means that while the tank isn't generating that extra threat, the DPS has to hold back, the mob stays alive longer, and you wind up having to do more healing in the long run. How would you feel if the tank kept putting a buff on you that helped him hold aggro, but reduced your mana regen?
There are some cases when bubbling is necessary, but usually I try not to bubble my tanks, and I ask priests not to bubble me if they can help it.
Post by
rayford
I'm gonna have to agree with the others here on this.
On my Warrior, if I'm tanking, I really don't like a bubble. Unless my health is dropping, and a heal won't hit in time, please don't bubble. Like others said, the majority of a Warrior's Rage comes from taking hits (they're meat shields, after all!). The more hits they take, the more rage they generate. The more rage they get, the more threat they can stack on the mobs. The more threat they stack, the faster DPS can burn the mob down without having to worry about stealing aggro.
If I get shielded, my rage generation drops to practically 0, which in turn inhibits the group.
All in all, save the bubble for emergencies. Your tank will thank you. ( :
Post by
zdravko
screw him play the way you like ;D
Post by
86646
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Post by
Goose
The only real time I bubble is if the tank is one so low health that he will die before I can get of a heal. Ofc, that doesn't happen often... :P
Post by
25841
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Post by
tecnobrat
Reactive healing FTW :)
Wow, I dont even know where to start on this comment other than that to say if you try to reactively heal a tank in anything beyond kara you will find yourself with a dead tank and a pissed off raid. You should be careful to never underestimate that one in a million crushing blow that could potentially wipe the raid because your tank just took it up the butt and your heal wasn't there on time to help him recover.
Perhaps you misunderstand the meaning I was trying to use for reactive. Reactive as in reacting to the situation, and not just using the same healing strategy for every fight. Also, if things change mid-fight, you also need to change your healing strategy mid-fight. If you heal the same way for every fight, well, then your raid is going to wipe in every instance past Kara. :P
It all depends on the fight, my point was that spamming and using the same strategy for every fight is totally incorrect, and will end up with dead tanks.
PS: My main is a Paladin who has healed through every fight in SSC / TK and also every single raid instance pre-TBC. ;)
Post by
17654
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Post by
Angryhealbot
If someone has a problem with the way you heal and buff, just stop healing them.
You'd be suprised at how well that gets people in line.
Healers pretty much have free reign to play as they see fit. '
Honestly, how many time have you seen:
"LFM, Shattered Halls, (No healers Plz!)"
Healers don't get kicked from groups. Crappy tanks who blame the healers for not being able to get aggro do.
Post by
17654
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Post by
blademeld
i don't mind having a bubble on me as a paladin tank, just sit and drink whenever you can and you'll have no trouble with mana (seal/judge of wisdom helps too)
shield is ok since i tank 3+ mobs (unless they're giants) and i have been known for breaking CC in my guild (they stopped CC'ing eventually) and i they burn down the shield pretty quick. i find that as long as you have a good threat build over the mob in the pull (1k threat from avenger's shield, 1k from judgement of righteousness for the first mob, ~1k from conscration for the floowing mobs) it doesn't matter too much
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