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Priest FAQ v4
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Post by
Elrael
Haste is a personal preference
Currently it is.
Probably with 3.1 it's going to be better then crit for holy priest, if you reach the soft cap for crit. The soft cap for crit is when you can keep up Holy Concentration, add that point you shouldn't have any mana troubles. So you ignore the extra mana cost on stacking haste.
Then 1% crit adds 0.5% HPS (and some instant flash heals and extra armor on people)
And 1% adds 1% HPS
But before that, you first want to reach that ~25% crit soft cap. And it is still PTR. So ignore this for now. =p
Post by
karlusdavius
If were going for 3.1 then the soft caps for holy and discipline in terms of haste are 10%. very easy to obtain (even easier for Discipline due to 6% increase from talents) After that then crit will be the rating to go for.
Post by
Elrael
If were going for 3.1 then the soft caps for holy and discipline in terms of haste are 10%. very easy to obtain (even easier for Discipline due to 6% increase from talents) After that then crit will be the rating to go for.
10% isn't a haste soft cap, it's a aim for when gearing in naxx right?
Or why is it a soft cap, why is stacking past 10% suddenly worse?
I believe a soft cap means when you get that amount of that same becomes less worth in the overall picture of gearing. Unlike a hard cap where the 's value is reduced to zero.
Post by
karlusdavius
Because talents within a raid buffed scenario provide the rest of the haste to bring you down to a very low hasted spell casting time. Stacking haste beyond 10% unbuffed after that would mean clipping the GCD on some spells (for example flash heal) and result in a delay in casting, which can be annoying.
However if you plan on using greater heal, then stacking more haste (maybe 15%) would be ok, however you start to waste ilvl points by doing so. therefor 10% is considered a nice cap to aim for, as your buffs will do the rest of the work for you
Post by
Elrael
Because talents within a raid buffed scenario provide the rest of the haste to bring you down to a very low hasted spell casting time. Stacking haste beyond 10% unbuffed after that would mean clipping the GCD on some spells (for example flash heal) and result in a delay in casting, which can be annoying.
However if you plan on using greater heal, then stacking more haste (maybe 15%) would be ok, however you start to waste ilvl points by doing so. therefor 10% is considered a nice cap to aim for, as your buffs will do the rest of the work for you
Sounds logic.
But doesn't clipping only happens with bloodlust/heroism. (30%) Next to that you get 3% haste from moonkin and various forms of. That 33/50 (50% is the clipping) Giving room for 17% haste at least right? After that Blood Lust can clip the gcd. But Bloodlust/heroism has a 10 mins cooldown and a duration of 40 secs. Is clipping that bad? And did I miss any haste effects? Getting curious about haste here. =o
Edit: Wrath of Air ><
38/50% or 12% haste from gear.
Post by
karlusdavius
10% lowers the casting of flash heal from 1.5 to 1.0. Also lowers greater heal down to 2.0 seconds which was what holy priests always aimed for. With the new talent that lowers greater heal and PoH by such and such every flash heal cast in 3.1, it makes sense to try and lower you casting time of flash heal in order to get the buff quickly to use greater heal or PoH for a more potent healing arsenal.
Discipline priests benefit hihgly from haste. My penance is around 1.6 second cast time with 8% haste. getting penance down to 1.5 seconds without BT is very nice. It means i don't have to pop a shield to get such and such haste rating for it to be effective. Granted, when i do pop a shield, i have very high HPS ( i think its pretty close to a second on penance now) follow up by a 0.8 9 i think) second flash heal. (I really need to check those numbers, its been a while since i've even logged on)
Haste isn't "needed" by discipline Priests. But if you stack nothing but crit, then your wasting ilvl points everywhere when its actually beneficial to you to use haste.
Post by
ArgentSun
I think there is a little something you can do with the
Stats
section. The sub-titles for the different stats are just a bit hard to distinguish from the walls of text that follow - maybe
bold
them too, even though the title already is? Or
italicize
them?
Post by
Elrael
10% lowers the casting of flash heal from 1.5 to 1.0.
Wait what? Why?
The way haste works -> 1% haste means you can cast one extra spell in the time you normally cast 100
So in that case 150 secs is 100 flash heals
100 flash heals in 150 secs -> 1.5 seconds flash heal
110 flash heals in 150 secs ->1.36 seconds flash
118(8% raidbuffs) flash heals in 150 secs -> 1.27 secs a flash heal
Now adding Blood lust/Heroism and it gets harder. But you got 30% haste for 40 seconds over 150 seconds. If we use the trinket method (Buff*uptime/total time) we get a avarage 8% haste over those 150 seconds.
126 flash heals in 150 secs -> 1.19 seconds flash heal.
And then there is that 6% extra haste from talents. Does that also works for Moonkin aura, blood lust/heroism and wrath of air?
If yes it is 27.56% haste or 1.17 flash heals
If no it is 26.6% or 1.18 flash heals
Remember the real blood lust value must be lower due the fight not being 150 secs long.
My penance is around 1.6 second cast time with 8% haste.
16% haste. Without talents.
116 penance in 200 secs makes 1.7 cast time
16.96% with raid buffs and 6% from talents makes also 1.7 cast time.
What am I missing?
And
wowwiki
ofc
Haste Rating needed at level 80 = ((Base Cast Time / Desired Cast Time) - 1) * 32.79 * 100
(2 / 1.5) - 1) * 32.79 * 100 = 1093 haste rating
1093 / 32.79 = 33.33% haste (at least 8% comes from raid buffs)
133.33 penances over 200 secs -> 1.5 cast time per penance.
So the general line is okay.
And all this math just because of one strange statement. I should take a math break. =s
Post by
240805
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
Post by
karlusdavius
10% lowers the casting of flash heal from 1.5 to 1.0.
Wait what? Why?
The way haste works -> 1% haste means you can cast one extra spell in the time you normally cast 100
So in that case 150 secs is 100 flash heals
100 flash heals in 150 secs -> 1.5 seconds flash heal
110 flash heals in 150 secs ->1.36 seconds flash
118(8% raidbuffs) flash heals in 150 secs -> 1.27 secs a flash heal
Now adding Blood lust/Heroism and it gets harder. But you got 30% haste for 40 seconds over 150 seconds. If we use the trinket method (Buff*uptime/total time) we get a avarage 8% haste over those 150 seconds.
126 flash heals in 150 secs -> 1.19 seconds flash heal.
And then there is that 6% extra haste from talents. Does that also works for Moonkin aura, blood lust/heroism and wrath of air?
If yes it is 27.56% haste or 1.17 flash heals
If no it is 26.6% or 1.18 flash heals
Remember the real blood lust value must be lower due the fight not being 150 secs long.
My penance is around 1.6 second cast time with 8% haste.
16% haste. Without talents.
116 penance in 200 secs makes 1.7 cast time
16.96% with raid buffs and 6% from talents makes also 1.7 cast time.
What am I missing?
And
wowwiki
ofc
Haste Rating needed at level 80 = ((Base Cast Time / Desired Cast Time) - 1) * 32.79 * 100
(2 / 1.5) - 1) * 32.79 * 100 = 1093 haste rating
1093 / 32.79 = 33.33% haste (at least 8% comes from raid buffs)
133.33 penances over 200 secs -> 1.5 cast time per penance.
So the general line is okay.
And all this math just because of one strange statement. I should take a math break. =s
Im not sure haste works in the way your tying to convey here. 1% haste doesnt mean i can cast one more spell after 100. But its 4am here. Im going to bed. if i find time ill try and figure it out and give you some solid numbers which are correct.
Post by
91278
This post was from a user who has deleted their account.
Post by
Elrael
Im not sure haste works in the way your tying to convey here. 1% haste doesnt mean i can cast one more spell after 100. But its 4am here. Im going to bed. if i find time ill try and figure it out and give you some solid numbers which are correct.
Lazy's mans answer:
Essentially, 1% haste allows a player to cast 1 additional spell in the time it would normally take to cast 100 spells. If the spell is a 3 second cast, that means one can theoretically cast 101 spells in 300 seconds, or 2.97 seconds per spell.
Anyways, we are dwelling off now. I still want to know if getting a spell under the gcd during a blood lust/heroism is such a big of a deal. If it is, haste is limited to 12%, if not 42%.
Edit:
10% of haste reduces the cast time of Flash Heal from 1.5 to 1.35. 10% of 1.5 is 0.15.
(This is not precise maths, since you are in fact speeding up your casts, rather than reducing cast time. Mathematically, there is a difference. But the numbers I use in this case serve their intended purpose.)
What purpose?
If you take 50% haste, or 150 casts every 150 seconds, the gcd is 1.0, like all sources tell.
If you say 50% of 1.5 is 0.75 and say 1.5 minus 0.75 is the new casting time then you are wrong.
Okay okay, in your example you are 0.01 seconds wrong, but with more haste the difference gets bigger and bigger, and 40% haste later the difference is 0.24 seconds!
Post by
91278
This post was from a user who has deleted their account.
Post by
karlusdavius
Im not sure haste works in the way your tying to convey here. 1% haste doesnt mean i can cast one more spell after 100. But its 4am here. Im going to bed. if i find time ill try and figure it out and give you some solid numbers which are correct.
Lazy's mans answer
Wind your neck in. I've given plenty of answers and just because you don't get your doesn't mean you give responses like that. Its pathetic.
Haste
does not reduce cast time
, it increases it. This is the concept we need to get our head round.
Assume you have 10% haste from gear, or 327 haste rating (as Enlightenment is not shown in your character sheet). This does not mean that you then have 10% haste from gear + 5% from talents = 15% haste.
The haste gained from this talent would be calculated by first dividing your haste from gear against your cast time... e.g 10% would bring a talented Greater Heal (2.5 second cast time) to 2.27 seconds.
Then you would divide your 5% haste from talents (Enlightenment) against that number (2.27) for your actual cast time of 2.16 seconds.
In regards to my other numbers. With my 7% haste (232 rating) my Penance has a cast time is 1.78 seconds (With 5/5 Enlightenment) and my Flash heal is at 1.33. i still have 3% haste left to get.
And it terms of capping haste at 12%, wrong. Since haste lowers the GCD to a capped amount of 1 second. therefor the cap will always be 42%.
Post by
17744
This post was from a user who has deleted their account.
Post by
Elrael
He was saying that the following quote from the WowWiki page was the lazy (easy) answer, not yours. The colons give it away! :)
Yes indeed, I didn't try to insult you. :< Sowwy Karlusdavius.
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