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PTR
10.2.7
PTR
10.2.6
Beta
Possible 3.1.0 Patch Blood DPS Spec
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Post by
fenom
As well, how could bloodworms wipe a raid on a boss? Bloodworms are autoset to
defensive
, and only attack what you attack.
You sure about that? i've heard people report otherwise. People have come here saying their bloodworms took off to attack mobs in a group that wasnt aggro'd yet, and wiped their group.
Yeah I have been using Bloodworms while leveling a new DK and they go after anything in range.
And I had one question on your earlier build Aris..
why are there points in
Endless Winter
Just doesnt seem to fit the rest of the build am i missing something
Post by
Aris
As well, how could bloodworms wipe a raid on a boss? Bloodworms are autoset to
defensive
, and only attack what you attack.
You sure about that? I've heard people report otherwise. People have come here saying their bloodworms took off to attack mobs in a group that wasn't aggro'd yet, and wiped their group.
Yeah I have been using Bloodworms while leveling a new DK and they go after anything in range.
And I had one question on your earlier build Aris..
why are there points in
Endless Winter
Just doesn't seem to fit the rest of the build am i missing something
So you don't have to save RP when dps'ing when you need to interrupt spell casts. Melee dps is generally asked to interrupt in raids. It helps the healers in your raid more than anything, but it also is half the runic power cost of a death coil. So it will help your personal DPS also.
This is my current 3.1 build for raid dps:
http://ptr.wowhead.com/?talent=jfVMqh0Icfof0stG0xxhM
Major Glyphs: Rune Tap, Death Strike, Disease
Post by
213594
This post was from a user who has deleted their account.
Post by
333850
This post was from a user who has deleted their account.
Post by
213594
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333850
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Post by
chase128
What the heck are you doing putting points in Vendetta?
Go read up on EJ and look at their theorycrafting. Suggested spec is something along the lines of
this
Even with Necrosis being nerfed, putting points in Unholy nets you more DPS than points in Frost.
One more time: WTF were you speccing Vendetta for?
Post by
rocketw
First of all, it's 25%. Yes 25% or 100 RP is 25, but 25% of 130 RP is 32.5. Why don't people get that? With 130 RP DS, it increases the damage to a max of 25%, 2% for every 2 runic power, not to a 25 runic power cap. 25% of 130 is 32.5, therefore +32.5% damage. I though we have been over this. You know what, screw this I'm asking Blizzard.
Post by
333850
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Post by
Aris
So you don't have to save RP when dps'ing when you need to interrupt spell casts. Melee dps is generally asked to interrupt in raids. It helps the healers in your raid more than anything, but it also is half the runic power cost of a death coil. So it will help your personal DPS also.
This is my current 3.1 build for raid dps:
http://ptr.wowhead.com/?talent=jfVMqh0Icfof0stG0xxhM
Major Glyphs: Rune Tap, Death Strike, Disease
That's a pretty poor reason to go that deep into frost. Blood has no shortage of RP. You can only mind freeze every 10 seconds. If you can't generate 20 RP in 20 seconds, you're a poor DK.
I didnt go down frost for that ability, i went down frost because imp IT/black ice/icy talons/3% chance to crit on abilities seems like it would be more dps than 3% spell hit (that only would effect death coil), 30% harder hitting plague strike (which i'll only use once per encounter as an opener), 15% more damage for death coil (which is only 5% if you consider black ice is 10% of that), 3% more strength, necrosis and BCB
To me it just seems like the first few tiers of frost help blood dps more than unholy does. And i had 2 extra points to put somewhere, and that looked like a good a place as any. You see a better place to put those 2 points? I dont see anything else that will increase your dps at all.
I really hate when dps in wow only think about themselves, and their own place on the dps meter. There are talents in every tree for every character class that can help the raid as a whole more than upping your personal dps slightly more. This is one of those abilities. I can remember so many times doing Magtheridon in BC where rogues were supposed to interrupt the aoe death bolts and didn't cause they didn't have enough energy because they didn't wanna save some and risk loosing personal dps. This is just one example, but fights like that come up all the time in wow. These 2 points will ensure you always have enough runic power to interrupt a cast when needed in a raid.
Post by
rocketw
Vendetta for raiding...wtf.
The link above f'ed up. correct link is
this
Tested, hate the new tree.
Post by
213594
This post was from a user who has deleted their account.
Post by
rocketw
Actually, with the new Glyph of Disease, it renders the applying of diseases a second time useless, meaning 2 DS + 2 HS or 6 HS.
2 DS is good for getting some quick health.
Post by
333850
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213594
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302591
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333850
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Post by
213594
This post was from a user who has deleted their account.
Post by
333850
This post was from a user who has deleted their account.
Post by
213594
This post was from a user who has deleted their account.
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