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Live
PTR
10.2.5
PTR
10.2.6
Level 90 final talent
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Post by
Interest
Death Knight
Unholy:
Hands of Death (1/1)
The range of Death Grip is now increased by 10 yards, and all damage done by attacks and abilities is increased by 10% when Death Grip is on cooldown. Cooldown of Death Grip is also reduced by 5 seconds.
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Post by
StephenSwat
Hunter:
Marksman
Timeshot
Instant - 28% of base mana - 1.5 minute cooldown
You fire shots into a maximum of 5 targets. The shots remain there until triggered by the hunter by clicking the Timeshot ability button. This ability generates no threat until detonated. Hunter can continue shooting or using other abilities while targets are infected. The debuff is invisible, except for the hunter and his raid members. While in PvP combat, there are no trails of this shot. The debuff is undispellable. Damage dealt on explosion is
Hunter:
Survival
Survival of the fittest
While your health is under 20%, you tanke X% less damage and you get Y more (ranged) attack power
On an average lvl 70 hunter,
X
= 16%
Y
= 120
Paladin:
Protection
Divine Presence
0.5 sec cast - 12% of maximum mana - 30 minute cooldown
When cast, the paladin calls down a Divine Presence, lasting 4 seconds. Spell can be maintained at the prive of 12% base mana per second. While active, the Paladin creates a 25 yard forcefield, slowing the attack and movement speed of any enemy in the area by 80%. Friendly players in the forcefield are healed for twice their level every second and are buffed with Divine Blessing, making heals on them 5% more effective, this lasts 5 minutes. While forcefield is active, friendly players obtain the same buff, but at 65%
Paladin:
Holy
Holy Smash
2 sec cast - 34% of base mana - 30 second cooldown
Smash the ground with divine power, creating a holy shockwave in a 15 yard radius. Damages all enemies for twice your BMHD and heals all your allies for a raw flash of light
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Post by
Random0140
Mage
Frost
Requires Summon water elemental
Unlike the normal mage Water elemental your Water elemental has a unlimited duration or until dead.While active your frost damage is increased by 10%.
Post by
Thrakin
This is a DK idea I've had for some time. Similar to the Spirit of Healz0rz that holy priests get, each DK spec would have its own spirit.
Unholy: Shadow of Death
Upon death, you transform into the Shadow of Death for 20 seconds. During this time you deal 50% normal damage and move 50% slower, and can only use Plague Strike and Death Coil, but all attacks you make Taunt the target to you and increases damage taken by 2% for 5 seconds, stacking up to 99 times. You are immune to all damage while in this form. This effect has a 16 minute cooldown.
Frost: Shadow of Winter
Upon death, you transform into the Shadow of Winter for 20 seconds. During this time, you move 100% faster and deal 120% normal damage. In addition, all melee attacks slow the target by 60% for 10 seconds and apply the Winter's Chill effect, increasing the crit chance of all spells against the target by 2%. stacking up to 5 times. You use special Shadow of Winter abilties while in this form, and you are immune to all damage. This effect has a 16 minute cooldown.
ABILITIES:
Frost Bolt:
1.5 second cast time
Deals 2576-5678 Frost damage and freezes them for 3 seconds. Damage modified by attack power.
Frost Nova:
Instant
10 second cooldown
Freezes all nearby enemies for 5 seconds.
Blizzard:
Channeled
Deals 600 frost damage per second to all enemies within target area and applies the Mark of Winter to them, causing each attack they make to slow them by 10% for 5 seconds. This effect stacks up to 3 times.
Core Chill
3 second cast
25 second cooldown
Chills the target to the core, doing 3,000 frost damage to them and applies the Core Chill effect, lasting 10 seconds.. For every second while the debuff is active they are slowed by an additional 10%, and when the debuff expires they are Frozen and Stunned for 10 seconds, and all enemies near them are Frozen in place for 7 seconds.
Just a cool, but horribly imbalanced idea :P
I might make a blood one.
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Interest
Dual Spec Synergy Talent:
Requires: Haunt and Metamorphosis (Dual Specs required)
Automatically unlocks:
Dark Arc (1/1)
Instant Cast, 35% Base Mana, 30 second cooldown
Blasts a target with Shadow, dealing 1350-1890 Shadow Damage and 1240-1524 + (Pet AP*.15) Physical Damage. This effect deals an additional 25% damage for each Shadow damage-over-time effect on the target, and heals you and your demon for 25% of the damage done. In addition, your pet deals 10% extra damage for 10 seconds.
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