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3.1 ... patch of shockadins?
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Post by
Rencol
Dude that have nothing to do with shockadins, thats retri stuff. And its horrible build to be honest.
Post by
326081
This post was from a user who has deleted their account.
Post by
w84me
without
http://ptr.wowhead.com/?spell=31869
no chance on pvp against rogues.
Post by
234266
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Post by
90123
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Post by
Rencol
Shockadin may be dead but they rise again with this patch, if you like it or not. Get over it, we are back.
Post by
308221
This post was from a user who has deleted their account.
Post by
Rencol
Imo any of your friend's chars will do. Atm the best combination is holy pala / unholy dk, so if you will be shockadin you can heal same good just be more offensive. Also combination retri pala / rogue is awesome, and since you got most retri stuff like imp retri aura, you can do it this way.
Ill propably post that 35/36 build in first thread to be better viable.
Post by
Vellas
If this is a pvp build, why on earth take Benediction over Deflection? Especially when you have jotw, you need Benediction about as much as you need Divine Strength.
Post by
Arannia
Because Deflection does nothing for us while we're casting, where as Benediction at least reduces the cost of some of our abilities (even if JoTW means thats not entirely necessary.)
Post by
66077
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Post by
Rencol
Well, use whatever you want. but nowadays there is none 2H with spellpower (palas cant use staffs) and you will be using holy gear = no str and atack power. So using 2H is useless. Also enlightened judgements will be nerfed, their max range greatly reduced.
About parry and benediction, we are still acting as casters = no melee atacks and close combat (otherwise it would be wise to take vindication, but since we are not swinging, its pointless). Also all we use is instant cast - shock, judgement, excorism, repetance, hammer of justice, hammer of wrath, consecration, instat flesh heal after crit... - with benediction we got virtualy +10% more mana. Also with persuit of justice, 2 stuns and slowing-down judgement we are able to constantly keep some distance from melees, so we dont need parry.
About seals, we already disscused it here, so just find it. Seal of Blood is based on melee dmg, so thats not good option and Seal of Justice cant crit so its not good option neither. Seal of Command is partialy influenced by spellpower and can crit, so its clear choice. We can also use its stun crit effect to nuke someone down.
Oh and btw, there is one funny thing i had experienced yeasterday - some stupid dagger rogue atacked me while i was doing dailys and stunlocked me (some kind of idiot, he was still lvl 78) but get killed by my retri aura from all that hits :D In next patch you can use aura mastery to double dmg from retri aura (about 500 dmg per tick), along with consecration you can kill / force to retreat any rogue who is trying to stunlock you :)
Post by
w84me
ladin cannot be stunned due hand of freedom + pvp trinklet also dont be stupid havent u even heard about eye for an eye and retribution aura? dude go learn some pala. a rogue cannot kill to a pala that uses retri aura even if pala just stays and heals himself rogue will be dead.
Please dont write about a class if u dont know what abilitys it has. also pala gets a new aura mastery wwhat makes palas inmune to silence and interpurt and even if you're in retri aura you'll be having %30 resistance to silence interpurt with new improved talents.
Post by
Rencol
lol dude i know definitly more than you so keep your tone. Did you realised this is FUTURE build becouse that changes arent up yet? And that this days i can be retri? PVE RETRI? Which means i dont have pvp trinket on me, eye for an eye or talent which improves hand of freedom to get rid of stuns? No? You didnt realised? So go think again. Nab.
Post by
Varaem
So as a 1h/shield shockadin, what weapon would you use for a 1h? a caster one?
Because all of those have relatively low dps and quick speeds, making SoC kinda suck, especially as you also don't have any attackpower to speak of, just spellpower.
So would you still use SoC? or SoM/B? Or just SoR?
Post by
blademeld
High spell power + Seal of Righteousness.
Post by
342824
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Post by
Varaem
I'm leaning toward one of two builds now for 3.1:
35/0/36
http://ptr.wowhead.com/?talent=sEA0x00sizZZVf0xdIzGdh
47/0/24
http://ptr.wowhead.com/?talent=sEA0x00siz0xxbZVf0xbIz
The point of both builds being to maximize Judgement w/ SoR, Holy Shock and Exorcism DPS.
The first is more survivable with instant flash of light, repentance, and mana regen with JotW.
The second is more damage with more spell power and JotP.
I think I like the second one better - less utility but a lot more damage imo.
Post by
Rencol
Definitly 1H+Shield. Classic holy pvp gear will do, but if you dont have it, just get any holy gear, without mp5 if possible, just int,sta,sp,crit. Haste is not so important becouse we are casting mainly instant spells and you will move a lot.
Seals are to be tested... SoJ has generaly low dps and cant crit. SoC is affected by both atack power and spellpower, so dmg will be propably same as SoJ, BUT it can crit.
Post by
URanu5
ok ok... what i am seeing here is a bunch of shockadin specs aiming for offensive capabilities.. but I was thinking... shouldn't shockadins be sum what defensive as well.. since they are suppose to take a lotta damage in a small about of time and heal ther partner, and u cant attack(besides melee) while healing constantly. here is my spec i cant wait to use and should work alright :D
http://ptr.wowhead.com/?talent=sxGdx0rsizhZZvfMxrh0Mzh
more defensive as im expecting to get hit alot rather than attack >_< while i can still attack and make a dent with Judgemen, (divine favor) holy shock, then Exo, all should add up to ...10k burst already? i think thats good enuf :)
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