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3.1.0 Raid Build Compendium
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Post by
irharry
This post is no longer being kept updated. Another user is welcome to plagiarise the good bits and repost as required.
First of all, credit to Asakawa, Blightman and Gorefiend from Wowhead, and Zakule (who won;t know me from a bar of soap) from EJ. Others have helped a bit as well, but those 4 need singling out for helpful advice, and reporting errors.
Hopefully this thread will set out the current options for raiding builds, but its minimalistic. Explaining absolutely everything is beyond my patience, so please use the following links for supplementary information.
this
is a good discussion of the current patch notes, thanks to EJ.
this
is a link to simcrafted performance of different specs, as they stand at the moment. Its kept pretty well updated by Zak, and I highly recommend his Sim's, I've always found them to be thorough and as accurate as can be possibly expected. Again, thanks to EJ.
this
is blightmans talents and specs guide. Its not purely raid oriented, but goes into good detail on talents etc. Very handy.
Down to Business. One of the hugest changes between the BC raiding environment, and the WotLK environment is equality. Deep destro is currently top of the heap, and (from a pure dps point of view) deep demo at the bottom, but there's less than a 10% increase from the "bottom" spec to the "top" spec.
our options, as I see them, are;
Deep affliction:
53/0/18
Hybrids:
0/40/31
0/41/30
0/28/43
this hybrid is the least popular and least efficient, buts its fun.
Deep Demo:
1/55/15
3/52/16
Note that I recommend the meta glyph for the deep demo builds which are actually a theoretical dps drop according to simcrafts. I believe the meta glyph is better than immo (which is better in theory) in a real world situation though, as wow tends to be based a lot around "burn phases" that are impossible to quantify. Most people use immo which is fine.
Deep Desto:
0/13/58
3/13/55
(latest math indicates that the life tap glyph (buffed August 09) is a definate winner here - previously it was touch and go)
Some of these builds have a few points that are variable, and will come down to personal preference and raid makeup. However, the ones linked here are, in my humble opinion, the best distribution possible.
Ok, so the dps these builds put out is very similar. Does that mean that you should just pick a build and go? Not really.
These builds are all viable, and you should
pick the one that you like best
. cliche but true. If I had to single any out, it would be the deep desto build. It brings the most impressive burst, and replenishment. .All the others have good points and are perfectly viable still (except maybe 28/43...... its fun and all but really does lag behind a bit!)
Please ask any questions, point out any errors, and make suggestions as required.
Post by
Fnuget
/vote for sticky
PS:Nice work!
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275441
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Post by
irharry
Yep, fair call Wallert. I haven't put soul siphon in for two reasons. First, I didn't follow the changes carefuly enough, as WTC has pointed out, and secondly with the nerf I no longer see it as a core talent. I could be wrong.
Good point Rayven, I'll have a bit more of a look at them, and will probably change those points.
Post by
WoWTheoryCraft
Yep, fair call Wallert. I haven't put soul siphon in for two reasons. First, the prevalence of aff locks is going to decrease a lot as the builds equalize, so stacking aff locks for the DS tick goodness is going to get much less popular. Second, the DS execute nerf. I'm not saying soul siphon is bad, its not and I would completely agree that they'd be a viable place to put the points - I just think it will end up being largely unneeded.
2/2 Old
Soul Siphon
: "an additional 4% for each Affliction effect on the target, up to a maximum of 60%"
2/2 New
Soul Siphon
: "an additional 6% for each of your Affliction effects on the target, up to a maximum of 18%"
Not only will you be over the cap with only your own effects (Shadow Embrace, CoA, Corruption, UA), but it now specifically states "
your
Affliction effects".
Post by
irharry
updated for suggestions. I have left 2/2 imp drain soul in the deep aff build rather than 2/2 soul siphon, but as noted in the OP, I completely agree that theres a lot of sense putting the points there.
edit - OP build updated
Demonic Empowerment has been removed from the hybrids.
Post by
orloxgr
I think this
54/0/17
has more dps for affliction.
Soul sphon is a dmg boost and is a must.
I dont think that would be threat problems so i took i point of imp drain soul.
Dem emp makes imp (or succy) do more dps than fel hunter.
Nightfall is a dps boost even a small one. You dont need range at pve. I took of point from range talents and put them to dps talents.
Shadowburn is cool but it costs a shard. Even if we have virtualy unlimited shards a tick of drain soul will be worth more than a shadowburn.
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292710
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Post by
irharry
I think this
54/0/17
has more dps for affliction.
Soul sphon is a dmg boost and is a must.
I dont think that would be threat problems so i took i point of imp drain soul.
Dem emp makes imp (or succy) do more dps than fel hunter.
Nightfall is a dps boost even a small one. You dont need range at pve. I took of point from range talents and put them to dps talents.
Shadowburn is cool but it costs a shard. Even if we have virtualy unlimited shards a tick of drain soul will be worth more than a shadowburn.
Some good points here.
I've acknowledged the value in 2/2 soul siphon rather than imp DS (I may end up changing the OP), so no worries there.
edit - OP build updated
Other than that, the difference between my version and yours/zak's version, is I took the range/threat reduction talents where you guys didn't. The fact is that your builds will do fractionally more raid dps, at the cost of reduced range and more threat issues. I personally think that the majority of the time my build will put out more dps simply due to being able to dps at times where your build wouldn't be able to - thats my opinion only and I could well be wrong.
@ Drood,
3 points in suppression has merit, and I see where you're coming from on a few other things. But shadowfury is bad, shadowbolting is bad, refusing to buff your imp is bad, and CoEle is bad. You need to rethink glyphs as well
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Post by
irharry
@ Drood,
3 points in suppression has merit, and I see where you're coming from on a few other things. But shadowfury is bad, shadowbolting is bad, refusing to buff your imp is bad, and CoEle is bad. You need to rethink glyphs as well
Ok what do you think now?
http://talent.mmo-champion.com/?warlock=152032052203310510050313510320000000000000000000000000133000300030000000000000000&glyph=030213020405&version=9614
I took 1 point out of improved corruption and 4 points out of improved shadow bolt and threw those 5 points into Demonic Power and Empowered Imp.
And the glyphs will change in 3.1. I'm thinking corruption, conflagrate, and life tap? I havent played my lock in a while :P
deep dest builds absolutely require immolate and conflag glyhps. The glyph of immo is currently affecting conflag (yay!), making it a very, very amazing glyph - and of course any build using conflag has to have it glyphed to avoid it eating immolate. Your third glyph is more personal choice, but Life tap wins out imho, the spell power boost is just too tasty to pass up.
If you need the hit from suppression, try
this
.
Talenting corruption isn't worth it I'm afraid
Putting a point in Imp HS won't hurt you as long as you can keep your imp alive - but I think you'll find you need at least 1/2 in Fel synergy.
You have to choose whether to max fel synergy or demonic embrace, I don't really think it matters which you take :)
when raid buffed you should be sitting over 50% crit, which means that roughly half the time you conflag, it will crit. That makes Pyroclasm a roughly 3% dps increase (call it 2.5% to be safe) - you need it :)
You still have 1/5 in imp shadow bolt, why is that? SB shouldn't even be on your main cast bar, it should be hidden away on a key bind somewhere that you have half forgotten, and only use it on mobs that are immune to fire :)
shadowfury is fun, but its simply not worth it.
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Post by
Lucastlock
Question about the 0/41/30 felguard build.
I noticed molten core was 2/3 and demonictactics was 3/5.
Since the build is so crit heavy to begin with wouldn't it be better to move the point to molten core for 5% extra fire spell damage over the 2% extra crit?
With decimation is there an addon that displays the bosses health as a percentage?
My current major glyphs are CoA, Imm, and improved Felguard. I read next patch there will be a glyph of incinerate. Is this true? If so which glyph wil i replace?
My cast order currently is CoA, Imm, Incinerate.. refresh DoT's. I perfer not to use corr.
Post by
irharry
Lucas - 3/3 MC would be nice, but the difference in uptime between 2/3 and 3/3 is not worth dropping 2% crit for. Remember each point doesn't increase fire damage by 5%, it increases your chance to apply the buff by 5%, the actual 10% fire dmage buff doesnt change from 1-2-3/3.
Waka-Recount does track demon dps, it merges demon dps with yours by default, but you can sperate them out if your prefer.
chiefsfan - the current felguard/ember cookie cutter is
this
. The demo points are non negiotable, you cannot move any of them. You can play around with the dest points a fraction, but theres not much in the way of other options so theres no point.
chiefsfan - 3.1.0 I will personally be going 0/40/31, the conflag imp hybrid, its (IMHO only) amazing. 25k+ conflags are..... tasty. I've talked to others who claim to be seeing up to 30k conflag crits in Ulduar testing, I'm not 100% convinced I believe that, but its certainly one hell of a boost to the hybrids. The rotation for it is very simple, keep all three dots up and spam incinerate till 35%, then start SF/incin weaving. When in execute range do NOT stop refreshing dots, you can drop corruption if you must but immo and CoAg are still essential.
Zeronthe - Basically your build has taken one point from MC, and one from cataclysm, and put them both in Aftermath, I'm reading that correctly aren't I? Immo is not going to be a huge part of your dps, and boosting it by 6% is not going to work wonders (the conflag portion is irrelevant). Assuming immo contributes 8-9% of your dps (it contributes about that in my testing), aftermath is 100(.06*.09)% dps increase. Or roughly .54%. 2 points invested for 0.5% dps increase isn't worth it IMHO :) The third point in MC isn't essential, but its worth more than the point in aftermath. I haven't run the math on one point in cataclysm vers one point in aftermath, I must confess I've just followed Zakule on it.
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