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How to Use a Spreadsheet: Maximizing DPS (Updated 1/18/10 New Spreadsheet EZ to Use)
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Post by
229984
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Post by
Arideni
You want to get Slice and Dice running as quickly as possible. When you Garrote, use that combo point to get off a Slice and Dice until you can get a full 5-point SnD going. Then carry on like normal.
Post by
214954
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Post by
145753
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Post by
CeeKay
I believe you are trying to see
berserking
which is an ability that is added in the gear tab, and procs automatically based on a percentage of your melee hits (about once a minute).
However if you are a troll (like me) you have a racial ability called
berserking
which you can use every three minutes to boost your haste which is what you have found.
Once again I am going to stress the point that you should
NOT
change any of the preset values in any of the tabs as it will compromise the validity of your spreadsheet.
Post by
CeeKay
Hope you don't mind I fixed a few technical errors, but nothing content-wise. We want this as readable as can be so it's accessible to as many people as possible. Great work, keep it up!
Not a problem, I'm just glad to see it up there :)
I will continue to edit the page and such as it needs it. Feel free to do the same.
Thanks Arideni.
CK
Post by
145753
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Post by
CeeKay
Ahh so since I am a Blood elf this should be set to false and im guessing that the buff I get from the enchantment will not be on the cooldowns list.
You need to go to tab2 and select blood elf as your race.
If that doesn't fix the problem then yes, changing that value to false will make the spreadsheet more accurate. But really, you need to change the race option in the Spreadsheet the Blood Elf.
Post by
dslyecix
I have a question about the buffs tab. To be honest, whenever I use a spreadsheet, I turn all buffs off. I know it probably isn't the
best
thing to do, since various buffs and boss debuffs could push the value of certain stats higher than others in some cases, and hence effect what items are better for me, but I'd much rather see how my DPS gets affected baseline and just assume it can only go up from there. My raid composition changes all the time, and while there's usually a few classes that are always there, that's not
always
the case.
Is this a bad practice? Can anyone recommend an easy way to remember/find out which buffs and debuffs will be brought to a raid? I'd rather not ask every different player if they're using Imp. whatever, or how many points they've put into every single skill :p.
Post by
KidB
I have a question about the buffs tab. To be honest, whenever I use a spreadsheet, I turn all buffs off. I know it probably isn't the
best
thing to do, since various buffs and boss debuffs could push the value of certain stats higher than others in some cases, and hence effect what items are better for me, but I'd much rather see how my DPS gets affected baseline and just assume it can only go up from there. My raid composition changes all the time, and while there's usually a few classes that are always there, that's not
always
the case.
Is this a bad practice? Can anyone recommend an easy way to remember/find out which buffs and debuffs will be brought to a raid? I'd rather not ask every different player if they're using Imp. whatever, or how many points they've put into every single skill :p.
I used the spreadsheet unbuffed until I picked up on a few people that I was raiding with most of the time, and then I set up the buff tab accordingly. I guess I want the calculations as accurate as possible.
Post by
CeeKay
I have a question about the buffs tab. To be honest, whenever I use a spreadsheet, I turn all buffs off. I know it probably isn't the
best
thing to do, since various buffs and boss debuffs could push the value of certain stats higher than others in some cases, and hence effect what items are better for me, but I'd much rather see how my DPS gets affected baseline and just assume it can only go up from there. My raid composition changes all the time, and while there's usually a few classes that are always there, that's not
always
the case.
Is this a bad practice? Can anyone recommend an easy way to remember/find out which buffs and debuffs will be brought to a raid? I'd rather not ask every different player if they're using Imp. whatever, or how many points they've put into every single skill :p.
Addressed in the
sticky
.
Post by
150990
This post was from a user who has deleted their account.
Post by
Arideni
Is it possibly trying to match the socket bonus? More info please!
Post by
KidB
Is it possibly trying to match the socket bonus? More info please!
It's probably the meta gem requirement.
Post by
Arideni
Oh, sneaky. Good idea, that's probably what it is.
Post by
150990
This post was from a user who has deleted their account.
Post by
70338
This post was from a user who has deleted their account.
Post by
CeeKay
I am using LK 0.4.4 atm and the eternal belt buckle slots changes my dps with a 32 AP gem in it.
It is possible the gem you were trying to put in there did not affect your dps up or down.
I would recommend downloading the spreadsheet again, as entering values manually can alter the
spreadsheets reliability, and re doing your information, you may have altered something on a previous tab that is messing with the code on the gear tab also.
Really just download it again, and try to get it to work without manually entering values.
If you sill have problems though, let me know, and we can see if we can fix them somehow.
CK
Post by
KidB
Regarding the Eternal Belt Buckle, I had to manually enter the proper stat value in order to compare gems. The drop down gem menu did not change the DPS, regardless of which gem I selected. I'm currently wearing a Trollwoven Girdle which of course has no sockets. Tried it with a socketed belt and had the same result.
Is there a fix for this? (new version?, I DLed the most recent I could find on EJ) Otherwise be aware that adding a belt buckle will not reflect the additional gem unless you've manually entered the +whatever stat for the gem.
Are sure you're using the buckle's socket? I.E. not trying to gem the belt itself when it has none by default.
Post by
Crusnik
I found the spreadsheet somewhat intimidating at first, but I'm glad someone took the time to make it to help me maximize my dps.
I do have a question though.
I set my Cycle to Mutilate, and Xe/Yr(CttC) which gave me the most total DPS. Also minimum X and Y were set to 4 (i didnt change it). I'm a little confused about those particular names. From what I saw on the first page though, does this indicate that I should:
1) Garrote and immediately do SnD for 1 Point.
2) Mutilate up to 4 Points and use Envenom
3) Mutilate up to 4 Points and use Rupture
Repeat 2 and down.
Is that correct? If so, my next question would be regarding Pool Energy. Again, if I read correctly that meant to allow my Energy to regen to at least 60 before using a finishing move (Rup/Envenom).
If I'm incorrect with any of this please let me know. I'm just trying to better by DPS so I'm not the broken gimp leg anymore ^^
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