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200 New Talents You'd Like To Have
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Post by
276825
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Post by
L33tsauce
Druid - Feral Combat:
Beastly Vigor - Increases energy regeneration rate while in Cat Form by 33%/66%/100%, and causes you to gain 1/2/3 rage per 3 seconds while in Bear Form or Dire Bear Form.
Post by
Haxzor
Enh Shammy - Titans Grip
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115147
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Post by
Interest
Hunter:
Marksmanship:
Gale Shot 1/1: 20% Mana, Instant, 10 Second Cooldown. Fires a shot directly forward, dealing X+(0.1% RAP) damage to all enemies struck by the arrow. The arrow flies for 30 yards before it vaporizes. This shares a cooldown with Multishot and Aimed Shot.
Survival Tree:
Masterful Tracking 1/1: Allows the tracking of two different types of creatures at the same time. The damage bonus from Improved Tracking is affected by this.
Mammoth Trap 1/1: Same Mana Cost as Immolation Trap, Instant, 30 Second Cooldown. A trap that, when activated, imposes a powerful crushing force upon the foe, dealing X+(0.1% RAP) damage for each second for 5 seconds, and reducing movement speed by 30%. In addition, the target is pacified (silenced and unable to attack).
Post by
170988
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Post by
Interest
GM class:
Anti-QQ Ray 1/1: 10 Runic Power, 10 Rage, 20 Energy, 100% Mana, Instant, 50000 yards, 3 second cooldown.
Deals 1000000000 damage to the target if that target has QQ'd in the last 10 minutes. It also deals the same amount of damage to every QQer within a 50000 yard radius of the target.
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267741
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299121
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277990
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Post by
Xrystal
Blessing Of Kings
1/1
Increases the target's stats by
10%
for 10 minutes
Formatted a little, to put emphasis.
Now, seriously on the topic... Some paladin wannabe talents.
Mass Redemption
- 33% Base Mana - 10 seconds cast
Your Redemption spell affects up to 5 friendly players within 30 yards from the paladin. Players are chosen based on proximity.
Heavenly Light
-
26% Base Mana - Passive
Holy Light surrounds the area around the paladin, restoring 1% health to all members of the paladin's party within 30 yards of the paladin, every 4 seconds.
Soothing Aura
Targets within 20 yards of the paladin have their threat reduced by 20%.
Divine Light (2/2)
Your Flash of Light spell affects 1/2 more targets within 10 yards of the primary target, but the mana cost is increased by 20%/40%.
EDIT:
For Ferals:
-Something similar to what Blood DK's have with a certan % of damage done refunded as health.
-Faster energy regen rate.
-New skin for tauren cats.
Leader of the Pack?
26% Base Mana - Passive
Wut? o.o
Post by
139404
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Post by
Teradon
Even thought I don't have a Paladin healer, I suppose they need some AoE healing .. Just one little spell will help them a lot.
For druids:
Some "Mass HoT -> Health spell", like Swiftmend, but AoE wise.
Would be a life saver, and won't be abused since 6 secs cooldown on Wild Growth, and it will probably cost quite much mana to cast .. It's just another life saver.
Post by
airtonix
Remove Curse
(1/1)Discipline
Allows the priest to remove a curse from a friendly target while allowing the mage to continue the faceroll dpslol
Post by
AlexMikeChad
For hunters -
Headshot:
1/1
BOOOOM!
50% chance to cause your oponent to jump out of their seat & throw his/her keyboard straight into the computer screen while screaming cusses at the top of their voice.
Post by
160947
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Post by
Pusk
Pet's Last Breath
(1/1)
You sacrifice your pet dealing X amount of damage to all eneimies within 10 yards.
Does 2x the damage when you have Bestial Wrath active.
Post by
233683
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146568
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Post by
Interest
Shade of Aran:
Improved Flame Wreath 3/3: Increases the damage done by Flame Wreath by 100%/200%/300%. In addition, you will now create 1/2/3 additional wreaths, and they have a 33%/66%/100% chance of dealing X damage over the duration as long as the enemies stand in the wreathes. This effect stacks.
Archavon, The Stone Watcher:
Improved Berserking 2/2: Decreases the cooldown of Berserk (which begins at the start of the fight) by 1/2 minutes. In addition, damage done is increased by an additional 100%/250%.
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