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10.2.7
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10.2.6
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Balance Rotations
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105172
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Post by
Celdhyrean
Moonglow is our worst mana regen talent and Intensity is better than Dreamstate, you might want to switch those points around.
Regarding crit, there is no "get crit up to that level and then get haste" strategy. If there was, it would mean that crit was better than haste up to a certain point (in dps increase per rating point), which there simply isn't. It's nice to have and comes naturally with the gear, but don't gear for it. Also talents and raid buff do already provide a very good amount of it.
Post by
curlymon
Ok... time to step in and give my opinion..
hit > sp > crit > haste is hands down the truest thing in this post even more so if you are putting even a single point into eclipse(3 points in this is not something I will willingly give up)... more crit means it pops up faster means more dmg.
Crit vs Haste is a moot point if you are wrath spamming... crit doubles dmg, haste increase base... both sound good till you understand that the LOWEST the gcd can go to is 1 second.. meaning that even 1 point of haste makes a wrath after a previous crit drop under this mark making it inefficient (some haste is allways good especially if you tend to have a higher ping, but the 3% from imp moon is part of that). In addition crit increases mana efficiency from mana returns from crit while haste is greater dps at an accelerated use of mana(not bad if your gear can support it). Crit stops becoming very very important at about 27-30% and haste then starts to play a larger portion to increasing dps.
As for the 2 rotations for eclipse I personally feel that (IS, W) till proc then (MF, SF) spam is best for a long fight with no movement(I ignore eclipse on mobile fights like Keristrasza, never been out dps'd by Wrath, sidestep, repeat. plus it's easier on heals). And this rotation becomes more pronounced the more you start stacking haste after reaching decent crit lvls.
As for Intensity vs Dreamstate it comes down to your itemization. If you have alot of spirit then Intensity is best if you don't then Dreamstate is.
IFF IS a good investment in points as it reduces the need for hit aswell as crit itemization on your gearing. It may become less important in later gearing possibly once you start collection the t7 in decent amount maybe later i'm not sure on that point but it is VERY usefull in a raid(especially if there is no ele shammy in your raid).
Post by
Cheebeechoobza
Did someone seriously just say that Gale Winds was useless? Some people like to, you know...AoE in dungeons. If all you ever plan on doing with your character is doing single target damage in raid boss fights, sure, skip it. But if you want to deal damage to groups, take Gale Winds. And if you want to have fun playing a balance druid instead of being a mindless damage machine, take Force of Nature and Typhoon.
Post by
curlymon
Gale Winds is a very very good spell... 20% increase to dmg is very very important. All tanks can AoE tank now no reason not to use this to your advantage when possible...
As for force of nature yes I like it as a spell but... it is only usefull for fights with little or no AoE from bosses/mobs. It's a waste of mana to cast and only have it get a few ticks off.
Typhoon to me is really only good in PvE when you cannot trust your tank to do his job which should ONLY be in a pug. If your raiding you have 2-4 tanks doing their job should never get to that point... hopefully...
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257636
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146819
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Post by
Celdhyrean
It's your choice if you really insist on missing a quite massive dps increase. While i will agree that Eclipse is frustrating especially with start of raid gear (ie not much crit yet) or if there's no mage in your raid (no +10% crit), it procs quite reliably and is a big boost.
Also, if you don't have high crit, you can still use the bonus to Wrath Eclipse as you don't need to change your rotation to get the bonus and can benefit from it once active. (which is what i do when we get some stupid lag in 25-man raids).
You are taking lots of regen talents and missing CF which is a good talent.
iFF (with the recent clarifications from GC) is now almost a talent that any moonkin should take even for personnal dps only. Basically if you have iIS, switch it to iFF for a small increase in dps (requires you to have a feral druid in the raid though since you don't want to have to cast FF yourself (unless you also lack an spriest, but that makes iFF required anyway for the +hit)).
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146819
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261774
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Post by
Celdhyrean
It does mean it's better, because as gear progresses and with raid buffs, haste and crit will all go up anyway.
@Groundlord : the number of bosses that are stunnable or the number of situations where a tank really needs to move an add is small enough that you shouldn't care about it (and even if, you can still resort to wrath). Not taking CF just because of that stun is a disservice to your dps.
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170154
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112530
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