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[PVE] "Dont give me that Disc Heal crap"
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Post by
sinaraine
disc priests out there, how many of you actually find that its easier to heal disc then using CoH?
i got shot in the head by a shadow priest who was in an instance with me, saying that disc is strictly for pvp healing.
and the tank was starting to voice out his displeasures.
we weren't wiping, but they jsut felt that it wasnt up to standard, giving them a rollercoaster ride.
i also do feel the problems.
without serendipidy, your over heals give you back a amount of mana that is so negligible, you go OOM so often
also as a holy priests you heals prolly benefit about 30-50% more from spellpower.
divine aegis is good, but it is extremely crit reliant.
Improved shield is great for emergencies, however, its mana cost is high and the threat is high.
my ultimate conclusion about disc priests was: disc priests use instant casts, holy priests use large heals. hence disc=crit ; holy=haste
however, we have to consider the utility of intant heals in PVE content. and from what i know, barely useful.
please do share some of your disc moments.
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240805
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145032
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130391
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146010
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Post by
CarniX
Unless an instance has a lot of aoe damage in it...right now, I'd have more confidence in a disc healer over holy. Just my opinion though :)
Yeah, only time i miss holy spec, is when there are alot of aoe dmg flying around.
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240805
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108376
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122431
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Post by
CarniX
Unless an instance has a lot of aoe damage in it...right now, I'd have more confidence in a disc healer over holy. Just my opinion though :)
Yeah, only time i miss holy spec, is when there are alot of aoe dmg flying around.
Holy Nova is your friend.
Yeah, I do manage. But its not quite the same.
Post by
sandrock
I have tried the way of the disc and I found it to be a nice change but I eventually went back to holy to raid. Unfortunately disc priests have no stackability. None whatsoever.
Post by
sinaraine
i do believe that from above, disc priests need a high mp5 of about say 600-700
however, that would need about 500-600 spirit. which, in the disc priest's case, spirit doesnt give them any other benefit other then mp5.
having to sacrifice spellpower for mp5 is definetly a great loss. on top of that, crit rating triggers divine aegis.
where in a holy priests case, they benefit more from spirit, plus if they keep their tank always at 80% all it takes is a flash heal + maybe prayer of mending.
and for those who havent tried out Rapture, read it carefully. its only worth putting about 2 points in it as from my experience, this never gives you mroe then 50 mana. with a mana pool of 10k, its barely worth it if you did the math.
Post by
Paolo
Each healing tree has its strengths and weaknesses. Many of them have been described above. No need to try to find the One Perfect Healer...it never existed, never will.
Player
skill
is paramount. A lazy disc healer stinks. A disc healer who plays as if it's a holy spec stinks. A shadow priest who is asked to heal and is not skilled in the many ways that a healer needs to be, stinks.
What I have found since I went deep disc is that I enjoy healing about 100x more than I did as IDS or CoH. No joke...it's just a very interesting and fun spec to play. I won't impose that on anyone, ever, but for me, it just
livened up the game
tremendously.
Now, that statement doesn't address the issue of "is it a viable spec?" In the end, the answer to that question is objective: you prefer the healer that keeps you alive. And except in very specific circumstances which require CoH, an engaged disc healer is easily up to just about any healing task (with preference to, but hardly limited to, tank healing).
BTW, almost none of the folks I play with have any idea about disc spec. They just know I get the job done, and get it done well. So until a circumstance arises that requires CoH, I am assured a spot on teams. Not
because
of my spec, not
despite
my spec. But because of my skills and passion for what I'm doing.
Post by
Paolo
A few minor corrections to seneca's mostly accurate post above:
Improved Inner Fire & Twin Disciplines will be on any holy priest's talent spec. They are disc tree, but are not the exclusive possession of disc healers.
Reflective shield only operates on shields you cast on yourself. We all wish it weren't the case, but that's the way it is currently implemented.
Power Infusion should be used on every cooldown. It's just too awesome. My caster friends are addicted; they all whisper me when we instance together to find out if they can get it.
Healer doing DPS on boss? Um, only if you heavily outgear the instance. Otherwise you're focused on the wrong thing, therefore less prepared to respond. And yes, we have to react as much as any healer...no prevention is
complete
prevention!
Lastly, on Penance: it is not instant (2sec before any haste), so therefore does not benefit from Twin Disciplines. And as was mentioned above, it hits for about the same as GH in less casting time. Whether or not it's worth chaining Inner Focus is an interesting question, but the +25% crit bonus from IF will only affect the first tick of Penance, not all three.
And in response to sinaraine: a disc priest will get a
ton
of mana back from Rapture. I only used a full disc healing spec at 70 (I'm using a hybrid leveling spec until 80), so how everything scales at end-game is still abstract for me. But because of Rapture, not to mention Divine Aegis, disc priests will be stacking crit far more than our holy brothers. Especially because of how crit will be a significant part of our regen mechanic.
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145032
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Post by
Korpimieli
For me the Discipline tree is a solution, a way out of the dilemma...
I am not TOTALLY a social player. Sometimes I just wanna solo, but being a holy priest while soloing made this impression of speccing mainly for others. My priest didn't really exist and get to show his potential without a group in a dungeon.
On the other hand, pure DPS doesn't satisfy me. Smiting spec is kinda focusing on MYSELF, throwing away the huge healing / damage mitigation potential that priests possess. Smiting sure felt stupid in that sense. The same problem with Shadow; I didn't feel like a priest at all.
The Discipline Tree suits me perfectly: I have a feeling while soloing that the spec has great synergy and a vision behind its functioning. And the same wonderful features actually make us capable of filling the healer role, too.
I like the idea of being able to adabt to multiple situations - not existing only for others or myself, but both, using the same principles.
Post by
240805
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Post by
Nookuios
I dont think disc is bad for pve healing, but i must say ive been every spec...and healing 10 mans and 25 mans is ALOT EASIER as holy, stick to pvp healing for disc....but yes, in the long run, if u are going to heal pve...pop pom and renw on tank...dont bubble like some have said...it lowers the tanks rage, and the less rage they have the harder it is to keep aggro = / so ur main heals as disc is PoM...Renew...Penance...and flash heal...g heals should rarely be used as disc when healing pve...imo
and it is proven that disc is also better for mana regen .... thats why if u go a GOOD heal spec it consist of a mixture between holy and disc...not just one or the other...
but i dunno is up to u...i have healed most 5 mans as disc and shadow...and all raids as holy....coh is nerfed or getting nerfed,,,something like that...so it wont be AS effective...but since patch u can better rely on disc healers than u could before...ive noticed the healing potential myself...
Post by
Littlewillow
and for those who havent tried out Rapture, read it carefully. its only worth putting about 2 points in it as from my experience, this never gives you mroe then 50 mana. with a mana pool of 10k, its barely worth it if you did the math.
Srsly... #1 10k mana as disc means ur gear sux...
#2 more point give you more mana so itz VERY worth putting g5 points in it.. and itz each time damage is absorbed.. so a PW:S can return the % proc more than once per application...
On a Trash pull with massive amounts of mobs hitting your tank for a low amount you can literally regen more than the spell cost with this..
Disc priests are getting more benefit from this talent than any other regen talent in game across the bored any class any spec.. *maybe excluding ret pallies judge of wise*
ur looking at getting mana from DA so u get mana back on crits, on heals, on ur bubble on everything and in the case of 90% of trash pulls in an instance ur looking at ur MT being hit more than once persecond with most multi mob pulls and even on bosses they get hit pretty often.. making w/e it retuns x5 a bare minimum mp5 fromt he spell...
on average i've seen this give me an additional 200-300 mp5.
not to mention now level 75 i'm sitting on a 15k mana pool without real stat heavy gear.. 2.5% is HUGE!
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