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Reckoning talent in prot spec
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Post by
blademeld
I know that blocks still make your tank take damage. I LIKE when my tank takes damage. The more damage their taking, the more mana they can regen.
your tank should have problem with mana at any point in a raid encounter.
Lastly weapon specialization I couldnt really care less about as a pally tank. The white damage increase isnt worth a damn compared to the +hit from your expertise and pallies never generated threat through white damage anyway its all about the +holy dmg you do.
increases ALL damage done
including your seals
including conseration
including retribution aura
Post by
blademeld
Pattern drops frmo TK and SSC. Look up the dungeon 3 set. Look up the tier 4 5 and 6 sets. Dodge is there but very little dodge is there. Paladins gear is stacked with shield block stats more than anything else. Then parry, then dodge. And what if you block? Haven't you noticed that a damage still gets through when you block a lot of the time? If damage gets through, you still get hit, and you still proc reckoning and redoubt.
Have you looked at theorycrafting?
entry raid level = ~ 50% block
10% to proc
50%*10% = 5% per swint to proc
with fury warrior, swing timer for boss mobs are ~2.4 seconds
5% to proc every 2.4 seconds?
that means ~12-15 extra swings/boss encounter (assuming 3 min)
that is only ~6k TP over 3 min or 33 TPS
end-game level = ~25-35% block
that amounts to ~13 TPS
worth it for 5 talent points? hell no
btw T6 itemization, it's dodge, parry then block
get the fact straight before you point them out
You guys need to research your info before you start yapping the wrong info.
Please do some research yourself before posting
I think I shall nickname you "Homer"
Post by
zoomie
Pattern drops frmo TK and SSC. Look up the dungeon 3 set. Look up the tier 4 5 and 6 sets. Dodge is there but very little dodge is there. Paladins gear is stacked with shield block stats more than anything else. Then parry, then dodge. And what if you block? Haven't you noticed that a damage still gets through when you block a lot of the time? If damage gets through, you still get hit, and you still proc reckoning and redoubt.
Have you looked at theorycrafting?
entry raid level = ~ 50% block
10% to proc
50%*10% = 5% per swint to proc
with fury warrior, swing timer for boss mobs are ~2.4 seconds
5% to proc every 2.4 seconds?
that means ~12-15 extra swings/boss encounter (assuming 3 min)
that is only ~6k TP over 3 min or 33 TPS
end-game level = ~25-35% block
that amounts to ~13 TPS
worth it for 5 talent points? hell no
btw T6 itemization, it's dodge, parry then block
get the fact straight before you point them out
You guys need to research your info before you start yapping the wrong info.
Please do some research yourself before posting
I think I shall nickname you "Homer"
Who taught you how to play? Helen Keller? Why don't you make a few videos of tanking and post them somewhere. Fraps is pretty cheap. No need to edit them. Just throw some boss fights up and make your threat meter very clear. Then everyone here will see that following your advice will cause raid dps to slow so they don't pull aggro from the noob pally tank.
Here are some websites you NEED to read.
http://forums.worldofwarcraft.com/thread.html?topicId=73367613&postId=733710389&sid=1#0
http://forums.worldofwarcraft.com/thread.html?topicId=77781540&sid=1
http://www.wowinsider.com/paladin-tanking
Post by
blademeld
The calculations are all in correlation with mine, the data is outdated (pre 2.3) and they all state that it helps "little"
try the advanced section of maintankadin.failsafedesign.com
Post by
blademeld
read through the rest of the posts, stuff not regarding reckoning
didn't learn anything, wasted my time reading it and found a couple holes in them
if you have arguements to make about my tanking theories in general, do post the mistakes in the sticky because I think you're just BSing at this point
Post by
106896
This post was from a user who has deleted their account.
Post by
89501
This post was from a user who has deleted their account.
Post by
blademeld
Assuming yours a normal pally tank and you hit between 140-200 white dmg and your SoR is 140-170, you would gain a total of ~30-36 dmg increase split between white and holy damage. Instead of an ADDITIONAL 280-370 dmg.
because unlike reckoning, it's passive, meaning that it's up all the time
if you saw my calculations up there reckoing is ~33 TPS for early raid and 13TPS for end game raid
i'm not sure why your white damage is higher than SoR btw
early raid:
consecration = ~120 DPS
5% = 6 DPS
SoR DPS = ~150 DPS
5% = 7.5 DPS
holy shield = 250 damage @ 50% block /2.4 swing timer
5% = 2.6 DPS
ret aura reflection = 26 damage @ 50% block /2.4 swing timer
5% = 0.3 DPS
total = 19.1 DPS
= 36.29 TPS
3 TPS higher than reckoning
and 5% damage
scales
with gear upgrades, whereas reckoning diminishes
no need to even go to end game calculations
That being said most of you seem to act as though block is a bad stat to stack, and frankly Ive never had a problem keeping my tanks who stack block up.
block value or block rating?
Post by
89501
This post was from a user who has deleted their account.
Post by
Holypoopbatman
http://us.battle.net/wow/en/character/tichondrius/bloadin/talent/primary
Here is my talent tree and I was wondering about the reckoning talent. I know there are a lot of mixed emotions about the talent but I just wanted to see if anyone had any proof or has anything changed for reckoning in CATA?
Thank you guys for your help.
Post by
Xiamaru
WOW necro here O_o this topic is from back in the Burning Crusader mate O_o I'd make a new one if I were you.
I don't have any proof lying around about Reckoning, but in general, it is a
better
dps talent than most other dps-talents that Prot have available. Thing is, it adds stacks to Censure quicker, and SoT's holy damage component on white-hits also counts Reckoning hits, which means the extra damage starts to stack up. IIRC, it ranks as our forth or fifth best dps talent. Not sure I do, as that sounds ridiculous to me, but I actually think that was the results of some testing over at EJ.
I am sure some of the more elitist-people, like Zakkhar, have some pretty solid proof to back up that claim. The whole thing about parry-haste isn't that important anymore it seems, so Reckoning have become quite good as of Cataclysm.
Post by
138583
This post was from a user who has deleted their account.
Post by
Xiamaru
I am sure some of the more elitist-people, like Zakkhar, have some pretty solid proof to back up that claim. The whole thing about parry-haste isn't that important anymore it seems, so Reckoning have become quite good as of Cataclysm.
Me elitist? I rofled.
Nice thread here
which had its share in convincing me reckoning is better than hallowed ground for my purpouses.
Hey, no offence meant xD You are just one of the more "fact-oriented" people on these boards, who are typically able to back up pretty much everything you say. Basically, one of the people everyone else quotes :P
That said, the Hallowed Ground talent is only a weak talent in single-target situations. It is a highly disputed talent, because even in AoE heavy situations, the talent is still only sub-par, and the mana reduction may seem awesome, but in reality, it is very weak, since we tankadins rarely see mana issues at all, regardless of which situation we are in, using this talent or not.
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