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Is haste good for pally dps?
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Post by
239770
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Post by
daboss40
now alot of gears from bagde are add alot haste, i mean Ret gears
is haste good for pally?
and i have seen many pallys never add +hit gems, they just add all Strength gems. but why i feel alot miss for me~
If you find you miss alot, add more hit to your gear. Simple. It's the best thing you can do till you're hit capped. The hit cap is 142 hit rating i think.
For PvE, and Until the hit cap, this should be your stat priority using SoB/M:
Hit > Str > Crit > Haste > AP > Stam > Int
Once you've reached (or are very close to) the hit cap, hit is useless:
Str > Crit > Haste > AP > Stam > Int
Post by
GenXCub
Haste will always increase your damage, but Strength is still considered the factor that contributes more.
When you say miss, do you mean you see MISS on the screen? Or is it Dodge or Parry?
When you see MISS, you can remove those totally by getting 9% extra hit from Hit Rating (9% is for raid bosses, 5% for equal level targets). Dodge and Parry is lowered from Expertise rating.
Post by
205382
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Post by
Lightrain
He said he see's a lot of haste gear.
Yes it adds to your dps. Getting more hits in with SoB/SoM is always a good thing. SoCo isn't as affected, but haste will always benefit you.
However, don't stack haste gems. Stack as they said before me. Attack power will benefit you more. Just use whatever haste comes naturally with your gear.
Post by
205382
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180524
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Post by
52521
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205382
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Post by
Lightrain
He put haste before AP because you should be using strength gems, not AP gems.
That is the only reason.
Post by
122030
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Post by
2033
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Post by
239770
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Post by
daboss40
Yea let me clarify.
Haste > AP because AP is less than half as valuable as strength for a ret pally. So, point for point, Haste is better than AP (100 haste > 100 AP). That being said, 100 Str > 100 haste.
Hope that clears the air a bit.
Post by
Grimtongue
I’ve often wondered just how valuable Haste actually is and since there’s nothing to do in game for the time being I decided to do my best to assess how Haste stacks up against Crit Rating and Strength. Here’s what I found.
Attack Power: 2800
Weapon: 125.1 DPS, 3.5 speed (3.4 with Ret Aura), 438 average swing. With AP factored in: 1138. Ret Aura, 2HWS, 3/3 Veng, against Humanoid/Demon/Elemental/Undead: 1436. Target will have 25% AR. 1077 hit. 2154 crit.
Spell Power: 840
Crit: 30%, 33% with HoC
SotM damage: 399 hit, 798 crit.
JotM damage: (/w Glyph) 1692 hit, 3384 crit.
Crusader Strike Damage: 1257 hit, 2514 crit.
Divine Storm Damage: 1142 hit, 2284 crit.
Cycle:
0.0 Judgement
1.5 Crusader Strike
3.0 Divine Storm
8.0 Judgement
9.5 Crusader Strike
13.0 Divine Storm
16.0 Judgement
17.5 Crusader Strike
Cycle restarts at 24.0. Cycle priority is Judgement > CS > DS.
Total is Judgement x3, CS x3, DS x 2.
Now for a six minute fight (360 seconds) you could do 6 total cycles.
This would give you roughly the following: (note: reseals are done during the immediately following Divine Storm)
Judgement x 45 19 hits for 32,148 26 crits for 87,984 total dmg 120,132
Crusader Strike x 45 31 hits for 38,967 14 crits for 35,196 total dmg 74,163
Divine Storm x 30 20 hits for 22,840 10 crits for 22,840 total dmg 45,680
Melee x 105 70 hits for 75,390 35 crits for 75,390 total dmg 150,780
SotM x 180 121 hits for 48,27959 crits for 47,082total dmg 95,361
Judgement RV Damage 35194
Divine Storm RV Damage 9136
Total Damage 537,215 1492.3 DPS
Okay, so that is the control group. Now let’s see what happens if you factor in 200 Haste. This will bring his weapon speed down to 2.96.
Melee x 122 82 hits for 88,314 40 crits for 86,160 total dmg 174,474
SotM x 197 132 hits for 52,668 65 crits for 51,780total dmg 104,558
Total Damage 570,106 1583.6 DPS
So 200 Haste gave a 6.1% increase in DPS. What will 400 haste do? This will bring the weapon speed down to 2.54.
Melee x 142 95 hits for 102,31547 crits for 101,238total dmg203,553
SotM x 217 145 hits for 57,85572 crits for 57,456total dmg 115,311
Total Damage 609,938 1694.3 DPS
This is an increase of 13.5% over the control group and 7% over the 200 Haste group. So the more haste you have, the better. But is it worth it to go after any haste? Say instead of 200 Haste you get 200 crit. (note: I’m assuming that Blizzard weights them the same because an epic yellow gem yields 10 crit or 10 haste) 200 crit would increase the crit rating to 39.06% + 3% from HoC.
Judgement x 45 15 hits for 25,380 30 crits for 101,520total dmg 126,900
Crusader Strike x 45 26 hits for 32,682 19 crits for 47,766 total dmg 80,448
Divine Storm x 30 18 hits for 20,556 12 crits for 27,408 total dmg 47,964
Melee x 105 61 hits for 65,697 44 crits for 94,776 total dmg 160,473
SotM x 180 104 hits for 41,49676 crits for 60,648total dmg 102,144
Judgement RV Damage 40608
Divine Storm RV Damage 10963
Total RV Damage 51643
Total Damage 569,572 1582.1 DPS
Well, guess what. 200 Haste beats 200 Crit by a sliver. This is of course assuming it’s a single target relatively immobile fight. On the other hand, this is also assuming that you’ll get full ticks out of RV, which in a boss fight is a relatively safe assumption.
Now, the last comparison. 200 Haste v 200 Strength.
Attack Power: 3260
Weapon: 125.1 DPS, 3.5 speed (3.4 with Ret Aura), 438 average swing. With AP factored in: 1253. Ret Aura, 2HWS, 3/3 Veng, against Humanoid/Demon/Elemental/Undead: 1580.6. Target will have 25% AR. 1185 hit. 2371 crit.
Spell Power: 978
Crit: 30%, 33% with HoC
SotM damage: 439 hit, 878 crit.
JotM damage: (/w Glyph) 1928 hit, 3856 crit.
Crusader Strike Damage: 1381 hit, 2762 crit.
Divine Storm Damage: 1256 hit, 2511 crit.
Judgement x 45 19 hits for 36,632 26 crits for 100,256total dmg 136,888
Crusader Strike x 45 31 hits for 42,811 14 crits for 38,668 total dmg 81,479
Divine Storm x 30 20 hits for 22,840 10 crits for 25,110 total dmg 47,950
Melee x 105 70 hits for 82,950 35 crits for 82,985 total dmg 174,885
SotM x 180 121 hits for 53,11959 crits for 51,802total dmg 105,001
Judgement RV Damage 40,102
Divine Storm RV Damage 10,044
Total RV Damage 50,146
Total Damage 596,349 1656.5
200 Strength outstrips 200 Crit and 200 Haste by a wide margin. Better yet, out of these three stats, it is the only one that affects all the damage you deal.
Gearing advice:
Weapons: The slower the better, but don’t sacrifice stats or white DPS just for a slower weapon. Crusader Strike and Divine Storm are both normalized (Base Weapon Damage + ((AP/14)*3.3)). Seal of the Martyr and Seal of Blood are not. Neither are their Judgement effects. Their Judgements scale exceptionally well with Attack Power.
Armor: For PvE focus on getting hit capped (9%) and Expertise capped for dodge (6.5%). After this focus on strength and crit. Once you hit 30% crit focus more heavily on strength and somewhat on haste. For PvP go for 5% hit and then strength and crit.
Gem slots:
Red: Strength
Yellow: Strength/Crit(Orange), Crit, Haste. In that order.
Blue: Strength/Stamina (Green)
This is of course assuming you want the socket bonus.
Post by
122030
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Post by
Avalonia
I don't know about just adding strength and no hit. I can see gemming strength over hit except to keep meta requirements and possible socket bonuses though. Paladins get away with about 6% hit (8% hit would be cap).
Haste is awesome for paladin dps. The faster you can hit with that weapon (a lot of your damage is auto attack) the better and SoC still runs off of the weapon damage, so it doesn't matter when you speed it up. You want as much haste as possible because you have a very slow weapon.
Post by
Avalonia
When you see MISS, you can remove those totally by getting 9% extra hit from Hit Rating (9% is for raid bosses, 5% for equal level targets). Dodge and Parry is lowered from Expertise rating.
For 2 hand weapons I am relatively certain the cap is 8% not 9%.
Post by
195791
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Post by
URanu5
Haste is wonderful to have, but only in large amounts i think, able to get more hits in in a short period of time like a daggers rogue would be a Ret palys Dream, but getin close to it relative to a 2H weapon is very helpful
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