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The WotLK Lifebloom nerfs
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Post by
159390
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Post by
Biglove
Ever heard of arena? Yup, the place where a druid rolls LBs and runs around in Travel Form and where these (simple) actions result in a 100% win.
Go play a warlock if you want simplicity. You know, Fear - DoT - Win
Post by
159390
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Post by
174967
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Post by
Biglove
Have you even checked the top arena teams? Most if not all have a druid as a healer. Guess why? Guess what to do about it? Yup, nerf lifebloom.
The nerf is ok, you need to use more heals now = you got strategy and tactics. Healing is still top-notch, just a few more buttons to press.
Post by
159390
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Post by
Biglove
And rather than nerf Lifebloom, how about making all our other spells massively OP instead... xD
Like Lifebloom in TBC?
If you already have what you want then...what do you care? I mean, you're pressing buttons anyways so...
Post by
pelf
I think the PVE quibble is that if we have three targets to heal, rolling 3 stacks of 3 lifeblooms is pretty much the best use of our mana and our GCDs. In that time, assuming you have very good latency, you can get one more cast off before you have to renew your first stack. An instant cast.
It's sort of pigeonholey, no?
Post by
182246
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159390
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167758
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Post by
146485
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Post by
Biglove
LOL TEXT
I meant that you shouldn't care much about LB nerf since you're already using several spells to heal. LB was nerfed to...make...druids use more heals.
I just don't see why would you, a person that wants a "challenge", would complain about getting the challenge...
Post by
202917
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Post by
Robyn
I wouldn't call the change on LB a Nerf.
Mana went from 10% base to 14% base, heals from 462 to 371.
Hmm, HPS goes down by a fifth and mana cost increases by nearly 50% and you don't think it's a nerf? That's a bit deluded if you ask me.
It's not the end of the world though. The real challenge for Blizzard will be to arrange things so that Regrowth, Rejuv, Lifebloom and Nourish all have their place without totally destroying the current pattern of druid healing.
It's difficult though. You almost need to make one of the HoTs expensive and with a lot of HPS in order to differentiate them all, bloom/rejuv are too similar in role and you'll almost always end up preferring bloom over rejuv.
Post by
202917
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Post by
Robyn
In Heroics all I have to do is stack LBx3 and cast another LB before it expires which in turn gives me infinite mana and time to watch TV. Now we may have to stack LBx3, cast a Nourish here and there and see our mana pool drop a few hundred.
What you're describing is a scaling problem, not a problem with the base amounts healed by 'bloom... with low amounts of +heal, Lifebloom was well balanced as it was compared to BC content, and healing instances with 1000 +heal or less can be a decent challenge.
Anyway, I'm sure Resto will end up being decently balanced for WotLK. It's even possible that the new talents will compensate for healing lost at 60-70 levels.
Post by
Lightrain
With the 10 sec lb duration, 1 sec gcd, and all that jazz everywhere else, you can probably roll lbx3 and rejuv on 6 targets if you have good latency and are skilled enough. I don't see a problem here.... Roll full HoT's on 3 or 4 targets, or main heal 2-3 targets. I'm still not seeing the problem. The timer extension and gcd reduction means you can instant cast on 9 targets before bloom if you are really accurate.
What does this mean?
Stack 4 tanks without having to swap back to the first to refresh lbx3? Nerf?
Stack 3 tanks with 3xlb and rejuve before refreshing? Nerf?
Personally, I think the nerf isn't really a nerf. It heals for less instantly, but allows you to do other things before refreshing.
The 10-14% increase in mana cost isn't made up for by extending the duration from 7 seconds to 10?
Personally, I think it will be more challenging to heal, having to do a "Simon" type game to remember your order of refresh or you lose your stacks. =) If not, it will always be more powerful to be able to burst heal 2 -3 targets between refreshes on 2 toons. Burst 1-2 before refreshing 4 toons? IDK, maybe it's just me? Sounds way more challenging the WotLK way.
This may also force resto druids to stack more than just lbx3 in arena. Like, have to stop and nourish/regrowth yourself on top of rejuve and lbx3?
I've said it elsewhere. I think WotLK damage tables are going to be more healer dependent. More aoe to contest with. More output per dps, more hps, less time to react. They are trying to get away from the OP(lb, lb, lb, *nod*, crap did I lose the lb? lb, lb...) in 5 mans issue. Becoming a more active healing style.
Post by
Zarantai
The 10-14% increase in mana cost isn't made up for by extending the duration from 7 seconds to 10?
Add the glyph of lifebloom and you get an 11 second lifebloom
With the 10 sec lb duration, 1 sec gcd, and all that jazz everywhere else...
Also I think they changed the talent (gift of the earthmother). So it's not a 1 sec GCD, but instead a 1.2 sec GCD
Post by
182246
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