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First Aid need a boost in usefullness
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Post by
Grindalwald
I think first aid is in need of a buff. I think that bandages should remove bleed effects while channled. Maybe something like a chance, say 50% chance per tick to remove one bleed effect. I mean why not? Bandages in real life do stop bleeding, it would only make sense.
I also say there needs to be a post 60 anti-venom. Its ridiculous all we have is pre-60 anti-venoms. I know the Powerful Anti-Venom removes poisons past level 60 but they have a chance to fail. They probably will seeing as the level cap is going to 80, but i say we need need one to remove the upcoming 80 poisons, why should it stop 10 levels from the cap? I dont care if there is a cooldown even, maybe 10 or 20 seconds (I would like to see no cooldown, but that would !@#$ off rogues and i can hear the moaning now, screw them as far as im concerned, but blizz seems to love thier ninjas).
All this is coming from my hatred for rogues mostly, but also just plain common sense. Me being a warlock and soon to be a nerfed warlock, im looking for all the help i can get.
Post by
138532
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Post by
178184
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Post by
Yumil1988
I'm fine with how much First Aid heals and whatever, I just wish you could actually use it more often. Because it's channeled, it's almost useless when you really need it (you've aggroed too many mobs and you are dying). You try to heal with it, but you're getting pummelled and you die anyway.
I'd rather them just change it to work similarly to a healthstone, just a hot instead of an instant heal.
And I've never had issues with poisons, so I won't comment there. I'm a Druid, so I typically just cast my remove poison spells.
Post by
GenXCub
I'm fine with how much First Aid heals and whatever, I just wish you could actually use it more often. Because it's channeled, it's almost useless when you really need it (you've aggroed too many mobs and you are dying). You try to heal with it, but you're getting pummelled and you die anyway.
I'd rather them just change it to work similarly to a healthstone, just a hot instead of an instant heal.
And I've never had issues with poisons, so I won't comment there. I'm a Druid, so I typically just cast my remove poison spells.
Yes, because we've been
so without an instant way to heal ourselves
.
If bandages would HoT heal us without channeling, they'd be worth far more than potions. I'd wager it would make them near-useless.
Post by
Grindalwald
I like the idea of a HoT heal. Maybe call it Adrenaline Shot or Morphine Shot. As for bandages usefullness, me being a warlock fel armor buffs heal ticks by an extra 26% so i can hit Howl of Terror and heal half my life easy. But for non fear/CC classes i can see your point. But seriously, I'll repeat myself, i think removing a bleed effect is just elemntary, they are bandages for god's sakes.
Also to anti-venoms, screw rogues, they should remove any poison at any level with no cooldown. Druids already have a poison removing HoT, why not give some poison control to other classes? Mages and druids both can remove curses, why the hell are poisons so protected from dispells?
Post by
moocow
Really, bandages function fine as they are. They aren't supposed to be life-saving, they reduce downtime and might help you live longer if you can CC your opponent for a while. Its a secondary profession, like Cooking and Fishing, so it should be about as powerful.
I agree about the scaling problem, though - add another rank of bandages at top level (say, 5 Netherweave Cloth, 5k heal) and new ranks of poison removal.
Post by
swordmonk90
raiding? to save healer's mana on 25 mans? ask anyone who raids? save heals for MT?
Post by
122668
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Post by
ArgentSun
Also to anti-venoms, screw rogues, they should remove any poison at any level with no cooldown. Druids already have a poison removing HoT, why not give some poison control to other classes? Mages and druids both can remove curses, why the hell are poisons so protected from dispells?
Poison protection bypassed
.
But I agree, poison removed from some venom sacs would be nice.
Post by
Wanderingfox
The issue is that poisons are part of a rogue's class balance. The classes that can remove them can do so for a reason, and that's factored into the balance of things. If a warrior could pop anti-venom a rogue would never stand a chance of even getting away, let alone a shot at winning. Same goes for the other classes without a cleanse.
Post by
176208
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Post by
Grindalwald
If a warrior could pop anti-venom a rogue would never stand a chance of even getting away, let alone a shot at winning.
I see your point. I do understand the principles of balancing, and it would gimp a rogue to have everyone running around with anti-venoms to remove all the poisons they have. From a warlocks perspective, poisons are just the straw that breaks the camels back. Its bad enough to they can Cloak of Shadows vanish, then ambush after the initial ten seconds of stun, they also have crippling and mind numbing poisons which give no chance to fear before booted if death coil is on CD, or run to break some distance.
On second thought, i dont really stand a chance against an equally geared rogue anyhow, so why should they stand a chance against a warrior, so screw rogues, anti-venoms for everyone.
Post by
Colamisu
I have to admit, the max ranks of bandages are... depressing.
In my opinion, a bandage that heals 50% of your max hp over 8 seconds and can only be used at 70 wouldn't be overpowered. And by that I mean that when you hit 71, you can't use them anymore.
Perhaps they could implement several different types of specialty "Level Cap Only" bandages. Like bandages that heal the normal amount, but avoid interruption. Or a bandage that restores mana instead of health, but in a lower amount.
Of course each specialty bandage would have slightly different requirements from the base bandages, like maybe "1 Heavy Netherweave Bandage and 1 Mote of Life" for 1 50% heal bandage.
Of course none of this would actually happen. ^.-
Post by
Fennrahn
I have to admit, the max ranks of bandages are... depressing.
In my opinion, a bandage that heals 50% of your max hp over 8 seconds and can only be used at 70 wouldn't be overpowered. And by that I mean that when you hit 71, you can't use them anymore.
Perhaps they could implement several different types of specialty "Level Cap Only" bandages. Like bandages that heal the normal amount, but avoid interruption. Or a bandage that restores mana instead of health, but in a lower amount.
Of course each specialty bandage would have slightly different requirements from the base bandages, like maybe "1 Heavy Netherweave Bandage and 1 Mote of Life" for 1 50% heal bandage.
Of course none of this would actually happen. ^.-
I'll be dreaming with you.
Post by
36674
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Post by
Colamisu
Far too little in my opinion. That's still only 1/3 of my HP at 70, and level 80 gear is going to have considerably more stamina. :(
Post by
Andrin
Yeah the one that heals 5800 would *almost* fill my life now at lvl 66 and im a rogue lol. Imagine warriors and paladins with 12-15k hp, even if you didn't want to let everyone use the big ones make it so the classes with the most hp have a higher rank of bandage.
Frostweave bandage of Valor; heals 10% of hp per second for 8 seconds.
That way no matter how much hp you have it scales even for the heavier Stamina classes.
Post by
91079
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Post by
5200
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