This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Rogue Build 8820 Changes - Glyphs Discussion Thread
Post Reply
Return to board index
Post by
Coldkil
lol aghora. just lol.
and thanks to nefarion, i needed explanations and he gave me.
It's
the glyphs are underpowered.
Post by
KidB
Wow, the mace spec change is so underwhelming. We lose the stun proc, but get what, +5% critical damage bonus? I don't see combat working in pvp at all any more (that's probably what they wanted, too).
Post by
98879
This post was from a user who has deleted their account.
Post by
91244
This post was from a user who has deleted their account.
Post by
Coldkil
i find that choice kinda bad. 3 major/3 minor will make the lesser ones useless. we all know that lesser glyphs will be for cosmetics only, but making 3 slots for minor/lesser will make us choose 3 minor obviously.
Post by
105944
This post was from a user who has deleted their account.
Post by
CoroHD
nvm
Post by
KidB
rly
Ya rly
.
Post by
besaba
glyph of adrenaline rush. Oh hell yes. Finally having ar/bf up at the same time every time is going to be $$$
Edit: What drives me nuts is the fact that you'll have to buy new glyphs when you respec pve to pvp, thereby increasing the cost immensely -.-
Post by
MarioMetroid
Glyph - Rupture - Increases the duration of Rupture by 5 sec
Last I checked, Rupture does damage every 2 seconds and 5 isn't divided evenly by 2. Hopefully Blizzard will make this glyph an increase of 6 seconds.
The glyphs I'm looking at the most (PvE/Raiding perspective) are the Glyph +3 sec SnD since I LOVE my 2p T4 bonus and the Rupture glyph so that keeping Rupture and SnD up throughout every second of a boss fight will rely less on lucky Combat Potency procs.
As for my 3rd Major Glyph I am somewhat split between the stronger yet shorter garrote or making Adrenaline Rush a minute earlier so it can line up with my blade flurry, drums of battle, and haste potions.
Post by
Blightman
in the end, glyphs not bad, but less than other classes. again, why? explain me. and be
convincing
.
i think stealthyben's quote will answer why other classes are getting stronger glyphs:
As long as we still have the ability to top damage meters on fights then im happy. It'll be interesting to see how things turn out tbqh.
less QQ more stabbity-stabbity, you are a rogue not a mage
Post by
198375
This post was from a user who has deleted their account.
Post by
179481
This post was from a user who has deleted their account.
Post by
kicklucky
Six total. Three
major
glyphs and three
lesser / minor
glyphs.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.