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[Druid] Generating Threat
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Post by
119980
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156426
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Post by
ignis86
Are you asking about abilities as well? I believe he merely wanted to know the Passive +threat from the form.
However, mangle is huge threat, but that threat is ONLY from the damage... It does not get a passive threat amount for the ability like Maul does.
Mangle (Bear): Damage done * 1.3
Example: Mangle crits for 1000 damage. 1000 * 1.3 * 1.3 = 1690 threat (1885 for 3/3 Feral Instinct).
*Taken from
Here
*
Post by
madag
Has anyone done any theorycrafting regarding feral druid tanks and their overall ability to quickly generate threat?
Assuming you've got the following option due to level:
First, ensure you have 5/5 Furor, and 3/3 Intensity.
Open with: Dire Bear Form>Enrage> Faerie Fie(feral)>Maul>Mangle.
When you open with Dire Bear Form & Enrage, in about 3 seconds time you're going to have 26 rage built up. This will give you enough rage to pop a maul/mangle combo to open - 2 huge threat boots. Whilst maul is not really something you will want to spam, because of the rage cost vs agro generation, to open it really helps. If you do this, you can pretty much be sure that your dps can start going to town straight away, and you will ahve the mob's attention.
Then, spam 3xLacerate+Mangle repeatedly vs 1 target, replace lacerate with swipe if against multiple targets.
Post by
109094
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Post by
Nazgren
Going along with what Madag said, shifting into Dire Bear and hitting Enrage right before you pull is great.
Hit Maul before the mob gets to you, so that when it does you can hit Mangle and have two high-threat moves right off the bat.
This also takes your chance to miss both attacks down to about 4%, which is nice for those aggro-happy dps classes.
Post by
Chalax
For bear tanking, I
ALWAYS
open up with faerie fire to pull from a range right after I enrage. This not only gives me a few seconds to build up rage, but I've found that the little bit of extra damage I do from the armor ignore helps abit with keeping aggro on me. Now, granted, I've had problems with this in pugs with mages and locks opening up with a pyroblast or other long cast/high damage spell as soon as I pull with faerie fire, but most people I group with that aren't morons know to let me get in atleast a hit or 2 before they open up.
Also, as far as mechanics go, I believe mangle does an additional 50% threat from the damage you deal with that, not 30%, Unless that got changed after the big bear nerf of 2.0.10.
Post by
pelf
Mangle's threat modifier is 1.3, as of last time I checked.
Also, I can't think of any reason NOT to open with FFF, even if the mob is right on top of you when you engage it.
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Post by
GenXCub
Any fights that require extra threat always start with me casting a regrowth + Rejuv + Lifebloom + Moonfire and then getting hit asap so the HoT healing counts towards my threat. If it's a heroic or higher, this is usually pretty easy.
Post by
Milker
If your tanking more targets, it's nice to do the actual pull on the 2nd or 3rd target with cyclone. This keeps it away from you for a bit and generates a lot of threat (and prevents trigger-happy dpssers from dpssing the wrong target ;) )
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186247
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Post by
ignis86
I've done that a few times, heck in Kara for the big ghost pulls i self-regrowth wrath and barkskin+hurricane on myself... i let the full hurricane damage down and shift to bear when its done.... The healers know beforehand and throw extra heals/bubbles my way and by the time i lose threat on the mobs they die ^_^ (now i and my healers/aoe are quite well geared so i cannot say this will work for everyone but it works great for us :D
Post by
168200
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Post by
Dantarahma
Druids can generate plenty of threat in a short period of time. Lacerate was a huge bonus to aggro generation. Dire bear forms intrinsic threat modifier helps as well.
I am an oldschool druid tank. I have tanked MC/BWL pre-BC and pre 41pt trees. Let me tell you, those were interesting tanking days. No lacerate so, as a druid tank you are on the last target to be killed. This was because it took you that long (anywhere from 3-5 min) to build enough threat to hold the mob once dps started.
One of my favorite ways, still used now, is to pull with moonfire, not FFF. I do this because moonfire is instance threat, with a DoT to add more before the target reaches you. FFF does have "threat", but if you've ever tried farming and using FFF to pull, you should have noticed that anyone can hit the same mob and "steal" it. FFF only generates as much threat as a missed shot/throw or resisted spell.
I can have 500-800 threat on a target with just moonfire/FFF combo before I even shapeshift. I have 5/5 furor and 3/3 intensity. I shapeshift before a mob reaches me and either charge, if still far enough, or prepare a mangle/lacerate combo. As MT/OT using mangle/lacerate and maul (if rage allows) you should have enough threat within about 4-5 hits on the target for dps to begin. If you are going for 2nd threat, using mangle/lacerate/swipe is better. (Maul is a rage burner.)
I don't use enrage at the start of a fight. Time your shapeshift and you'll have the 10 rage, from furor, ready to use. I keep my enrage in reserve for frenzied regen, or a charge/growl/mangle/lacerate to save a silly dps who pulled aggro on secondary mob. Remember lacerate has the same +30% threat modifier, so keep using lacerate if you are worried about threat. Though it doesn't stack more than 5 times, the threat will. Swipe is also nice for holding decent aggro on multiple targets.
And druid tanks should take advantage for the armor reduciton from FFF. Though this doesn't create significant threat alone, the armor debuff will allow you to generate more since you can hit harder. Also, USE frenzied regen. Healing causes lots of aggro, and since that's the main point behind FR....
As a druid use what you have available to you. Use everything. We are, in my thought, the least spec dependent hybrid classes. If you have the gear you can do alot.
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