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Live
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10.2.7
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10.2.6
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Alterac Valley changes
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Post by
Poetsdoek
Hi all,
I am an Alliance warrior, and i like to pvp.
What i notice in all BG's is that the horde most of the time play TOGETHER !!!
And the alliance players (most of them) play just for themselves.
I see a horde warrior jump in the alliance group and survive a long time, just because he gets buffed upfront (alliance doesn't buff all the time) and gets healed very well.
I also jump into the horde group most of the time, and i die in 3 seconds, no buffs no heals nothing.
I know there are also team players on alliance side, so don't be offended if you are a team player, i didn't mean you than ;-)
My conclusion is that horde just plays more as a team than alliance, and that's the biggest reason that they win most of the time.
SO ALLIANCE, PLAY AS A TEAM!!!!
than we will rule over those horde #$%^&
;-)
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80189
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Post by
Robotusch
One major problem for Alliance post-2.3, is that it's now better to let the Horde keep Iceblood GY for the first part of the game, to avoid new ones spawning at Frostwolf GY / Relief Hut. But try and make people realise that ingame >_<
Also, I don't give a whole lot for Horde skills > Alliance skills, when the Horde's PvP-oriented racial abilites (Warstomp / WotF / Arcane Torrent) are way more useful than the Alliance's (Escape Artist is pretty much useless vs a zerg & Stoneform is only really useful vs stings).
And I always thought that Balinda was way easier than Galvangar - and don't get me started on Horde having 3 choke points in their base vs our bridge.
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95931
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Post by
Robotusch
So, 10 days down the line - and to be honest, has anything changed at all? Alliance & Horde still passes each other in the Field of Strife, it's still a rush to Galv/Belinda and the subsequent towers/GY's.
The only change is really that Alliance now ignore Iceblood GY (at least until towards the end once Horde has fully capped Stormpike GY) and the same goes for Horde ignoring Stonehearth GY (until Alliance has fully capped Frostwolf GY).
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61086
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24656
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Post by
Vlet
Interestingly enough I got into a reinforcment grind in one AV last night, we were capping towers very well, but then the horde turtled by the base and we coudln't get thru. After 48 minutes we finally got their reserves to 0 with about 50 left of our own. Only 320 points for that kind of win.
If we manage to get that far, that's exactly what I find happens. Yeah it's a game and all, and we should be here for fun, but I'd like to see some better rewards for the time it takes.
It would be nice if Bliz, prorated the HP earned by both sides based on how long the match took.
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