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10.2.5
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Insane Disappointment
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163070
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Post by
Lightrain
Ok, so, you probably want to start with head, legs and gloves. Then, Neck and vindicator's ring is what I would do, then start filling out the rest. You probably want 2 pieces of set gear, so pick your poison. Then hit up the blue pvp set for the rest. Get the off set gear you can with your saved honor, and try to fill it out from there after that. If you cap out early, get the vindicator's band of salvation. That will drop you a bit of honor, and won't be replaced.
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163070
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Lightrain
ShSH/holy paladin for 2v2. That 3v3 is best, and probably a really good team. Having the extra holy damage against the plate wearers is a very good thing, and the amount of cc is ridiculous.
I picked up my ret set, I have full blue set gear tho. and PVE rings/neck, sitting with my holy belt. Not too bad tho. Get the WEAPON first. As a ret pally, your resil weapon is key. The only reason not to, is if you are a BS and can make the stormherald, or pick up a really good, slow, heavy hitting 2h from some tier content. I'm not sure on the draenei racials, do they have extra weapon expertise? The slower, higher the damage per hit, the better for your weapon as ret. Remember that. 3.5 or longer on the speed. Seal of Command procs 7 times a minute, so if you get a faster weapon, you are doing more hits without the proc, and the proc is where your burst damage comes from.
End concept here- For ret, get the big swingin.... weapon. Be a man! The bigger the better! =D
Anyways, since you are starting fresh with ret, you want to get your blue set for sure. Fill out the off set gear, and go from there. Remember, the new off set gear has a rating requirement. All but 2 pieces from the new gear have them. Belt and gloves. Check them out, and get your gear accordingly. Being smart, and getting the most resil/stam for your points is key. Also, the blue gear has the same 2 set bonus as the pvp epics, and is NOT considered the same set like S1, S2, ans S3 gear are. 2 set bonus adds 35 resil, so that will be a good thing if you can muster 2 pieces.
Even if your stats lack a bit, the survivability/longevity is what makes and breaks arena matches. Being hard to heal will make you die fast reguardless of the healer. Vindicator's gear is not bad. It will be more than competitive with S4 guardian gear. If you don't have the rating, and need the gear, get it. It won't hurt you that much. Maybe 80 hp and 10-20 attack power. That won't make or break a match. I'm competitive in S1 gear against S3 toons. It's about your skillz.
If you want to go ret, here is a major pointer. Watch the you tube vids, and make sure you practice. Doing burst damage is WAY different than healing. I think it's more fun, and if you have a skilled healer to back you up, and a debuff(rogue with wound poison), you can roll your bursts on as many toons as you can reach. Your survivability drops from being a healer, and you may get frustrated in BG if you don't have one of your healer buddies to back you up, or your target has a healer. The 50% heal debuff makes or breaks pvp.
Meh, I hope this covers most of your questoins. Gotta go. =)
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Post by
Lightrain
Gratz on the Skillherald! You won't need anything else till you have the arena rating for S3 or S4 weapon. Since you have the badges, pick up
Dory's Embrace
. It's the best melee cloak you can get for PVP.
The trinket is good, but not the best for a ret pally. The haste rating doesn't increase your SoC procs, nor speed up your cooldowns on crusader strike or judgements. It will help, but your burst comes from the SoC procs and crusader strike, so a +attack power on use trinket would be better. (Nit picking here, use the trinket till you find another. =] )
Since you are starting fresh, the same rules apply as before. Get the most resil/stam for your points as you can. Armor count is second in pvp. Resil helps you against casters to the EXTREME, and combats the melee crits from those pesky rogues, and reduces mana drains on your very small mana pool. Since you are now not the healer, your suvivability comes first as the most necessary to have for your success, and your mana dependant dps also requires a lot of resil to keep. Resil, resil, resil is your number one priority to stack as fast as possible. A 3 count scaled battle gear, and 2 count merciless armor would give you the most resil with dual +35 resil set bonuses. The vengeful or brutal gladiator's gauntlets have the best bonus on equip, so you may want to keep the hands as battle gear until you get the arena points for those. They do cost the least, so they are tempting to spend points on, but will be a waste in the long run.
I'll be honest, in 2v2, ret pally's are gimped unless you are well geared/skilled, and in a dual dps team. It doesn't mean having a healer isn't good or fun, it's just fact. Not having a heal debuff breaks the ret pally's burst damage. You have to take out their healer very fast, and before they get heals off. Learning to CC them will be a key to your success. You can and will win matches with a skilled druid, it's just as i said, very hard, and up to you out DPSing the other team's healer. A druid or priest would be prefered, with a sham close behind with WF totem. Rogue would probably be the best bet for 2v2, but dual dps is a hard to learn team. You have to have very good skillz/gear to pull it off. I tried, and spec'd back to holy and we do insanely better. It's a combination of lack of skill and gear. Well geared, I would expect a resto/ret team to cap around 1800-1900. With great skillz and some luck, you may break 2k, but I wouldn't expect it. At the same time, dual dps with a rougue would probably have about the same cap, but probably a bit higher if you can multi task well and get some good burst dps down. I think if the druid can learn to stunlock effectively, and cyclone during your cooldowns, you may do very well. I haven't tried it, so it may work very well.
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Post by
Lightrain
Hehe, for pvp, it's hit or miss with ret/rogue. Ret/druid you will have a little leaniency(sp) toward making mistakes since your survivability jumps thru the roof. You DO cap as ret/druid. I would not expect to make it to S3 weapon rating in 2v2 unless you have a much less skilled battle group than vengence. The reason for this being, as you get higher in the ranks, you get more attack power, yes, but your opponents get more resil to counteract all your crazy crit damage. Without the heal debuff, you will be outlasted once your opponents are over 300 resil. With a rogue, you get crazy dps, a heal debuff, and you have a chance to find the druid without having to attack the warrior first. Finding a druid in stealth is the best for killing them efficiently. Nothing like a paper kitty with no HoT's on it yet. =)
Pounce rarely gets used. With a druid, if you aren't against a rogue/druid, or rogue/rogue team, it's a rush the crap out of em while the druid charges/bashes the healer. If they have squishy dps, you take out the dps first, if they have a war, you cc the war with root/cyclone. Also, keep in mind, having a ret pally, you have a cd on your burst dps, so using cyclone to stop the heals between bursts can be a very useful tool. Work on timing it right and what situations it works and what situations it doesn't work. Against a dual plate team(pally/warrior) you won't be able to win, and against a skilled druid/war team. But a few mistakes could tip the battle in your favor. =)
You should probably try both and see which will be more successful with your play style. You could even have the rogue in the same team, and play him with the druid or ret pally as well. It sounds like he's well geared, so it would possibly be helpful for your rating and points in the long run.
You will probably make more points in the 3v3, and make it pointless for the 2v2 anyways since you only get points for the highest point earning team, so just play it to have fun and try different strategies.
Good luck! =)
Post by
163070
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Post by
Lightrain
I think HoJ only diminishes with kidney shot. All the others aren't considered stuns. I don't know about the Herald's stun tho. However, you should be using your repentance and HoJ on the off target while the rogue is stunlocking and nuking the main target. Stopping only to blind the off target after HoJ and repentance are trinketed or expired. Neither of you are healers, so the goal is to nuke one as fast as possible, and if you don't have any cc on the off target, or let a heal slip thru if it's the healer, you will have problems. This is why it's hit or miss. You have 2 stuns that could be resisted. I've never seen blind resisted, but I'm sure it happens.
It should be, find them, if it's a rogue, hopefully your rogue finds their rogue first, then you charge and repent the off target on the way. Watch for a resist or trinket. You want to roll your burst(SoC, Crusader strike, melee, JoC, SoC, melee), and head for the off target if you aren't in range of a quick HoJ. If blind is in range, and repentance gets trinketed, you can use that, they will use their trinket. If it's a pally, they should use bubble first since you have no heals and that guarantees them heals. This is why pally war combo sucks for this group. You can't nuke either fast. You have to CC the war and hope the pally tries to cast a heal at about 30-40% so you can nuke em without a bubble(DS is considered holy, so a well timed kick from the rogue sucks for a pally). It's a matter of whether you can stop the heals or not. If they get a heal or 2 off, you might be screwed. Make sure you JoJ any druid also. Druids are quick to take down if you have a rogue and keep them in kitty form. Keeping them from going travel and running and stunning them before they get HoT's up makes them pretty squishy with 2 melee.
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