This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Feral DPS help
Post Reply
Return to board index
Post by
144872
This post was from a user who has deleted their account.
Post by
109094
This post was from a user who has deleted their account.
Post by
144872
This post was from a user who has deleted their account.
Post by
109094
This post was from a user who has deleted their account.
Post by
Corveroth
Okay. Yes. If you cap expertise, you will still miss.
If you cap hit, the mob will still dodge.
Both results remain on the table until both stats are capped. The table for someone without hit or expertise, no crit, attacking from behind, against a raid boss, visually looks like this:
9% 5.6% 25% 60.4%
miss dodge glancing hit
|---------|------|-------------------------|-------------------------------------->
Start adding crit into the picture, and part of that 60.4% drops off the right-hand side:
9% 5.6% 25% 30% 30.4%
miss dodge glancing crit hit
|---------|------|-------------------------|------------------------------|------->
So let's bump crit up to 70%, with hit and expertise remaining untouched:
9% 5.6% 25% 60.4%
miss dodge glancing crit
|---------|------|-------------------------|-------------------------------------->
Regular hits have fallen off the table because they have the lowest priority. Until your crit chance exceeds that 60.4% cap, none of it is wasted.
EDIT: Allow me to reiterate- crit cap is an issue for dual-wielders. Their table, under the same initial conditions, is this:
28% 5.6% 25% 41.4%
miss dodge glancing hit
|----------------------------|------|-------------------------|------------------->
For them, the crit cap is well within reach, and they will very likely hit it before finishing BT/MH.
Post by
144872
This post was from a user who has deleted their account.
Post by
144872
This post was from a user who has deleted their account.
Post by
Corveroth
I think you've misunderstood that priority table. That's simply a listing of the possible results for an attack. Some of them can be disregarded; melee DPS should never see block or parry, for example. The rest- miss, dodge, glance, crit, and hit, all show up simultaneously. To go back to my 30% crit example from above:
9% 5.6% 25% 30% 30.4%
miss dodge glancing crit hit
|---------|-----|-------------------------|-------------------------|-------------------------|
All of those possibilities exist simultaneously, but their total exceeds 100%. So, the game truncates the table to 100%, and it does so by dropping off any extra on the right side-
that
is what the priority means. Items on that list with higher priority are the last to leave the table via truncation (they're on the left side), but they can usually be removed by other means- hit, expertise, standing behind the mob.
EDITing these on: Zero-crit tables for hit and expertise capped druids:
Hit capped
0% 5.6% 25% 69.4%
miss dodge glancing hit
||------|-------------------------|----------------------------------------------->
Expertise capped
(fixed, thanks)
9% 0% 25% 66%
miss dodge glancing hit
|---------||-------------------------|-------------------------------------------->
Post by
144872
This post was from a user who has deleted their account.
Post by
109094
This post was from a user who has deleted their account.
Post by
Corveroth
If you'd like to disbelieve what I or anyone else has posted, feel free to do so. However, I recommend you read
this information
at
ElitistJerks
, the foremost theorycrafting site.
Post by
109094
This post was from a user who has deleted their account.
Post by
Celdhyrean
i disagree..It's still how it works.
The chances to miss or to be dodged on the attack table are also completely independant. And +hit has no effect on dodges and expertise has no effect on misses.
So +hit and +expertise reduce completely independant events that result in 0 damage by the same percentage (and increase chances for other positive events in the same way too), Corveroth's diagrams really show it well.
Post by
144872
This post was from a user who has deleted their account.
Post by
145223
This post was from a user who has deleted their account.
Post by
109094
This post was from a user who has deleted their account.
Post by
Corveroth
Either way. even if agree on some points not so much on others.. its beside the point... getting your hit cap would be your first priority.
But that's exactly what we were trying to explain to you. Unless by some miracle you've managed to touch your crit cap, there are two effects of +hit: It increases the chance for your white attacks to land (insignificant), and it increases the chance of your yellow attacks to land. That second effect is worse, but it's effectively only a time delay on your attack cycle. If you miss with Shred or Rip, well, damn, just gonna have to wait a few seconds to try again. If you miss with Mangle, you lose a 30% bonus on your first tick of Rip too. But as bad as those sound- stacking Agility is still more effective in the overwhelming majority of real situations. Perhaps, if you really had no hit or expertise, picking some up would be more valuable- I don't know for certain as I haven't studied the calculus behind the stat balances. However, so much druid gear doubles as rogue gear, and you will never have a practical problem with picking up 5%+ hit.
Post by
144872
This post was from a user who has deleted their account.
Post by
109094
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.