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Live
PTR
10.2.7
PTR
10.2.6
Beta
The future of rogues
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Post by
111695
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Post by
cjrocker
Hm...the 51 points could use some work.
Blunt Strike looks pretty bad, 60 energy and 3 min cooldown doesnt cover a 3 second stun imo
Weapon Guru, how in hell could that work? Also, 5 minutes is probably way too long.
Smoke Bomb is cool, but the blind effect would be difficult to work out. And how long does that improved stealth last?
Post by
111695
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Post by
KidB
I kinda wish we got something like shred though the energy cost is a bit brutal :p
Also, ferocity would be really bad since we get no strength on our gear post-BC.
Post by
111695
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Post by
145980
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Post by
pussnboots
smoke bomb is a great idea. but should be be teachable by the rogue trainer. and as for improvisation, i sorta liked the idea. if it puts you in stealth then thats a free opener right their and quite possibly a perma stunlock. also if speced by what he had with merciless blows which could indeed lead to a perma stun, even with DR. If blizz would ever decided to add something like that were your hemo can actually cause a stun then well.... ya... thats all im going to say...
Post by
135251
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Post by
138320
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Post by
111695
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Post by
125385
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Post by
142762
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Post by
KidB
I like where you're going with ferocity, but it should really scale with something other than strength.
Also, blunt strike is a stun, meaning it will most likely always be affected by cheap shot's DR, losing 1.5sec of it's duration.
Post by
111695
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Post by
KidB
Thumbs up for the effort :)
Post by
cjrocker
new tree's much better
Post by
140135
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Post by
Coldkil
as far i have seen on alpha, much new talents are similar to the good old diablo2.
maybe for sublety tree we will have a shadow clone (45 sec, 5 min cooldown) similar to the water elemental. and for other trees....well...really dunno.
my only hope is that blizz will put very good 51-points talents, or hybrid specs will rule and, tbh, dont want to see my rogue with useless talents again (wtf is that stun/fear resist in deep combat?? X_X)
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