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Live
PTR
10.2.7
PTR
10.2.6
Beta
PUG'ing Effectively
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Post by
125410
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Post by
125410
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Post by
magno
Sticky This! A few points missing but great start and much needed guide.
Post by
ceviz
nice guilde m8. thank you. patience really is the matter if the pug wiped 2-3 times cause of aggro control.
Personally mages are my nightmare in pugs. they want to do the best dps in 2 milliseonds...then we all die:( right after the party chat shows up
mage: FFS! ur a slacker priest, why didnt you heal me??! Boss only hit me 15k ....
LOL
note: if ur a dps crazed mage pls pls use ice block somehow
Post by
145038
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Post by
84594
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Post by
125410
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Post by
Random0514
2) Rogues are a pain to everyone. How they never manage to learn, I will never know.
That makes me sad - we're not all bad you know!
But a good guide and worth stickying in this/beginners forum :)
Post by
Dunsinane
A good rogue is a thing of beauty. He knows the instance as well as the tank does, and therefore when to stun and when to stab. He has feint on his action bar, and knows to vanish if he needs to completely dump threat. He doesn't just wander off and sap things. He stands behind the mob he is dpsing, even if he's combat swords.
Sadly, there are many, many rogues out there who are still playing like they did at level 10: sinister strike to five dots and eviscerate. Except they like to show off their 1337 CC now, and get upset when the tank repeatedly pulls by potshotting "their" mob. You know, the soft-hitting one that isn't any kind of danger but will supply the warrior with some extra rage to build fast threat on the high risk mobs.
A good hunter is a thing of beauty. He not only knows when to dump his threat, but he makes time in his rotation to boost that of the tank. He keeps his pet well under control and doesn't send it in when it might aggro other mobs. He also uses it to protect the healer if something goes wrong. When he is needed to CC, he knows to yank that mob off to the side so the tank doesn't need to worry about breaking it with either a tab-target or consecrate.
Sadly, there are many, many hunters out there who are still playing like they did at level 10. They send their pet rushing in and totally ignore the kill order because they don't realize the difference between groups and solo play. They ignore the whole concept of threat and see no reason for misdirection except to ninja pull on the player who annoys them.
Post by
106896
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Post by
pelf
My god, Raylite! You've gotten a million times better at this than last time! This is an excellent post. Well done indeed.
Post by
PersonGuyDude
Very nice post, I vote for sticky ^_^ I dunno about you all, but I am a lock, and I enjoy being a asset to a group via seduce.
Post by
Beefin
Warriors have Taunt, Mocking Blow, and Concussion Blow - 3 ways to save a healer.
I'd also add
Intervene
and
Challenging Shout
. Remember that warriors have three taunts on seperate cooldowns.
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125410
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84594
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99345
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125410
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120885
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99345
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80366
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