Post by Rankkor
You're right. I can completely ignore the garrison after that if I also have no interest in questing or professions.
Wrong.
A: As I said before, every single quest in the game can be accessed from a lvl 1 garrison. You are not required in any way shape or form to do
anything at all with your garrison. You arrive on Shadowmoon/Frostfire, you build your lvl 1 outpost, and can then forget about it entirely and it wont affect your questing in the least. All quests will be available, nothing at all will be blocked. At lvl 92 you do have to update your garrison to lvl 2 to continue the questline, but this is not a big deal because its only to access
one quest in frostfire, its
only for frostfire, it requires a paltry sum of Garrison Resources that you'll receive for free anyways, and once this is done, that's it, you are not required to do any of the garrison management whatsoever in any way shape or form.
It will affect you in other ways since garrisons offer different conveniences, that you forgo if you refuse to actually interact with it, but that's a given for every feature of this game. Refuse to participate, and you'll obviously forgo the rewards as well.
B: Contrary to popular perception, you don't need a garrison to develop your professions.
Profession-related buildings can only do two things for you: They sell you the recipes, and they allow you to place work orders so you can have more mats that normally require a daily cooldown. That being said........
All the recipes can be bought in Warspear/Stormshield, and you CAN make the daily cooldown materials on your own without a building if you do have the profession related to it.
Not having a profession building will mean what, 6 less Truesteel Ingots per day. But then again, I am curious as to
WHY are you so determined to
NOT have a profession building. In what way does that annoys you? This is not criticism, this is genuine curiosity.
Is not like these buildings require a time-consuming and tedious mini-game, you just go to the Forge, you click on the NPC, you place 12 work orders, and you check back again in 2 days. How in heaven's name is that so unpleasant for you that you dislike having to do it? its no different than actually making the daily cooldowns yourself. In fact, in many ways, its better, because fully upgraded profession buildings can stack so many work orders, you only need to replenish them every 5 days, whereas profession daily cooldowns have to be done
every.single.day to the letter or you lose mats.
Blizzard introduced Pet Battles, and while they're not my cup of tea, I'm not going around crying on other people's cereal. Come on man =/ that kind of attitude is unbecoming.
That's because you weren't forced to participate in pet battles in order to do the questlines or make the most of your professions.
As I said above, you are not required to do garrison management to get access to quests, nor are you required to have a profession building to craft stuff on your professions. Recipes are sold elsewhere, and you can make the items from the work orders yourself.
Garrison management is actually very hands-off. Its all about selecting what buildings have the bonuses you like the most, constructing them, and then........ nothing, they just stay there providing their passive bonuses. Some buildings have a degree of interaction with them, like the stables, but once again, its up to you if you actually want to interact or not.
The other area of garrison management is sending followers on missions, which is also very hands off. In fact, at lvl 100 with most missions taking 8 to 20 hours to complete, for me, it just involves to send them all to missions and then forget about it for the rest of the day and check back tomorrow. Not exactly tedious or time-consuming at all.
The questing experience itself is a mess, a huge step back to the BC/wrath days when quests were randomly scattered all over the place.
And they're not here? because last time I checked? yes they are. There are a total of two quest chains that start on your garrison, both of them on the starting zone, and the weekly garrison campaign which only has a breadcrumb on your garrison but the rest takes place elsewhere. All the quests ARE scattered.
Arakkoa quests in talador? scattered. Throne of Elements quest in Nagrand? scattered. I could name-drop 3 dozen different storylines that are found out there in the world completely scattered and requiring going off the beaten path.
Read my post more carefully. You're repeating what I said, but saying it as if you're disagreeing with me :\
I read it carefully.
You said: BC/Wrath days had quests randomly scattered all over the place, WoD does not, your garrison is the center of the universe and every quest starts there.
I said: Quests are randomly scattered all over the place in WoD too. Your garrison has only 3 quest-chains that start there, but the rest of the quests are out there in the world, not on your garrison.
That's because ingots are a thing of the past, all professions now just use the ores directly. The Truesteel Ingots are a daily cooldown, which requires you to be a
blacksmith not a miner. Not different at all from the thunderforged ingots from MoP or all the other myriad daily Cooldowns that each expansion has.
Well that's even stupider.
Why? I always thought it was annoying having to use ingots. It created a needless dilemma when selling ores, because I had to either sell them as ores so Jewelcrafters could make use of them, or sell them as ingots, so blacksmiths and engineers could make use of them. Now, ingots are a thing of the past, and you just use the ores directly on all 3 professions. Convenience is the name of the game.
And I was referring to the Forge work orders. I actually didn't realize that blacksmiths had a truesteel bar recipe until a few hours ago...
The Forge is a blacksmith building. Its work orders are nothing more than the daily cooldown that blacksmiths have natural access to. This is the same case for every single profession building.
Also, leveling a blacksmith AND producing the
Secrets of Draenor Blacksmithing daily without noticing that you could also produce Truesteel Ingots is a little baffling. How the heck didn't you noticed that sooner? the two are like...... one on top of each other O_o
Once a follower gets to lvl 100, they can continue to earn exp to upgrade their quality, going from green to blue, and then from blue to purple. If you want 25 undead epic followers on your undead character, you can do it.
OMG THANK YOU FOR TELLING ME THIS! Everyone I talked to in-game said it wasn't possible!
Now you know, and knowing is half the battle.
it does raises a question though. Your wording so far gives the impression that for whatever reason, you loathe garrisons, you despise garrisons, the mere thought of having to set foot inside your garrison sickens you. But somehow followers, a crucial staple of garrison management, are a big deal to you? The two do not compute. You either don't care about garrisons to the point that you hate them intensely, or you do.
Once again, this is not critique, this is curiosity speaking: Why are followers such a big deal to you if you don't intend to use them in any way whatsoever?
What's the alternative? a world where enemies fall like chaff before the wind? because that's boring. Draenor actually feels dangerous, it feels like you need to stay on your toes to stay alive.
Unfortunately, the words you're seeing there aren't mine. What I originally wrote was about the direction from which mobs insisted on attacking me, not the fact that they were attacking.
I have no idea what you are talking about. Are you referring that mobs somehow always circle you so that they only attack you from behind? because so far only 1 mob in the game does that, the stalkers, and they did that in TBC too, they phase out, then teleport behind you, its a core mechanic of that particular mob.
The only other exception I can think of, are Rogue-like mobs. Assassins in the Iron Horde and Shadow Council are loosely based on the rogue class, and as such, they usually shadowstep behind you, whenever they have the chance.
That being said: Those mobs are not common, and those mobs are not unique to WoD, every single expansion has rogue-type enemies that teleport behind you.
First one that comes to mind are the worgen assassins in Silverpine.
Moderators have a tendency to disregard context and intent when editing posts.
It will surprise you that we do not. My edit had nothing to do with me disagreeing with you. This is why I made a separate post to address my disagreements and engage in discussion and debate.
My edit was about your language, which was inappropriate for the site as per the
It wasn't particularly bad swearing, which is why you only got a Mod-Box, as opposed to a more serious sanction.
I will also leave an aside that discussing moderator actions within the very thread it took place, is also against the rules.
If you disagree with my edit, you can always address your concerns to . So I politely request that you don't bring this particular point up again on your reply. The rest of our debate can go on, this particular tidbit regarding moderation, will not.(##RESPBREAK##)520##DELIM##Rankkor##DELIM##