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Item Mark-Up possibly causing CRC?
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Post by
Philmckraken
but it still does nothing to explain how PvP epics figure into the equation.
If you can't figure out this part than i suppose you play on some RP/PVE server?
As a matter of fact, yes, I am on a PvE-RP server, but you have yet to provide anything in the way of logical explanation as to why PvP epics will cause inflated materials prices at the AH. The server my character is on has no bearing on the fact that your reasoning is flawed, and you do nothing to explain your position other than cry about the availability of PvP epic gear.
Prior to the availability of said gear, the only way to obtain epic gear was to run instances/raid, or craft it. Since crafting requires materials, the materials would be in greater demand if there were no other means available for getting the gear. So, it stands to reason that a greater demand would increase the cost. Now, since you still cling to your "PvP epics = high prices" theory, if fewer people were farming the mats, the supply decreases and the price goes up, if demand remains the same. But, since the demand has decreased (due to PvP epics), then there are fewer people in need of materials, and the prices fall.
Meanwhile, because it is easier to obtain gold than it is to farm materials, more players will do daily quests instead, because it is more time/cost efficient. With more gold to spend, the price for everything increases. Gear purchased with honor points does not affect the materials prices, since every person BGing for gear has removed themselves from the material market, with some exceptions. (Cloth for bandages, potions, and enchanting mats come to mind, but these are things that everyone uses, regardless of what they do with their playing time.) Furthermore, the more time someone spends in a battleground, the less gold their character will earn, which means they will not be able to purchase goods at inflated prices.
Therefore the income greatly surpasses the outsourcing, thus inflating the prices in the AH because so little of it is being bought.
If the supply of something exceeds the demand for it, the price will drop, not increase. If no one is purchasing a commodity, the seller will be forced to lower their price until someone is willing to purchase it. If you're selling something that no one wants to buy, how will raising its price make it more attractive to potential buyers?
Post by
106896
This post was from a user who has deleted their account.
Post by
Philmckraken
coz people are doing less instances for gear and are farming BG's, it is again less mats available for the AH.
.
Right, except the people farming BGs have removed themselves from the crafting materials market, because PvP gear operates independently of the server's economy. If you're BGing for gear, you're not crafting it, since it would take longer to do it. Less crafting = reduced demand = lower prices.
Post by
Celdhyrean
Right, except the people farming BGs have removed themselves from the crafting materials market, because PvP gear operates independently of the server's economy. If you're BGing for gear, you're not crafting it, since it would take longer to do it. Less crafting = reduced demand = lower prices.All the people getting PvP "mat-free" items are still in demand concerning the enchant and gem market at least, as well as armor kits and other gear upgrades. At least for those, seeing inflation is normal.
PvP again, now that the tier3 BS weapons are "easy" to craft (you aren't limited by raiding for getting vortexes anymore), many are levelling BS just for those weapons.
There might be other cases like the SSC/TK boot crafts, but i don't think those factor in big.
Post by
151804
This post was from a user who has deleted their account.
Post by
Aedalas
I'm also agreeing with dailies, the gold is just too good to pass up, nobody farms for gold anymore and everyone has more gold because of the dailies. On my server netherweave is nearly the cheapest, everyone that brought thier 70's out of retirement have their bags stuffed with it, my bank toon has crazy amounts, when I get around to auctioning the crap I've sent him netherweave takes me at least an hour of running from mailbox to AH and back.
Post by
mrwuss
Same thing on my server, only with primals. Primal shadow - Used to be 15g, now is pushing 35. Primal air - Used to be 30g, now is up to 50g with no sign of stopping.
Has a lot to do with the new badge vendor and the slower people getting the gear.
Shadows have a lot to do with guilds that were not in BT prior to the attunement being removed. Seems easy enough to assume those guilds are nearing MS and need the SR gear.
Post by
15585
This post was from a user who has deleted their account.
Post by
Celdhyrean
I didn't make any judgement whatsoever.
I was only pointing out that PvP people didn't remove themselves from the crafting market, that on the contrary they are in high need for a number of things. ie they DO have an impact on demand and thus inflation.
Of course they get their gold from dailies, of course without them people would have less gold to spend on stuff. That's the exact same for PvE people though, and wasn't the issue i was answering.
Post by
Philmckraken
I didn't make any judgement whatsoever.
I was only pointing out that PvP people didn't remove themselves from the crafting market, that on the contrary they are in high need for a number of things. ie they DO have an impact on demand and thus inflation.
Of course they get their gold from dailies, of course without them people would have less gold to spend on stuff. That's the exact same for PvE people though, and wasn't the issue i was answering.
If the BG grinders don't remove themselves from the material/enchantment market, they do nothing to create additional demand, because they would want those enchantments if they were raiding. The only effect that PvP would have on this market is players "twinking" lower-tier characters with high-level enchantments (but that's a whole different story).
One can argue that if the PvP players just do dailies instead of farming mats, they will cause increased prices due to lack of players farming mats, but only if it is only the PvPers are doing that. The fact is, any level 70 character has access to a large number of well-paying dailies, so why should they take 2 hours to farm 50g worth of mats when they can make 100g in the same or 1/2 the time?
I'm not one of the "PvP welfare epic" players that some among us would prefer to blame everything on, but if you're going to scapegoat someone, at least make it plausible.
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