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Wildstar
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Post by
asakawa
Yes there's LFG for Adventures, dungeons and Battlegrounds but not for raids.
I think the answer to your question lies in expectation. Coming from Wrath, people were comfortable with a particular type of PvE experience and the Cataclysm content was jarring. This game is billing itself on challenging PvE content which will, presumably, put off the people you mention from WoW. Whether this approach leaves enough people happily enjoying the challenging game is to be seen but I'm loving it.
The first boss in Stormtalon (level 20, will be a lot of people's first dungeon) does immense amounts of white damage in the first phase. It can't be dodged or interrupted and it takes a third to a half of an appropriately geared tank's health each swing. When I first encountered it my reaction was "OMG, this is crazy overtuned!". However, it turns out that there's a way around it, the group needs to interrupt a telegraph he does, stunning him and giving a Moment of Opportunity for extra damage. Essentially, you push him into phase two before he gets more than a couple of swings on the tank.
Then, later on the same boss, he disarms the whole group, leaving them unable to attack or heal. The boss kills the healer before the tank can taunt and it's all over. Impossible to handle right?! Well, no, tanks and healers can apply "interrupt armour" to themselves so they don't get disarmed at all.
What I'm getting at is that these bosses are hard and mistakes cause wipes but there's an answer to every problem that doesn't necessarily just mean 'heal more'. It requires strategy and control of one's character and I find that game play very appealing. It does mean that pugging is pretty miserable and a good guild is a very good thing to be part of.
Post by
Rankkor
Yes, It has an LFG tool. And if people quit, you just re-queue, like in WoW.
Well that's good. In my humble opinion, automated group-finder tools are a must in this day and age. Any MMO that refuses to do that, is flat out obsolete and trying to live in days long past gone. Its just frustrating to have to sit around for hours in a city spamming trade, begging to be invited, than it would be to just queue, and do something more productive while you wait, such as quests, farming, pvp ,etc.
I think there is rejoicing that there is hard content in an MMO from the start. In WoW, we got used to easy content, then they threw hard content at us and it was a shock.
I think you got your history lesson wrong. Wow dungeons were quite hard at the start. You ever tried to run Upper Blackrock Spire on vanilla? or strathholm? or scholomance? Those were places that would rip your face off if you weren't careful.
It applied too on TBC, where heroic shadow labyrinth was painfully hard as was heroic magister's terrace.
In WOTLK is when they became easy, and when they tried to make them hard again in cata, everyone was so angry that they went back to easy in MoP. So my question remains. Why would the ultra-hard nature of wildstar's dungeons be so beloved and acclaimed, but the hard nature of cataclysm's dungeons was so reviled? it just doesn't make sense to me =/
And Wildstar dungeons are way tougher than Cata dungeons btw.
You're only reinforcing my point with that. Cata dungeons hard = People complained. Wildstar dungeons being Ultra-mega-super-duper-hard = People rejoice.
that just makes me go "wait what? o_O"
Post by
lankybrit
Rankkor: Wrath -> Cata was the shock.
And I'm not actually rejoicing. I just see the value in having hard content. I'm actually avoiding dungeons now because I like questing so much.
Post by
Skithus
The difference is Rank is some people were happy when they made cata dungeons harder. I love having to use CC rather then just runs balls first into a group and spam . A lot of people however, do not want a hard challenge. And assumably those people will not be playing wildstar.
Alternative outcome, wildstar starts bleeding subs and they lower the difficulty. We get to see if there are enough people interested in difficult PvE content outside of raids to maintain an mmo.
Side note: I re-rolled as Medic. Holy hell do they solo well. Twin Shock is the bomb.
If you end up playing on a US realm Rank (I can't imagine you wouldn't) And can tolerate an RP server I'm in the RP server Evindra on Dominion side. My name is Ommnissiah.
Post by
Izichial
Why would the ultra-hard nature of wildstar's dungeons be so beloved and acclaimed, but the hard nature of cataclysm's dungeons was so reviled? it just doesn't make sense to me =/
You said it yourself: expectations.
Wildstar has billed at least raids as being very challenging from the start. Being a new game, that's all people have to go on whereas in WoW they actually played all those easy dungeons in WotLK by themselves. No amount of warning is going to compensate for that when increasing difficulty later on especially with how many WoW players that don't keep up with news at all.
Edit: And Skithus has a point, some people actually were happy with the increase in difficulty in Cataclysm. I would even go so far as to call them a vocal minority based on what I remember.
Post by
Rankkor
If you end up playing on a US realm Rank (I can't imagine you wouldn't) And can tolerate an RP server I'm in the RP server Evindra on Dominion side. My name is Ommnissiah.
Sure thing. Its gonna take me a while to jump in because the guy who was gonna trade me wildstar for something had to change plans due to an IRL complication. So I'm gonna have to wait quite a while before I'm able to join.
I am planning on joining though, because I really liked the game, and it has so much potential to improve over time.
Post by
Skithus
want a guest pass?
Post by
401660
This post was from a user who has deleted their account.
Post by
Skithus
Hello! If someone have a EU Guest Pass that they could share, please send me a private message.
Thank you in advance!
Dear guy who has been a member since 2009 but only just now posted to ask for a wildstar guest pass.
These forums do not have private messages.
Post by
Thror
Guys... you know how you can put a jumping challenge in your house, the spire with loftite crystals and stuff?
I just did it without the super jump buff. On a motorbike mount. I wish I had a way to record that @#$%, because it was fricking amazing. The way the motorbike
actually acts like a fricking motorbike,
and how much control you have over the wheel, is amazing.
Post by
Rankkor
want a guest pass?
thanks for the offer but a friend of mine already gave me one. its gonna be at least another week before I can download it again =/
However........ I'm wondering if I can use multiple guest passes. It would allow me to play for 14 days.
hmmm
/scratches chin.
Post by
lankybrit
Already up to 2.8 plat. Can't wait for CREDD to start up.
Post by
lankybrit
FYI for you Wildstar Cupcakes.
CREDD just went up for sale today.
Post by
Rankkor
what's the average pricing on them? and more importantly, what's the average amount of money a player could theoretically do per day via daily quests/dungeons etc?
I'm trying to find out if its viable for me to sustain myself via credd, while avoiding 2 things.
1: having to play 10 hours a day, every single day to afford those credd cards.
2: having to spend 99% of my income on the game on credd, thus leaving me broke and unable to afford mounts, pets, and housing stuff.
If being able to stay subbed means, I gotta play for insane amounts of hours every hour of every day, and still be unable to afford anything else because all my funds have to go to CREDD to stay online, then I'm gonna have to pass on wildstar. I can't afford the sub fee, and I'm hoping staying online isn't too expensive via credd.
For example, after some significant changes, I can enjoy almost everything in SWTOR without having to pay real money. Just a bit of grinding once a week, every week, gives me enough ingame credits to buy all the needed unlocks to raid, pvp, and do other stuff.
Post by
asakawa
There's CREDD being sold on my server for 5plat.
Quests/dailies when elder points are capped give some very nice gold but this requires reaching the cap for the week and then doing a lot of quests. Dungeons at max level would drain money FAR more than they would give due to wipes (oh so many wipes!)
Your best bet would like to go double gathering profs and get good at ruling that kind of market. 5plat a month is very doable but my guess is that that price will increase sharply as the server economies mature and people get into their stride with money making.
Post by
Rankkor
Do you think its possible for the price to decrease as people inevitably start to undercut each other? I'm guessing right now only a few people are selling credd, but eventually more people will, and then they'll compete with one another to get theirs to sell.
I'm asking because something similar happened in GW2 with their gems. At first very expensive, then more people started selling them, and the undercutting went somewhere silly.
Post by
Izichial
In the short term I expect CREDD prices to rise, and they have already started doing so, because as you level you gain exponentially more gold - at the moment most people are still leveling. I imagine people currently selling CREDD are people with money but limited time for whom a couple of plat when their main is level 20-30 and sitting on 20g is all but unimaginable riches. Those CREDD are being bought mostly by people who rushed to 50 or/and managed to buy cheap mats in bulk and converting to gold via crafting pre-hotfix / spreading knowledge of that eroded the profit margins. Some of those are undoubtedly picked up for speculative purposes as the general expectation is for CREDD prices to rise, but I think what they'll end up on will depend on what average income vs. expenditure at max level is going to be like once things get more settled.
Based on my observations of PLEX prices during the years I played EVE, I'd say that undercutting won't really be a major factor in driving the price down, at least not long term. Not enough supply and too much demand.
If you learn to play the market you can probably sustain your subscription on CREDD regardless of what they'll end up at.
I need to keep the speed on my leveling up. ._. Lost so much time bouncing around between classes in the start, my Esper is only 36.
Edit: And can I just say Architecture uses way more mining than it gives the impression of doing in official descriptions? Had tons of fun with it so far but the idea that Survivalist is supposed to be the "main" gathering profession for it and Mining "supplements" it is just wrong. I'm into Artisan levels of Architecture with a ton of patterns discovered and purely ore/gem based crafts are in a significant majority so far.
Post by
lankybrit
CREDD prices are all over the map.
Fortunately, someone was selling at 2p50g yesterday on Thunderfoot and I snapped it up (I had amassed about 2p80g so I was really happy). Reports on other servers have been 4p, 5p, 20p and all over the place.
Oh, and of course, there's this one guy that said he bought 17 of them because the price was 1p70g.
Post by
Izichial
Western Grimvault was some of the most amazing questing I've ever seen in an MMO. The sheer scale of the environment is mind boggling.
weee
derp
Post by
asakawa
I'm currently going through the raid attunement process. Step 5 of 13 is to get a silver medal in all the veteran dungeons (I already got gold in all the adventures for step 3). The trouble is that the vet dungeons are
incredibly
difficult and I've only even finished one of them, never mind done a silver run which requires you do all the optional quests in the dungeon and finish all the bosses in about 35 minutes.
Worth noting too that just starting the attunement process requires buying the base key which costs 150 elder gems, when the weekly cap is 140 ^_^
I realise that some people will read this and think it sounds dreadful but, trust me, it's awesome. This game is flippin' epic!
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