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10.2.7
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New WotLK Information
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Post by
106896
This post was from a user who has deleted their account.
Post by
84594
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Post by
Ayline
Thanks for finding this and summing it up :D
Post by
Remx
* There will be no attunements or keys to obtain
-_-
Post by
84594
This post was from a user who has deleted their account.
Post by
samarium
* There will be no attunements or keys to obtain
-_-
Just 'cause there aren't any attunements doesn't mean people will be able to go own naxx-2.0 instantly... they have gear check bosses for a reason. More accessibility is
always
a good thing.
And I really, really love the 10- and 25- man versions of all raid dungeons! For instance I would LOVE to go raid BT or Hyjal, but I don't have the time to commit to a full-time raiding guild... but I'm sure I could round up 9 friends and go ghostbusting.
Although BGs are going to be real fun the first few weeks of Wrath... I'm sure I'll see far too many 40-on-40 Death Knight brawls.
Not to mention that I can foresee a big problem with the whole designed-to-tank-magic-bosses mechanic, since they also wear plate.... seems like it'll be a problem in pvp.
Post by
Arideni
Sounds like they're attempting to encompass everything they have learned & fixed (or not fixed) over the last 4 years into WLK. Sounds good.
Res as a ghoul? e.g. Mind Control-esque...? Wonder how well that's going to go before "QQ nerf!"
Post by
Bllets
One small flaw, on Gamespy's part.
UD Priests can use disease, though it's not primary (if that's what they meant)
UD Priests can use disease spell, but not many do. The point about DK and disease are that they will be the first class ingame, to actually have disease spell as a part of their cycle of abilities to use.
Post by
Valoras
* Blizzard's designers decided to start the class with a full complement of abilities right off the bat,
figuring that any player that has advanced a character to level 55 would be able to learn to handle the new class with minimal difficulty
. (Gamespy.com)
ROFL... Yea ummm........ Wrong.
Post by
89888
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Post by
tecnobrat
Here are some of the articles GameSpy has put up today:
Expansion Details
Northrend Details
Deathknight Details
Jeff Kaplan Interview
Raid and Dungeons
Movies
J. Allen Brack Interview
Post by
99860
This post was from a user who has deleted their account.
Post by
Malgayne
Never.
Post by
Roxanna
* Death Knights will also revive an enemy
(or ally)
as a ghoul to use it as a pet with its own special abilities like a disease-inflicting strike and a stun. (Gamespy.com)
Oh oh, this sounds fun. :D Just imagine:
Random Guy: oh noez I dieded, can sum1 rez me??
Death Knight: Sure! I can rez! *snickers*
*Death Knight casts Raise Dead or something*
Random Guy, now a Zombie Pet: oh thx dood... hey WTF im a zombie!??!11?!
Death Knight: *Laughs maniacally* Now you must obey my every command! >D
Zombie Pet Guy: :(
Too bad there'll be a confirmation box ;(
Post by
128339
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Post by
105005
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Post by
5200
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Post by
archimonde
Death Knights
* All players with a level 55 character will be able to create one Death Knight per realm, per account. (Gamespy.com)
i dont like that All players with a level 55 character will be able to create ONE Death Knight per realm, per account.
Post by
5200
This post was from a user who has deleted their account.
Post by
pyrokin
newest stuff at MMO-Champion
http://www.mmo-champion.com/index.php?topic=7288.0
read the new stuff and scroll down for a section on DK skills
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