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Growing Frustration on Timeless Isle's PVP players strategy to flag PVE players
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Post by
rabican1
Small tip: if you want to avoid accidental clicks you can /target the mob and use the interact with target keybind (I believe you have to bind this yourself as it doesn't have a default bind - it's under "Targeting Functions") to loot it.
One thing I have to ask all of you posting about having caution when "right clicking" is, have you every actuallly farmed those turtles?
It is madness..
Unless you want to be there for hours you do not have time to cautiously slowly right click the loot. There are multiple groups and individuals farming away in this compact space. You need to get your kill, loot you stone and move on to the next mob.
Not being very tech savvy,how hard would it be for blizz to make it impossible to hit a player or oppposing faction npc on a PvE server unless you manually flagged yourself for PvP.This would solve all these issues.
Because that would make too much sense and have always wondered this. Why is we get auto flagged. That should be something you have to manually turn on.
Post by
yukonjack
Because that would make too much sense and have always wondered this. Why is we get auto flagged. That should be something you have to manually turn on
I agree and I fail to see how it would be a negative impact for the health of the game overall but there is a lot of opposition to it on the official forums. The most common reason given is that is a waste of development time which seems off as the basic mechanics already exist in game. I have really tried to put myself into the shoes of those opposed to the idea and really it just seems like you would have to be a person that enjoys attacking unwillingly flagged player on a pve realm. To make matters even more difficult Blizzards official stance on the matter is that all cases of flagging are caused by player error and never anything else.
Post by
Danq
I play HORDE on a PvE realm with an OVERWEALMING Alliance population (Alleria) and during the first week I was able to collect 9 - 535 pieces , a crap load of vanity loot and countless coins .. I think this was a problem for me twice maybe three times .. and not even really a problem /shrug
Post by
Alkony
To make matters even more difficult Blizzards official stance on the matter is that all cases of flagging are caused by player error and never anything else.
The irony here is that even when they take this position, they come back with things like the hotfix for Cascade for priests to prevent accidental flagging.
I play HORDE on a PvE realm with an OVERWEALMING Alliance population (Alleria) and during the first week I was able to collect 9 - 535 pieces , a crap load of vanity loot and countless coins .. I think this was a problem for me twice maybe three times .. and not even really a problem /shrug
What class do you play? That seems to be the big factor. My hunter has flagged once, but I know that was a misclick (accidentally targeted a flagged person via left click while fighting something else) whereas my husband is having big problems with it as both DK and mage. And from the hotfix, we can see that priests were having enough of a problem Blizzard actually addressed it.
Post by
yukonjack
The irony here is that even when they take this position, they come back with things like the hotfix for Cascade for priests to prevent accidental flagging
Yes it is very frustrating. I have yet to see a valid reason why a no pvp ever toggle for pve realms should not exist.
Post by
Nulgar
To make matters even more difficult Blizzards official stance on the matter is that all cases of flagging are caused by player error and never anything else.
Even standing on crates or towers to bug out guard NPCs is not considered exploiting, all my tickets about that received more or less the same response: "the problem can be resolved with PvP" - which does little when such gankers behave like blow flies: flee when your hand approaches, only to return immediately when the threat is gone.
Post by
awweaver
I honestly think PVP has no place on any PVE realm, unless you are in a BG. But, hey, that's just me.
Post by
Wombat62
The irony here is that even when they take this position, they come back with things like the hotfix for Cascade for priests to prevent accidental flagging
Yes it is very frustrating. I have yet to see a valid reason why a no pvp ever toggle for pve realms should not exist.
oh so they have fixed cascade -good --I put in a ticket about that during op barrens when I was using cascade on the bosses and it spread to marked horde
Post by
Shadoed
I can sort of see the frustration it is causing some people, but we all knew well in advance that this island had a PvP element to it, which basically meant that you needed to tread with caution around PvP players. They are using many tricks to try and pull people in to PvP with them (as they do) and because of that i just take that second to pause before i tab to the next target or right click on a corpse to make sure that the icon is a purse and not a dagger and up to now i have not been pulled in to PvP mode once without actually wanting to be.
Post by
Alkony
Shadoed, if not clicking on a flagged player were the total solution, I doubt we would see threads like this. The problem is there are so many "smart" heals and damage spells that people have been unintentionally and involuntarily pulled into pvp, as evidenced by Blizzard actually hotfixing one of those "smart" spells (Cascade) to prevent it triggering flagging.
At the least, mages, DKs, priests and paladins have spells that have (or had) this problem. That's 36% of classes.
Post by
Jkpman
It's Just bad design period!
The PvP guys should have been given a Gurubashi style arena to complete their quests.
I hope you guys also air your grievances on the official Blizzard websites too.
It's the only way this will change.
Post by
Shadoed
Shadoed, if not clicking on a flagged player were the total solution, I doubt we would see threads like this. The problem is there are so many "smart" heals and damage spells that people have been unintentionally and involuntarily pulled into pvp, as evidenced by Blizzard actually hotfixing one of those "smart" spells (Cascade) to prevent it triggering flagging.
At the least, mages, DKs, priests and paladins have spells that have (or had) this problem. That's 36% of classes.
That was just a single example, my overall point was that if you know there is a danger of PvP flagging then you just have to be a little more cautious, but even then, that isn't to say that you won't get tagged from time to time. I don't see that there is an overall 'solution' to this 'issue' but i don't see an issue and would not be seeking a solution as there has always been a PvP element to the game even on the PvE servers and there have always been people who will take advantage of that, it is just that it is a little more concentrated here than in other areas.
The same issue applied to the Barrens recently, there were PvP players running around doing exactly the same thing as people are up in arms about here, but i don't remember the same level of complaints about that (although i may have missed it and stand to be corrected of course)
Again, this is just a personal view, but i find the chance of getting tagged just another challenge to overcome and part of the game experience.
Post by
Alkony
That was just a single example, my overall point was that if you know there is a danger of PvP flagging then you just have to be a little more cautious, but even then, that isn't to say that you won't get tagged from time to time. I don't see that there is an overall 'solution' to this 'issue' but i don't see an issue and would not be seeking a solution as there has always been a PvP element to the game even on the PvE servers and there have always been people who will take advantage of that, it is just that it is a little more concentrated here than in other areas.
The same issue applied to the Barrens recently, there were PvP players running around doing exactly the same thing as people are up in arms about here, but i don't remember the same level of complaints about that (although i may have missed it and stand to be corrected of course)
Again, this is just a personal view, but i find the chance of getting tagged just another challenge to overcome and part of the game experience.
A solution has already been suggested in this thread, the ability to completely disable pvp on your character via an interface option.
It wasn't as much of an issue in the Barrens because there was no explicit reward for killing other players, so fewer of the griefer types were hanging out around the bosses hoping for an easy kill.
Everyone gets to hold their own opinion. I take the stance that it is neither normal nor expected for players to have to avoid their AOE damage and healing abilities in a group fight for fear of accidentally engaging in pvp when they do not want to.
Post by
225539
This post was from a user who has deleted their account.
Post by
Shadoed
Knowing there is an element of PvP and not being able to avoid it is not 'working as intended'. Using AoE spells should not flag you for PvP if you have not flagged yourself or purposely targeted the player in question.
Your apathy is alarming because people like you who simply accept things as they are and do nothing to help fix it, furthermore advising others to adjust to it, are revolting.
You wish to play on a PvP realm, fine. you deal with it. Those of us who have spent hard earned cash, real life cash, to move to a PvE realm to avoid griefers who find it amusing to harass other players, do not wish to deal with it, accept it, or learn to adapt to it.
W.E. W.A.N.T. I.T. F.I.X.E.D.
you can go away now, thanks.
"People like me"! Who the hell do you think you are!
My perspective is my personal view, i accept the situation because i don't mind it like that, i am not telling you how to play your game and i don't expect you to tell me how to play mine. I have played on PvE realms since release and i have always accepted that there is a PvP element to those realms and that i could be a part of that as and when i choose to be.
I earn my money and pay for the game like anyone else and i am entitled to my own opinion about my own play style, just because you do not like that opinion does not make it any less valid or your viewpoint any more superior as much as you may like it to be that way
I did find it mildly amusing that you went on about PvP players harrassing people and then try and bully someone out of a forum post......Hmmm.(##RESPBREAK##)2060##DELIM##Sas148##DELIM##
Post by
Lordplatypus
considering everyone has to gank 20 people before they can do it in the battlegrounds, i'd say they're justified.
How else do you get 20 ganks in a pve realm?
Post by
Alkony
considering everyone has to gank 20 people before they can do it in the battlegrounds, i'd say they're justified.
How else do you get 20 ganks in a pve realm?
Oh, perhaps use the zone chat to find willing players to pvp? Heck, if someone asked nicely and I didn't have anything else going on, I would be willing to let someone kill me for the coin, providing I had a chance to strip off my durability gear first.
Post by
Adamsm
considering everyone has to gank 20 people before they can do it in the battlegrounds, i'd say they're justified.
How else do you get 20 ganks in a pve realm?
Oh, perhaps use the zone chat to find willing players to pvp? Heck, if someone asked nicely and I didn't have anything else going on, I would be willing to let someone kill me for the coin, providing I had a chance to strip off my durability gear first.
PVP kills do not cause durability damage though.
Post by
Alkony
PVP kills do not cause durability damage though.
The kill does not, but the killing part does. It's not much, granted, but it adds up when you take into account how often people die on the Timeless Isle. My point is more about courtesy and voluntary participation instead of a lot of what is happening now, which is messed up AI and griefing.
Post by
Wowpixel
I thought your AoE only hit them if you were flagged prior to casting.
It may have changed in MoP (I have no AoEs anymore thanks to Blizzard taking even that away), but even 4 years ago, if you were just killing NPCs, say, for skins, a PvPer could just wait until you laid down Consecration and stepped into it. It's how they long griefed PvE players on PvE realms.
The problem is Blizzard refuses to offer a no-PvP tick box on PvE realms. RIFT did it so players can do world content in peace (as it's PvE). Blizzard doesn't because they want to eat cake, and in the process they make no one happy.
PvE realm = no wPvP, period.
Instance PvP is fine on PvE realms because players have to manually queue up for it (like BGs) and CHOOSE to take the risks. wPvP does not offer a choice other than not to participate in...PvE content. -_-
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