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10.2.7
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10.2.6
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Fix mining.
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Post by
Aeliel
Sounds like creative use of game mechanics.
It does. It also sounds like somebody being a rude , but hey. Might just be me.
Crafting can make good gold if you have recipes that are rare and desired. Things that require a nether are particularly lucrative.
That's assuming you find heroic runs (and win the nether, should you be unwilling to spend badges on it), and it requires time spent advertising that you're crafting in /2, and it requires people trusting you enough to hand over their mats (at least on my server, most people will go for the well-known people in the well-known guilds - J. Random Crafter is unlikely to get any custom).
And
it requires having the patterns in the first place (which in most cases either cost several hundred gold on the AH, or take a good amount of instance runs to get).
As opposed to mining / skinning / herbalism, where you just pick nodes / skin mobs you find in the world, then list the results on the AH, and get your gold in the mail. Not to mention that materials tend to sell for more than the combine.
The only reason you're making anything out of crafting something that requires a nether is it requires a nether - otherwise people would not particularly want to hand over a fee ("But you're just pushing a button!"), especially with all the idiots in /2 who craft really rare patterns (enchanting is a victim here especially) for free because it gives them skillups, and kill the market for everybody else.
Anything else? Good luck making money out of it, with the large amount of stupidity killing the market.
(For instance: say you're a jewelcrafter, and have a pattern for a somewhat rare, highly desired gem. You try and make some money by buying the plain gem on the AH - for 30g - and reselling the cut - for, let's say, 50g. And then along comes J. Random Person with Auctioneer, who also wants to sell the same cut gem, and undercuts your price by the default 20% Auctioneer suggests, bringing the price down to 40g. Then the
next
random person comes along, and also undercuts the price by 20% - bringing it down to 32g. At which point, the next person to come along and do the same will mean anybody selling the cut gem will be selling at a loss.)
I guess I'm bitter, but when I have sub-60 alts that make more gold with two gathering professions than my main does with two 375 crafting professions (with almost all patterns)... yeah.
Post by
blademeld
And mine the node while you get slaughtered.
"You can't do that while you're invernuerable"
+ as soon as the shield is off the mobs will go after the paladin, so all you have to do is freeze that mobs with a frost nova or iceblock
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93865
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97064
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Post by
Aeliel
And mine the node while you get slaughtered.
"You can't do that while you're invernuerable"
I dunno what he used, but he certainly managed when it happened. /shrug
(And as for nova / iceblock, heh. Those of us who actually clear to nodes tend to use cooldowns in the process of fighting if they find themselves having problems. Not so those who run through when everything is cleared.)
And as for Farberian - I was going to write a long post responding to each point, but I realized that I honestly have better things to do with my time.
Just one thing sums it up:
People with 1400 arena ratings blame the game because they don't have a 2k rating...but other people do. People who have blues complain Kara is too hard...but pugs clear it all the time. And, people complain it's too difficult to make gold with crafting...but many people do. It's all about skill.
I made the vast majority of my epic flying mount gold with crafting, so you can take your insults and holier-than-thou attitude and choke on them. :)
Making gold with crafting as opposed to with gathering is not too difficult. I would say it's fine. My issue with the whole system is that making gold with gathering is
too easy
.
Oh and:
Enchanters can still make gold - lots of it - if they are clever. Most of the so-called "rare" recipes you are thinking of aren't rare at all; they drop off individual mobs and are easily farmed. I don't see people enchanting Soulfrost, Sunfire, Executioner, Cat's/Boar's Speed, Mongoose, or even Crusader for free. Some of the enchants that drop in fivemans are quite rare as well and can command high fees. Enchanters can also make good gold disenchanting BoEs for a fee.
How, praytell, do you know which recipes I'm thinking of?
Let's see. Would you call these rare?
35agi to 2H
Savagery
Dexterity to boots
Fortitude to bracers
Fortitude to boots
I would, because they've got an extremely low drop chance due to there being 1-6 mobs (at best) per instance that can drop them. I see people enchanting them for free
all the time
.
Hell, I've even seen people enchant Crusader (which, by the way, fits your definition of "not rare" - "drop off individual mobs and are easily farmed") free.
Or Boar's Speed / Cat's Swiftness (I messaged that specific person to ask basically "WTF, that thing is ridiculously rare, how come you're enchanting it free?" - the answer was "It skills me up, it just dropped while I was questing"), for that matter.
The only reason you don't see people doing it with Surefooted is it wants a Nether; Mongoose / Soulfrost / etc, they require 375 skill to learn in the first place.
As for disenchanting BoEs - maybe on your server. Most certainly not on the one I'm on.
Post by
94855
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Post by
93865
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Post by
Aeliel
Just because you occasionally see people doing these enchants for free doesn't mean anyone will take them up on it.
No, but what it
does
mean is that when people (who, like me and everybody else, constantly see "enchanting for free" in /2) are looking for an enchanter, they just plain don't want to pay any fee.
(In which case yes, they don't get the enchant until they find somebody who's willing to do it for free, but it still means those among us who'd rather actually make money out of the patterns we spent ages running instances for... don't.)
Again - I've seen people make gold with every profession, don't blame your server if you can't.
Since you apparently cannot read:
I made the vast majority of my epic flying mount gold with crafting
I can and have made gold with pretty much every single profession. This does not change my opinion - if anything it strengthens it.
Yes, it would be overpowered if crafting made as much gold as gathering with side benefits; but -
1. The side benefits from crafting professions are somewhat minimal (very limited unique-to-the-profession items, which in the case of some professions aren't even particularly useful or good)
2. Nobody said that making it harder to earn gold with gathering would automatically make it just as hard as earning gold with crafting. (It should be harder, but not as hard as crafting, because crafting
does
get some side benefits.)
Furthermore:
There are additional benefits from running heroics to obtain nethers.
Except when you need nothing whatsoever from heroics anymore (bar nethers), it's more efficient (from an earnings-per-time-spent, gold or otherwise) to go gathering than to go running heroics. (Hell, it's more efficient to go farm mobs.)
Post by
93865
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Post by
Aeliel
So if you can still make money with crafting, despite all the stupidity, what exactly is your beef?
That the stupidity exists, and that the current system tends to perpetuate it? Just because something isn't a problem for me, it doesn't mean it's perfectly balanced or it's not a problem for everybody else.
Hardly.
Eh. It's a matter of opinion, I guess, but everything bar the BOP Tailoring sets has fairly easily obtainable replacements or makes only a very minimal difference
At that point, what would you even need gold for?
Epic flying mount? Repairs / consumables (raiding)? Alt funding (although I like having my alts self-sufficient, other people do not; there's also the matter of twinks)?
And, let's not forget you can still have fishing with two crafting professions, It's quite lucrative.
Ah yes, Fishing. The gathering profession that's brain-numbingly tedious to skill up, requires specific equipment (beyond just the fishing pole) to be even remotely efficient (otherwise it tends to be better to spend the time grinding mobs), and everybody can do (so the double-crafter people get a cookie, while the double-gatherer people have it even easier).
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