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PTR
10.2.5
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10.2.6
Totems you would like to see
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5385
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93350
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5385
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146804
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Post by
Erona
I think the only totem Shaman's would need would be something that is like an anti stealth totem. Something that has a huge radius and knocks people out of stealth...would be really nice for Arena..that way you can go into arena being resto and not get ownd..
Post by
moocow
Earthbind totem doesn't break stealth.
It does.
Or, maybe it doesn't actually remove stealth, but you can see them when they get the debuff. I've stopped plenty of Rogues & Druids from getting into towers in AV with it.
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146799
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97402
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120885
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Post by
Huriana
Vegeta totem
OVER NINE THOUSAND MANA
Yells over nine thousand until your enemies afk out of the arena. Yells it regardless their sound is off; will be transmitted directly to their brain.
Post by
Quadrophenia
Not necessarily totem, and I'm not even a 100% sure shaman don't already have this, but how about some sort of ranged totem laying ability? Something that would open up a "throw" circle target like Engineer Dynamite.
Post by
Katalliaan
A totem that has a % of its owner's mana as its health that provides a shield similar to that of Paladins to the party members within its range. The shield lasts as long as the totem does.
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115473
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147521
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148257
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Post by
SamuraiJakkass86
Decrease the cooldown on the elementals totems. Abandon the "global 2 min cooldown" of them. Then give one for each element. Make them weaker (balance reasons) and have all 4 summonable at the same time. Fire elemental does AoE fire attacks that cause burning effect, Earth elemental does tanking/stun chance attacks, Wind elemental has AoE Pushback as well as a grounding totem effect every 15 seconds. Water elemental casts AoE hots and ends with a self-destruction frost nova attack (which also triggers when its killed).
Shaman's are the masters of the elementals. How bout we actually get to see that? Make it like the Pandoren Brewmaster from WC3.
Also, Grounding Totem (RANK 2): The affected spell from enemy target is redirected back at them (doesnt miss). AoE attacks will now trigger Grounding Totem RANK 2 effect.
Post by
Katalliaan
Decrease the cooldown on the elementals totems. Abandon the "global 2 min cooldown" of them. Then give one for each element. Make them weaker (balance reasons) and have all 4 summonable at the same time. Fire elemental does AoE fire attacks that cause burning effect, Earth elemental does tanking/stun chance attacks, Wind elemental has AoE Pushback as well as a grounding totem effect every 15 seconds. Water elemental casts AoE hots and ends with a self-destruction frost nova attack (which also triggers when its killed).
Shaman's are the masters of the elementals. How bout we actually get to see that? Make it like the Pandoren Brewmaster from WC3.
Also, Grounding Totem (RANK 2): The affected spell from enemy target is redirected back at them (doesnt miss). AoE attacks will now trigger Grounding Totem RANK 2 effect.
I agree with everything but the reflection bit on grounding totems. You don't need it to be reflected, just absorbed. But, I like the AOE attacks being absorbed.
Post by
jstncmrn
I would like to see Tremor Totem buffed to remove terror/horror effects. I think it's kind of silly that the totem can remove an effect caused by
Nightbane
but not a friggin'
Fen Ray
.
Post by
walahwalah
Well, i dont really think we need more totems - unless perhaps a totem that would make your totems follow you or just a skill that would teleport totems to you that could be a mana saver on some encounters and not to say how much that would help in pvp.
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