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If you could program a boss...
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Post by
31067
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Post by
421813
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Post by
Interest
Heroic Deadmines:
Mr. Smite (Heroic)
<I'll Just Have To Improvise!>
HP: 1,000,000
Phase 1:
Cleave:
Deals damage to all targets within melee range of him, even to people behind him, for 150% Melee Damage.
Double Swing:
Strikes twice with his rapier quickly, dealing 75% damage twice. Both attacks cannot be avoided or blocked.
Improvised Strike:
Shadowsteps behind the tank, instantly attacking him for 100% damage.
Phase 2: At 66% (gasp!), Mr. Smite switches to a hefty 2-handed mace using a 7-second stun War Stomp to gain time to switch weapons, gaining new abilities, but is no longer able to use Double Swing or Improvised Strike.
Crushing Blow:
Smashes the target, dealing 150% weapon damage, reducing armor by 25%, and stunning for 3 seconds.
Unbalancing Strike:
Deals 100% weapon damage and lowers the defense skill of the tank by 50. This stacks twice.
Phase 3: At 33%, Mr. Smite uses his War Stomp again and pulls out 2 burning axes. All his attacks deal an additional 1500 Fire Damage.
Barrage of Strikes:
Instantly hits twice then twice again with his weapons, dealing 80% weapon damage along with the bonus damage.
Fiery Tornado:
Does a whirlwind swing that deals 20000 to melee and 7500 to everyone else.
Rend:
Clicks rend, forcing him to keyboard turn to continue attacking. Deals 5000 damage every 3 seconds.
He also has a 5-minute berserk timer.
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413262
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202470
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Post by
Interest
^ Already beat you to making a leeter version of Sindragosa in the Lich King Battle Sequence thread.
Exponentus (25-man boss)
<The Eternal Slayer>
HP: 5,000,000
Abilities: These abilities are static and will be used throughout the fight.
Armor Breaker: Reduces armor and resistances to 0. Damage reductions still work.
Growing Might: Deals damage equal to the numbers of stacks this boss has. He starts with 1, and doubles the stacks every time he scores a melee hit.
Overpower: Uses after the enemy parries, dodges, or a melee attack misses. Deals 100% melee damage. This will replace the next melee attack, and it cannot be avoided.
Melee attacks are done
once PER second
.
Post by
Maxlock
Hunter Hurts Heminsley
<The King of Kings>
(Found in Ulduar, he looks like the Human version of the Iron Dwarves)
HP= 15,000,000
Phase #1
Nostril Attack
: Hits the tank with a vicious attack using his nose causing 150% weapon damage, after the tank has been a victim of this attack he/she get the debuff
Snot
which will cause all members of the raid to puke for 3 seconds, this will also stun them.
Phase #2
Pedigree
: Grabs the off tank and puts his head (the off tank's) between his legs and drive him to the ground, after the off tank hits the floor he will get a Dot called
Shame
which will kill him in few seconds unless 5 of the raid members /pats him on the back. this will dispel the Dot.
Phase #3
Sledgehammer Time
: somehow Hunter will get a sledgehammer, and starts hitting everything that moves with it, when this phase starts all the threat table will be reset so basically if you have aggro just run away from him because his nose will death grip you if you're in melee range from him.
Hard Mode:
it can be triggered by simply saying "Stephanie Sucks".
the abilities he gets are still unknown.
Post by
Interest
The Procrastinater:
<I Never Finish Anything>
HP: 1,000,500
Mana: 650,000
Phase 1:
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173658
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Post by
Orranis
Chuck Norris
<The Unstoppable Force>
Level ? Boss
HP- Infinite (rounded down for purposes of discussion)
Phase One-
Chuck roundhouse kicks all characters before they even enter his room. This kick is unblockable, cannot be dodged, and instantly kills your character. Permanently. Also, any alts on your account will now be dead, and any other people within a 999999999999 yard radius are stunned by the sheer force of the impact.
Phase Two-
Wait, did you read Phase One? You cannot actually fight Chuck Norris, his kick is so fast it kills you right before you can consider fighting him.
I will get some more parry gear as soon as I can.
Post by
Orranis
The Chin
<Herald of War>
Level ? Boss
HP- 666,666,666,666,666,666,666.
(Understand that every faction leader is involved in this fight)
Deathwing dies, and in his last moments he regains his sanity.
"
You don't understand... It was not the Old Gods who did this to me... It was something worse... Much Worse...
"
Neltharion dies. Then suddenly, a piece of his armor falls off his face. Instead of crashing to the floor, it floats in the air.
"
I am destroyer, corrupter, disarmer, betrayer, what makes you think
you
can defeat me? You'll just become more of my pawns, sent out into the world to cause more mayhem and destruction...
"
Phase one:
100-70%
In this phase, The Chin is in the air, summoning tons of Jay Lenno clones , who at first tell horrible jokes, then yell "Oh god... It's too powerful... Too much..." and they explode with nothing but a chin left (You can try kill them before they explode, but they have a lot of health so if whole raid focuses on one at a time it would take about 20 seconds to kill, however, they explode in 15). The chins go around attacking people at random, and must be picked up by tanks. Every time they land a hit, the target gains a de-buff, which causes them to grow a little bit of a chin. If this debuff gets up to 100, the target explodes, killing him and dealing X damage and spawns an extra 5 mini-chins, so they must be killed quickly. Every X amount of chins you kill, the chin smashes into the floor, automatically killing anyone under it, and becomes hittable.
Phase two:
70-30%
In this phase the chin becomes mobile, and is off the aggro table. He attacks and keeps attacking the first person to attack him. He follows them around being kited, and you have to stay in front of him because he occasionally chin smashes into the floor, dealing damage equal to about double tanks health to all under him. Ranged DPS are on floating chin. The tank occasionally sees rumbling ground underneath him, which he must not move or huge chins will spring up from the floor all around him, and if he gets hit he will be thrown into air, and if he survives fall will then get chin smashes. The melee DPS will have to burn the chins around him (Assuming he does not get hit) before The Chin gets close enough chin smash him. Randomly, the chin will Chintercept the tank dealing damage to about 50% of his health, then knocking him back dealing damage equal to about 30% (Falling). Then after which, he must dodge chins that spring from the floor beneath him (With a five second warning).
(During these phases, the faction leaders are DPSing as their class is I.E. Sylvanas and Vol'jinn ranged being Shadow hunter/hunter, with their own little animations for spells.)
Phase three:
10%-5% (Then invulnerable high in the air)/ 10-5%.
"
You've come so far... But all in vain... Because, while you all warred foolishly, I had a spy in your ranks...
"
King Varrian then lets out a scream, and blows up, creating a second chin, with health equal to 10% of the firsts health.
These to chins have the same mechanics of second phase, except they MUST be kept apart, because if they are fused prematurely, a huge explosion will occur wiping the raid instantly.
Phase four:
Death
The two chins combine, causing a huge chin to be formed. It has over nine thousand times the stats of the original chin.
Then, Saurfang, gets hit from a Mini-add chin from behind (The last one, you forgot to kill), and grows a chin. Then he explodes into it, becoming nothing more than a chin with an axe.
You must Mind Control Saurfang's chin, and cleave the huge chin, splitting it into two chins of 5% health. Then it has phase three's mechanics, except occasionally chins chintercept fuse into each other, and Saurfang must cleave them apart again. When both at 1% health, you must bring them together, then have Saurfang clave them both at once. Death of the chin...
PHAT LEWTZ!
Coming soon... Monkey Overdive.
Post by
Interest
Ghostcrawler
<Because Someone Had To Do It>
HP: 20,000,000
Mana: 10,000,000
Phase 1: At the opposite side of a large chrome room is a crab. This crab is Ghostcrawler. He will teleport you to other boos rooms and force you to fight them. They are:
Arugal*
Herod*
Grimlok*
Rend Blackhand
Magmadar
Chromaggus
Gruul
Shade of Aran
Leotheras the Blind
Kael'thas (obviously)
Supremus
Illidari Council
Heigan the Unclean
Gluth
Sartharion with his 3 drakes.
XT-002
Iron Council
Algalon
Jaraxxus
Patchwerk
Hogger
High Overlord Saurfang.
He will randomly buff the boss with
Vengeful Rage: Increases all damage done by 20% Stacks 100 times.
every 30 seconds.
In addition, your attributes will be reduced based on the boss.
Your attributes go down by 99% on bosses with a *.
Your attributes drop by 80% on bosses that are italicized.
Your attributes drop by 50% on bosses that are underlined.
Your attributes do not drop on the bolded bosses.
The bosses share a 30-minute enrage timer.
(More to come!)
Also, this is meant for the sake of the thread. It's a joke, so don't kill me because Ghostcrawler is the boss.
Post by
349634
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Post by
Gnoktish
Hacker
<Cheater>
Health: 289 M
Mana: 1957 M
Abilities: Insta-kill, full health hack, full mana hack, Levitation Hack
There is no possible way to kill this person, but there is one way.
Dr. Hax's way
see his video
@.@
Post by
368807
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320827
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Post by
Gnoktish
The King
<King of Hyrule>
673045k Health
Possibly the hardest Boss ever made, not only he hits plate for 20,000. he also heals himself after 10 melee hits from the Tank with Dinner.
Abilities:
Mah Boi:
Yells out to all Male Characters and forces them to serve him Dinner for 30 seconds.
Dinner:
Throws Dinner at a random target, or eats it healing themself for 20,000,000 health.
Tri-force of Courage:
Increase all melee damage by 200% for 5 seconds.
Throughout the entire battle you will here his
Theme
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