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Live
PTR
10.2.7
PTR
10.2.6
Beta
A major BUFF to mobs is necessary.
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Post by
331902
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Post by
446469
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Post by
Sas148
All of you need to knock it off with the "stupid," "idiotic" and "brain dead" comments (or any other insulting adjectives). If you can't treat each others ideas respectfully, regardless of your opinion of their ideas or questions, then
don't
post.(##RESPBREAK##)8##DELIM##sas148##DELIM##
Post by
Dilbo
They could make the mobs have a few more abilities maybe, Attacks that need you to interrupt or you are one shotted, Would it make it more fun? More of a challenge? Or would the players instantly react and that just became the norm?
This is a good idea but did you know that a lot of the mobs already have special abilities? They do, but they rarely get a chance to use them because they drop in 1-2 hits.
I do not think any normal mob should be one-shotting a player but attacks that take out 20-40% of your HP bar at a time (if you don't counter it) would not be unreasonable. Making the monster battles more active and engaging is ultimately what I wanted to see.
Post by
781960
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Post by
Dilbo
Looks like Blizzard felt the same way a few other people and myself did because along with revisions to players in the new patch, this time a lot of mobs received buffs they should have had all along.
Mobs of the same level now do a lot more damage - but not as much as players of the same level do. The mobs now have HP pools comparable to players of the same level. They no longer drop in one or two hits, even to my paladin with BoA gear. I am happy about this change and hope they don't revert it.
Post by
781960
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Post by
hymer
@ Dilbo: They may have buffed the mobs, but my little sixty-something cat durid is more 4 fight than evar. The patch definitely upped my kill speed as well as my movement, and at the same time dropped time used for recovery to a global cooldown.
Being lazy and inept never felt so good.
Post by
Dilbo
@ Dilbo: They may have buffed the mobs, but my little sixty-something cat durid is more 4 fight than evar. The patch definitely upped my kill speed as well as my movement, and at the same time dropped time used for recovery to a global cooldown.
Being lazy and inept never felt so good.
They usually take a top-down approach to damage and healing on the pre-expac patches. That means you will be doing a lot more damage now than you will after the expac is released and they make adjustments across the board including level-bracket specific adjustments for players under 90. These are often introduced as hotfixes on tuesday maintenance. If your class doesn't see a damage reduction by then, congratulations you are OP. :)
Post by
Adamsm
I'm leveling a pair of new toons...and really, the mobs are still dying just as fast as they ever did; Demon Warlock and Boomkin.
Post by
Atik
I'm leveling a pair of new toons...and really, the mobs are still dying just as fast as they ever did; Demon Warlock and Boomkin.
That's because you convinced Blizz to give you an edge. :P
Post by
Adamsm
I'm leveling a pair of new toons...and really, the mobs are still dying just as fast as they ever did; Demon Warlock and Boomkin.
That's because you convinced Blizz to give you an edge. :P
Lol, hardly =P.
Post by
Tykzor
Assuming to start leveling at level 1:
But isn't the balancing or leveling experience in general based on the assumption that a player is only wearing white or even grey items ?
I mean as a baseline. I know and I do understand that green items should be preferable and used, but what if you somehow, however unlikely, only get a hold of white items ?
I leveled a new toon, a hunter, and for a long while I had to use a vendor weapon (white bow or gun), simply because I just couldn't get a hold of a green item. Nothing on AH and nobody I knew had items and I just wanted to see if I could manage to level without any help from any person like a leatherworker or high level toon providing greens.
Eventually I did manage to get a green item (gun) that dropped, but I was several levels higher when it dropped. A white vendor weapon at the same level as my character did more dmg at this point then a green item.
I'm not saying this is good or bad or anything, just saying that when you can't get any good items and don't have heirlooms and just want to level with the help of vendors that sell white items then it should be possible to level with this.
I'm just saying or thinking that Blizzard is assuming that levelling should be possible with people wearing white items (gear, weapons) and that is why levelling seems so easy because we usually wear better items.
We do get quest-rewards that are green or blue items of course. I realize this. but usually not right at the start.
But then again, maybe my reasoning is a bit flawed or I'm simply just wrong here, I'm willing to admit this. ^^
Post by
Atik
We do get quest-rewards that are green or blue items of course. I realize this. but usually not right at the start.
Outside of Draenei and Blood Elves, most races are getting green quest rewards before leaving their first zone.
Cata literally spoon feeds you and shoves you along to max level. Even leveling as a healer on my Shaman and Priest was just absurdly fast and easy.
Post by
hymer
@ Tykzor: As a hunter, your contact with the mobs is usually via pet. This helps enormously in having 'low' equipment. In fact, doing less damage makes it easier for your pet to hold aggro for you. And all kiting, slowing traps, etc. work just as well in whites as they do in purples.
Also, the most important piece of equipment for people that do damage with weapons is their weapon(s) - and the most important stat by far is DPS.
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