This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
A Sense of Community Lost?
Post Reply
Return to board index
Post by
161859
This post was from a user who has deleted their account.
Post by
331902
This post was from a user who has deleted their account.
Post by
lonewarrior
They hated the new path of the game.
These are the kind of players/people you wanted to keep in the game
.
.
In your opinion.
They may have been the kind of elitist jackoffs who think a select few are entitled to raid, and hated the game because it opened up dungeons and raiding to everybody.
I know a few people who left because their special shiny gear was no longer going to be exclusive. They are not missed.
Blizzard are not in the business of pleasing the minority, and subscription numbers have not suffered because of the changes they made.
There are plenty of people who started playing in Wrath who you want to keep around. If Blizzard had done something to seriously harm the player base, then you can bet your ass that they would about turn so fast it would make your head spin.
uummmm.....no. I never spent more then a passing moment in the company of hardcore or jackoffs.
These were solid citizens. All of them adults. Casual but good players.
They enjoyed the game when it was more the it has become.
One example was a healer. He hated the direction healing took in Wrath.
This is a person who knew how to manage his mana and harnessed the most out of his toon.
Then..according to him. You started to see these silly healers posting recount and how much healing they were putting out to which he pointed out...most of it was overhealing.
These guys didn't learn their class...Blizz just gave them endless mana.
To him..it wasn't challenging anymore.
When you speak of the minority...who specifically do you mean. Anyone who doesn't agree with you.
Sorry...but the fact that you need to typecast a certain sector of the WoW community and sought to denigrate my experience with people in this game exposes an immature mindset on your part and not to be taken with anymore seriousness.
The ratio of so called "elitist" jackoffs to non-"elitist" jackoff these days is about 100 to 1. Which of the 2 categories do you fall into.
I loved the game back then, and I love the game now. Am I not part of the "kind of players/people you wanted to keep in the game"?
Like you...I maintained a foothold in this game.
I know that everyone's perspective in this game differs.
Mine is laced with the role of being a GM. I really enjoyed being a GM.
In a lot of ways...needing to stay in tune with a broad spectrum of players, personalities, styles and necessities obviously gives me a different perspective from the players who plays an individual style and whose needs are much closer to home.
As the changes came into the game...I began to notice a different mindset among the new players that began to filter in.
Not bad people...just a different agenda. My guild and the people in it were no longer a paramount issue.
It became...what we could do for them rather then what they could bring to the guild.
A certain expedience came into what was once a laid back atmosphere. "Let's get the gear..let's beat the patch".
When my guild motto up to that time...was what's the rush..were going to get there eventually.
There is a current in this game that takes everyone in the same direction. It fosters a certain genre.
I've adapted to a point. Otherwise I would have quit entirely by now.
But if you ask me..which days I preferred....the days of TBC.
The issue of this thread is about lost community...since the OP is asking for opinions...mine is, we gave up too much of it for the sake of contents.
Now that we've have equal parts of each...maybe MoP will be the start of finding the middle ground.
There is room enough for everyone and welcoming back old friends to add to the subscription base wouldn't be such a bad thing.
Peace.
Post by
lonewarrior
A good write up on the 'death' of the hardcore portion of the game, and why it should remain gone.
Point taken...but Let's not make that read...the be all..end all on this issue.
Let's get some other valued opinions in here as well.
http://www.tankspot.com/showthread.php?79368-The-Weekly-Marmot-The-Casualization-of-Hardcore-Raiding
Clear about 25 minutes...Lore sums it up near the end...and what I agree with as well.
Post by
331902
This post was from a user who has deleted their account.
Post by
161859
This post was from a user who has deleted their account.
Post by
Adamsm
And a famous hunter's point of view on dumbing down.
Post by
ElhonnaDS
I think that if you find the right guild, there can be a great sense of community within the guild. It may not extend to every pug, LFR or LFG, but if you find a guild that is friendly and helpful, it's very easy to get that community type of feel.
I will also say that very often I'll get LFG's that are talkative, where people roll greed on the BOE's and respect that the tank gets to roll on tank gear, etc. It's not every time, but it's not an anomaly or anything. I know that just standing in Stormwind, I've made friends when conversations started about a nice transmog piece, a pet, a mount or a question about a spec. I think that as a community gets larger, there's going to be some anonymity that leads to people feeling less obligated to be on their best behavior, but that's just because of sheer numbers. If you're in a guild that's not so large that people get lost in the flow, and everyone is like minded, it's still a game with a good community.
In terms of difficulty, I will say that WoW has seemed to change for me in about the same direction my life has changed in. When I first started raiding, I was committing 3-4 nights a week, 4-5 hours a night to it, plus prep time for mats, potions, food, etc., and was expected to be there every single night we raided. At the time I was single, had just moved and hadn't established a social circle yet, and didn't play any other games.
Now, a number of years later, I am engaged and like to spend time with my fiancee, be free for family obligations, etc. Because of my fiancee, I am constantly introduced to new games that are coming out, and often take breaks to play them, or at least split my play time between that and wow. I work a job with a long commute, and may not always want to immediately log into a 6-hour grind of a raid. For me, the progression towards more accessible gaming for solo players, more heroic and raid access without the long waits to organize a group, and the (I'll admit it) easier content of even the normal raids has come at a time when I just have too much going on to commit the kind of time I used to. I still play a lot of hours when I play, but it's nice to have the ability to get a lot done in a shorter period of time, so I can then go watch movies, relax with the BF, play other games, etc.
Post by
331902
This post was from a user who has deleted their account.
Post by
Liquoid
Don't %^&*! about LFR. If you don't like it because of morons, then group with friends. If you don't have friends who play WoW, then communicate with others to find some. As of right now you're blaming LFR for ruining the sense of community, when in fact it's your own laziness or maybe incompetence that prevents you from raiding efficiently.
Post by
Adjust
I apologize because I seem to have upset some people.
I have no proof that I played Vanilla - none at all; only what I remember and what I tell you.
I may have a different PoV both now and back then, but that does not change the topic of this thread.
Read: the LFR and LFD systems are GREAT. They are here to stay - no-one is advocating their removal.
This thread is simply offering solutions for improvement!
I like the idea of only having a 'Like' option.
Do you think it would work if there were different categories (Tanking, Healing, Dps, Social etc . . . ?). Players would record number of 'Likes' in a category that can be seen upon inspection.
Post by
161859
This post was from a user who has deleted their account.
Post by
Adamsm
And a famous hunter's point of view on dumbing down.
This part in particular really struck a chord with me.
A complaint that's been getting louder lately is that the game is being dumbed down. That because life is easier for these young'uns somehow the game requires less skill than the miserable pain in the backside the game was for us back in my day.
Well, I got some good news for you kids: The only thing that's been dumbed down is the useless, soft mass inside your noggin. In fact, by many measures, substantially more skill is required now than years ago.
We always get the rose tinted view of things from people harping on about how something wonderful was lost in the past. I'm tempted to adapt an old quote. "If you can remember the 60's then you weren't there" to "If you can remember how good old school raiding was, you weren't there"
So this "famous hunter" apparently subscribed for a game that was a "miserable pain in the backside".
Methinks this hunter is suffering from the opposite of rose tinted thinking.
Actually, he's letting people know it's okay for the game to not be the slog it was back in Vanilla; that there is nothing wrong with a game evolving past the endless grinds and class stacking of the previous expansion.
Post by
Adamsm
I don't think people are that turned off for having to work more for things. When this game was less forgiving, we saw major growth in subs and as the game is being made more forgiving , the numbers are dropping. The numbers at the moment are being held up by the D3 deal so we don't know what the drop would have been if there hadn't been one.
Yeah sorry, don't think so; there were only about 1.5 mil annual pass users...yet, for the last quarter, the subs have continued to sit at 10.2; that leaves 8.7 mil active subs. So, while there was a drop of 1.2 mil a few quarters ago, WoW is still holding onto people, no matter how many of the Rose Coloured Glasses Crowd say they are quitting cause everything is too easy.
Post by
lonewarrior
I don't think people are that turned off for having to work more for things. When this game was less forgiving, we saw major growth in subs and as the game is being made more forgiving , the numbers are dropping. The numbers at the moment are being held up by the D3 deal so we don't know what the drop would have been if there hadn't been one.
Yeah sorry, don't think so; there were only about 1.5 mil annual pass users...yet, for the last quarter, the subs have continued to sit at 10.2; that leaves 8.7 mil active subs. So, while there was a drop of 1.2 mil a few quarters ago, WoW is still holding onto people, no matter how many of the Rose Coloured Glasses Crowd say they are quitting cause everything is too easy.
Disappointed with your rose colored glasses...typecast. I don't thinks it for you to define for other players what they truly felt at points in this game.
If your experience is different ..fine.
But you know..there are people who enjoy the aspect of overcoming the odds to make something happen.
Story has been told in more then setting and usually makes for a good read.
Unknowns coming together...bonding and overcoming the challenge....you know..like a guild.
One other point on this hardcore stuff...ok so there a few posters who don't like when hardcore whine or try to define who should or shouldn't get to see stuff.
But the duplicity here...why do they get to define it then. Doesn't that make them an "elitist" as well.
This game was hardcore before what it is now.
Why don't we just make the game what our old pal Darkendesign always wanted it to be..a loot pinata.
Let's make it so easy that even a 3 year old can defeat a boss.
Everyone's voice and opinion should be afforded some courtesy without the need to denigrate it with some childish remark.
As for me in all of this... I agree with Lore...the people affected most by all this tier level of raiding were the bulk casuals guilds who never get to experience progression the way it was in TBC.
Like Lore..I laugh too at the shut of the buff/nerf option too. That was such lame attempt by Blizz to quell any outcry.
Just one other thing on those "Blizz" numbers. If they were confident about their moves..they would seperate NA/Eu and the rest of the world subscription.
In Asia they use a pay timecard system..not subs.. So if someone buy and uses a card at some internet cafe for only 5 minutes an never logs again, they are incorporated into the sub numbers for a time.
Let's find those NA/EU number from 207 till now to see where we are really at.
For now I'll go by what's being posted on the Blizz forum. Just search dead servers.
you will have plenty to read.
Post by
Adamsm
As for me in all of this... I agree with Lore...the people affected most by all this tier level of raiding were the bulk casuals guilds who never get to experience progression the way it was in TBC.I was there in the BC: The guild I was in never got any farther then Gruul's due to Real Life and the like 'interfering' with game time; every time we ended up with a new recruit, it was time to run Kara for the 1000 time to get them geared up....after of course, the endless slog through the Heroics and the Attunement chains.
Like Lore..I laugh too at the shut of the buff/nerf option too. That was such lame attempt by Blizz to quell any outcry.And yet....people still don't turn it off, and they keep complaining about how 'easy' everything is; the Beta guild I'm in runs DS for the fun of it; up until they put in the level 90 pvp gear, we were still getting rocked by the Heroic modes. Seriously, if people want a challenge, click that buff off and go have fun.
Everyone's voice and opinion should be afforded some courtesy without the need to denigrate it with some childish remark. I agree...but in the same vein, those who hated the 'Hardcore' aspect shouldn't be mocked for it either.
Post by
Levarus
I am a new poster here, but a long-time WoW player (since Vanilla).
With the coming of the new expansion, the developers have stated that they are trying to get back to the roots of 'the feeling' that players had pre-BC.
For me, the LFD and LFR has ruined what they are trying to accomplish.
These two wonderful systems aid many players, but overall they have taken away any sense of community servers and guilds had.
If these systems are kept- which they undoubtedly will - there needs to be a rating system for the party members you group with; something akin to achievements that other players can view.
Take this idea further and players are given rewards for grouping with same-server parties (in the same way guild achievements are done). They have already stated that some dungeons will be run-to only; some of the best memories were of attempting to do a dungeon only to have it turn into an hour long World PvP session.
There is much more - but for brevity sake I will leave it here. If you want a game that is more the LFD and LFR need to be changed, and if you do this, you will not only have players log on each week, but stay on to play with the people they meet in-game.
I totally agree, cross-realm zones are going to ruin it completely though.
Post by
331902
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.