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What do you think the main problem with MoP is?
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Post by
177591
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Post by
870547
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Post by
FarseerLolotea
You get one vocal minority like Farseer, who get fanatical in their love of the game and immediately pick fights with people who aren't ready to move to a country where marrying a MMO is legal. ...wait,
what
?
If that's your actual impression of me, as opposed to a deliberate strawman—in which latter case, you're really in no position to accuse others of picking fights—you must have a rather unique notion of what the "middle of the road" is.
Post by
Carukia
My only issue with MoP is people constantly complaining about it.
Post by
dumac
It is honestly too early to tell if the expansion will be bad or good, and which of them will be in majority.
No expansion so far has been really awesome and no flaws, all of them have negative aspects and good aspects. The way you determine if it is a good expansion is how it will balance out for the majority of player in total.
I kinda does like it way seem to make it more vanilla oriented, this way they do not have to lock themself up too much. I will play it then it comes out and make my judgement over how it pans out after seen the actual content. Personally I think BC was the best expansion so far, with vanilla last and wotlk and Cata on a close to first place, but second and third almost at same level.
So in a year or perhaps a slice less, I will enjoy some chinese cultural rip off with a slight mix of japanese. Last to the brew house pick up the bill:)
Post by
870547
This post was from a user who has deleted their account.
Post by
Rankkor
Also how are pandas childish? How is an specific type of animal life form more suited for the interests of a child-stage human than anyone else?
honestly? they arent.
Wow already survived the adition of Racoon-humanoids (Wolvar) who turned out NOT childish whatsoever, so adding pandarens won't hurt it either.
The main problem with MoP lies with the playerbase, the doomsayers who love to say "Wow is dieing" and "Another million subs is about to go down the drain" (Conviniently ignoring the part where of all the subscriptions lost this year, 60% of them were from china, and 30% of those chinese subs were goldfarmers who were banned)
The expansion is fine, probably not OMGWTFTHISISAWESOME material, but certainly not OMGTHISGAMEISDEAD material either.
Post by
Rankkor
Cataclysm was an attempt to breath life into a game that is old, it didn't work all that well
actually broskar, it worked incredibly well.
Cataclysm was a smashing success on the lower levels. The revamping of the old content (Specially adding instance quest-givers INSIDE their respective instances), the introduction of specializations (Allowing you to start enjoying the benefits of your spec at lvl 10 instead of lvl 40) the removal of so many annoying grind-fest quests, and the revitalization of old zones were all god-sent blessings that made the life on the game much easier.
Where I think this expansion was lacking, was on the high-level content. It was terrible =/
Post by
KingdomKnight
The complete change of pace, and diversion of the story, after years of build up. I can accept everything else, but that is something I simply can't understand. Part of me wants to believe Metzen has gone insane and everyone else at Blizzard is just complying out of sympathy. Maybe the Old Gods got 'em?
Post by
870547
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Post by
193475
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Post by
Rankkor
Cataclysm was an attempt to breath life into a game that is old, it didn't work all that well
actually broskar, it worked incredibly well.
That must be why they're changing the game...again. Losing subs = success.
Seriously. Take a look at MoP. It's a list of things to fix from forum tears. Hell, look at the last patch, it's like MoP foreplay.
As I've said before, all in all the game is still enjoyable, but it is still dying. Not as fast as some people like to claim. Hell, the game probably has at least 2 more expansions before it goes ftp.
I'm sorry, maybe I wasn't clear enough, here, lemme highlight it for you:
Cataclysm was a smashing success on the
LOWER LEVELS.
all the changes introduced to the lower levels were met with a near overwhelming success.
leveling alts in the past was hell, creating a new toon for a brand new player was hell. Its not like it was hard, or slow, more like it was boring.
Cataclysm brought 3 major changes that made the lower levels MUCH MUCH BETTER than what they used to be before cata.
1: specializations, which allowed you to reap the benefits of your spec at lvl 10 instead of level 40 (I remember how enhance shamans didn't truly felt like enhance shamans at all till mid 50's). This made it much more fun to play your spec AT THE LOWER LEVELS.
2: Smooth quest-flow. Vanilla questing was a mess, over 2000 quests spread all over 2 very large continents, that were either poorly designed, or were plain simply boring. As of cata, you enter a zone, you start a quest-chain, and that chain takes you all across the zone, and once you finish it, you get the breadcrumbs for other zones that you can choose from. MILES BETTER than vanilla where often quest-zones had absurd level ranges, and you had no idea where to go if you were brand new. (LOL I remember going to stranglethorn for 10 quests during my 30's , then returned at my 40's, then returned again at my 50's, all because the level gap was so big.)
3: Better itemization on the quest-rewards. Back on vanilla, good luck trying to find good gear for a caster druid, or for a caster shaman, have fun with shields that had STR and Spirit, and better yet, enjoy your staff with STR and INT. I remember gearing up my old shaman by having to farm the AH for world drops that just had the correct itemization for my spec. Cue cata, and now I can safely reach outland with a well geared toon.
THESE cataclysm changes were GOOD and no matter how hard you try to look for it, you will find NOBODY who hated these (Exception being made for the wow-haters in general, they aparently hate everything that came after vanilla and TBC just for the lulz of hating everything there is to hate)
The part where (IMO) cataclysm failed to deliver was on the high levels ,these were horrible, with bad questing zones (Deepholm and Uldum SUCKED, Vashj'ir pretty much was disowned by blizzard, both in lore and gameplay, only hyjal and Twilight highlands yielded any fun) bad dailies (I remember how in TBC I enjoyed doing my daily quests, I had my circuit planned out, by doing my dailies in Quel'danas, and the ones in ogrila, and in WOTLK I had my circuit planned out on Icecrown with a couple of dailies from Storm peaks, now cue cataclysm with the bad dailes in deepholm, no dailies in uldum, and repetitive dailies in molten front)
There's other reasons why cataclysm is so reviled but the LOWER LEVELS were an absolute success. This is why I don't consider cataclysm a full failure, both the revamp of lower level content and the introduction of LFR, have eased my life in the game significantly.
Post by
Rankkor
also every single doomsayer loves to state repetedly how wow has lost so many subscriptions this year, but they cover their ears and sing LALALALALALALALALALA when someone tries to bring to their attention that most of those lost subs were chinese ones.
and that most of those chinese ones were gold farmers that were banned.
in terms of actual players, actually playing the game, very few have left completely. At best they've let their subs expire, but haven't cancelled them, and often come back every new patch.
Post by
451227
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Post by
Rankkor
... most of those lost subs were chinese ones.
and that most of those chinese ones were gold farmers that were banned.Where are your sources for this, rankkorr? I'm not disputing you, I just want to read it for myself.
=( I used to have a link for that but I've lost 2 hard-drives this year, and all my files were lost on the second one (which damaged barely a month after purchasing it, so I didn't had time to back up anything at all), however I specifically recall ashelia (I think it was her or perculia) pointing out how most of the lost subs were chinese gold farmers that were banned.
Post by
gamerunknown
Uldum
Opinions: Uldum is my favourite levelling zone in the game, bar perhaps Hellfire Peninsula. Actually, is there a poll somewhere? On mmo-champion it came up in
pretty much every post
. I found the theme funny, the jokes done well, great variation in stuff to do... Some of the undead were tough (levelling as disc) in the vault and stuff, but there's a dragon with 700k hp that one can solo with mind control... and a giant katamari/monkeyball thing.
I think dailies were made slightly more convenient in Cata: Pebble was a pain, but being able to hearth back to SW and port between zones made life a lot easier than flying from SMV to BEM to Shatt to get to SW:P (ok, I didn't even do the SMV or BEM dailies until WotLK, but yeah). While Sunwell dailies were actually very well constructed, they were even more repetitive than Firelands: Firelands had a cycle of dailies and a choice of two paths giving the exact same reward... they lasted about the same time until completion as Sunwell too. I also found parts of the Sunwell isle were really easy to die on while doing it at level: the demon spawn and the fel elf archers.
I think raid content is better stratified in Cata too, though from reading the comments people want to see more mechanics, not just higher health pools and more damage in hard modes.
Post by
612548
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Post by
870547
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Post by
Rankkor
I'm sorry, maybe I wasn't clear enough, here, lemme highlight it for you:
"lemme" highlight this for *you*.
Lower levels mean absolutely nothing for the majority of the current player base
. Worgen and Goblins...Anyone I know who is serious about that game simply shelled the cash out for a race change.
Sorry, not really ready to sing the praise to blizz for turning what was already mindless into something even easier. Maybe 1-70 is your niche and that's cool for you, glad you enjoy it.
wrong.
A game is the sum of all its parts, nobody starts with a toon on the level cap at character creation, you will spend a lot of time leveling that toon, and if that process isn't enjoyable, people won't even bother to try the content at max level. This has been the bane of other MMORPGs in the past, like Lineage II (A game I was a hardcore veteran).
On Lineage II the gameplay was awesome at the max level, but getting to said max level was horrible, it was so hard, brutal, and uphill most people never bothered and gave up mid-way.
wow isn't just what you do at 85, what you do to get there is just as important, and that's exactly what had kept this game back for several years.
and for the record, about that second part you said "turning what was already mindless into something even easier" leveling up a toon was never hard in the first place, it was
BORING
B
O
R
I
N
G
And cataclysm fixed that part, so yeah, cataclysm wasn't a complete failure because at least on THIS part of the game, it fixed a lot of mistakes. And for the record, new players can't race-change because they don't have toons at max level in the first place. We all have to start somewhere, and before ,the road to 80 (and then 85) was really REALLY boring, and tedious (It became more fun after 60 due to the better organized questing structure of TBC, and then more fun after 70 due to the even better quest-flow of WOTLK, but don't deny that the first 60 levels used to be pure living HELL)
Post by
Monday
It depends, Rank. There were some shiny spots in the midst of the Vanilla quest flow. The starter zones, Westfall, Western Plaguelands (I, personally, also had a lot of fun in the Arathi Highlands).
However, the upgrades do make it a lot better. However, questflow also felt sort of disconnected in Catacylsm. Wrath's questflow is still my favorite, in all honesty.
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