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Whats with the new talents?
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Post by
229054
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870547
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62882
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Post by
dextrizzle
Am I the only one that doesn't like the layout because half of it doesn't apply to my playstyle?
Sometimes I see two, or even all three of the "talents" that really say "Hey, that's you!". Other times I seen entire selections that just look boring and that I have no interest in. Having to simply choose one from each really seems defeating. I thought this was about MORE customization.
Some of the abilities seem kind of meh, too.
HOWEVER, I do remember seeing the Path of the Titans revealed and then later scrapped. I also remember Blizzard coming out with the revamped talent trees that still had a ton of talent points in them. They eventually changed those trees to the ones we see today. About the only thing that remained the same from the first glimpses of Cata was the conversion from SP/AP and simplification of stats.
Post by
woohaa
So i have a theoritical question about the new talent trees. Let's say for instance you level a paly as retribution. Now your level 90 and you think. Man i really want to try out prot. You've never really played prot but know about tanking gear but don't know your talents so you go to the class trainer and change your specialization to Prot. All the talents and abilities you normally would have sat and pondered over which talents to get and actually READ the talents while you put them in. You'll just automatically get with 1 click of the button. So my question is...how does blizzard expect players that don't theorycraft and go to websites like wowhead to learn about their spec? They no longer have to input their talents and actually think about what their doing. All they really have to decide is...hmmm i think i'll try prot.
Blizzard is trying to close the gap between good and bad players which is understandable, but when you try to play a game for someone, it goes badly. These people that wouldn't bother to learn the right spec will not even have to bother reading the talents now. They don't even have to look at it anymore. Maybe the talent tree is archaic, but this new system does not improve upon it.
I like what their trying to do with having to choose an ability every 15 levels...but as far as the passive talents go. There needs to be something implemented that will inform and educate the player about the type of gameplay he's chosen.
Post by
684397
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Post by
Adamsm
So i have a theoritical question about the new talent trees. Let's say for instance you level a paly as retribution. Now your level 90 and you think. Man i really want to try out prot. You've never really played prot but know about tanking gear but don't know your talents so you go to the class trainer and change your specialization to Prot. All the talents and abilities you normally would have sat and pondered over which talents to get and actually READ the talents while you put them in. You'll just automatically get with 1 click of the button. So my question is...how does blizzard expect players that don't theorycraft and go to websites like wowhead to learn about their spec? They no longer have to input their talents and actually think about what their doing. All they really have to decide is...hmmm i think i'll try prot. You'd have to respect to the Prot spec if you want to be able to survive and get the right abilities so.....just like now; sink or swim when trying a new way of play.
Post by
Emoir
All I'm hearing from the OP is *whine* *whine* *whine*. Here are some questions for you to get you away from the whining and to be more constructive:
Can you dispute the fact that after 7 years, talents are still cookie-cutter?
Can you dispute the fact that no matter how you change up the talent trees, they will remain cookie-cutter?
Why is it a bad thing to just pick a spec and be handed your abilities for that spec?
How do you figure that they're "nerfing every toon?"
Isn't it more interesting to provide a talent tree where you pick 1 of 3 given abilities per tier, which also effectively allows more interesting combinations and abilities (like a Subtlety Rogue with Killing Spree)?
Post by
Atik
■Can you dispute the fact that after 7 years, talents are still cookie-cutter?
No.
■Can you dispute the fact that no matter how you change up the talent trees, they will remain cookie-cutter?
No
■Why is it a bad thing to just pick a spec and be handed your abilities for that spec?
Because I might not want some of those abilities. I might want some of the abilities of another spec.
■Isn't it more interesting to provide a talent tree where you pick 1 of 3 given abilities per tier, which also effectively allows more interesting combinations and abilities (like a Subtlety Rogue with Killing Spree)?
Not really, no...
Post by
TheReal
I still say this talent change is meant to simplify the jobs of the developers. GC basically said "design some trees no one can **** up" and they did.
The only difference between my healadin and another healadin will be how we gain increased movement speed, remove enemies from combat, and provide burst healing. Because Blizzard is concerned with balance, the burst healing component will normalized to ensure my healadin isn't putting out more hps than healadin B. It's merely a playstyle decision, not a decision that my performance hinges upon like in the current system (meaning I can't **** it up).
I would personally prefer Quartolo's suggestion: crazy huge talent trees that might result in some pretty OP combinations of talents. Such combinations would reward those players who put real thought into the choices and hone their playstyles around those choices.
I believe the only problem Blizzard has with talent creation is that they're using piddly little ability bonuses instead of meaningful character customization, which could be achieved through talented abilities like
and
, arguably unnecessary abilities for druids and paladins. I'm not totally against the choice of one talent excluding the choice of others, so maybe a talent system that is a hybrid of today's and tomorrow's would be a better choice than what they're planning now.
Post by
tamanoa
2 cents time, I've played wow since vanilla, did everything from casual alt leveling to hardcore raiding. I believe that if this is the new talent system it is sort of a joke. Yes there are more ways you can mix and match abilities but as other have said before, it is more of a perk system than a talent system. These don't actually make me believe that they match with the majority of the different spell trees. My idea would be this, opinionated as it may be. Keep the old talent system, maybe rework the WotLK system and bring it back, BUT add this tree as a side feat tree or something, something so that the people like me who like having a more old school talent tree can have our fun, but so people can have more of a say in how their class plays. Also, as a small fact, the over simplification of this game is leading it to it's downfall. Not my fun fact, a look at current subscription statuses.
Post by
lankybrit
My 2 cents too.
Talents don't mean as much now. Older talents will be in class and spec abilities. These new talents are just frosting on top.
Cheers.
Post by
635092
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229054
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Post by
Captainpabst
What would be the possible differences between two Cataclysm Holy Paladins who seek maximum efficiency in PvE?
This got me thinking. I would say you could go two different ways:
1. A choice between specific spells, both AoE and single-target. Variations could be made between mana cost and amount healed, or amount healed initially vs. a HoT, or a combo of heal + HoT.
2. You train all the healing spells, but your talents make you choose between better AoE or single target, or modify how each spell works to adjust mana vs. heal amount or burst vs. HoT. Perhaps this option would gel better with the way they're going in MoP.
Similar things could apply to dps classes. You should be able to talent variations on the strengths of your AoE vs. single target spells, resources spent vs. damage output, burst vs. DoT, and whatever other conceivable variations.
I would really like the talents I choose to affect my damage output. I'm not overly interested in the style of my stun, mitigation talent or resource regen talent as a pve dps, ya know? In a way, what they've done with these new MoP talents is give you a way to mimic the abilities of other classes rather than be more uniquely your own class.
Post by
483340
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