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10.2.7
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Possible Threat Change in 4.3
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Post by
161859
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Post by
pezz
Usually 'lol catering to casuals' is used as an argument because it implies that the game becomes easier for good players. This isn't a change that makes the game easier for good players. Good players were already holding threat and will continue to do so. Nothing changes unless you couldn't manage to hold threat before, in which case I'd advise you not to complain that Blizzard is dumbing down their game for the sake of bads.
Post by
844932
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251795
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Post by
303025
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Post by
lonewarrior
@lonewarrior
Your analogy is extremely flawed. No matter how they nerf threat, you still HAVE to have a tank. They aren't making it so that every class can hold threat indefinitely. They are making it so only tanks should have a reasonable chance to hold the aggro, AS LONG, as people give them the first hits on mobs. It still leaves it up to a stupid dps to shotgun pull to make a tanks life harder by having to run around to round up shotgunned mobs.
And as much as I enjoyed the Vanilla days, I have no problem with Blizzard making the game more casual friendly. Saying that everything should be based around you knowing everyone you group with, and running things only with your guild, is outdated and moronic to say. There are 11million plus accounts, say 7-9million actual individual players. You have to get everyone interacting with everyone else somehow. And LFD does that. How else would you interact with other people on other realms(other than through the new option to make RealID parties, which requires you to know the person first?)
Overall, I am welcoming this change. I will start tanking on the new toons I make that are able to spec into it now. After hearing all the issues that tanks have had over the course of this expansion, I was shying away from it very hard. Now I will happily level a pally tank, or DK tank, or bear, w/e. You make a role a little less of a hassle, and people will take it for what it's worth and give a previously unconsidered role a try.
I'll take it from the top.
REALLLLYYYY...you still need a tank. O.o I must have missed that patch.
Your first paragraph, you call them stupid dps and in your second paragraph you call my view moronic and outdated for suggesting that success come from people getting to know who they are running with. You seem a confused fella.
Funny, in my outdated view, I never ran into any "stupid" dps in my guild or had any on my friends list, and no you don't have to know everyone who plays this game, just the good ones.
Nerfing tank threat is the same as buffing dps stupidity, your letting them off the hook.
The next batch of DPS coming along will be worse then the previous.
Now, if Blizz wanted to contemplate changing the dungeon mechanics so that a party member that pulled would cause a silencing/stun effect or disarm on that player instead of punishing the tank, then I would keep an open mind. Seeing a hunter stun for 30 secs because he didn't take his pet off growl and yet not cause a pull until the tank initiates it, would make pointing the finger at the fool causing the delay very easy and expose that numnut for kicking, instead of the tank taking the blame for not being able to grab aggro. This sought of social stigmatization, that ignore was used for when you had to engage with players on your server on a daily basis, might help to correct some of the poor play habits.
More casual friendly? Is that why Blizz keeps tinkering with the LFD to encourage tanks and healers to que with all their casual friends.O.o
LFD promotes social interaction? That point is so off the mark I am inclined to think you work for Blizzard and won't even bother to counter that remark.
Funny how the first millions of players who made this game popular survived the archaic mechanics of the day.
I did my leg work as did the players in my guild. We all strove to meet the high standards expected. We were casual, but we were good.
We got to know the other good casual guilds and our friends list became an alternate guild.
It seems today's definition of casual is waiting for nerfs to overcome ineptitude.
Back about a year ago I posted that what I was seeing in LFD was creating a cesspool of players that was going to create havoc and chaos come Cataclysm. Players who were practicing no sense of teamwork or class understanding. Even when I caught a group of low geared players and marked for them targets to help teach them target kill importance..all I saw were players hitting the wrong target or just "LOLed" me to pull everything and stop wasting their time.
Well ..was I right? Am I some kind of sage...nope. Just someone who had his ear to the ground and could easily figure out what was coming once the habit of being carried by over geared players came to an end.
What's wrong here isn't an isolated incident. It's an accumulation of many things that add up to Blizz trying to find a way to counter loss subs.
You have a choice...you create a game that aspires to players that want to reach up to the level of excellence no matter what point they are in the game or you spiral downwards to accommodate mediocrity.
As I still have my ear to the ground...what I'm hearing from long time good casual players, that this game came ill afford to lose, doesn't bode well.
Finally, as a guildmaster my best argument for how I ran my guild was for members who questioned it to go start their own guild. Inevitably, they all came back with their tail between there legs.
PLEASE... go roll a tank and pug your way completely through LFD. Come back in a few months and let us know how it's going. <snickering>
Post by
422399
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