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Why do people leave early in a dungeon?
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Post by
Chaosrock
Today I waited about 35 minutes for a heroic Zandalari queue on my feral druid. When it finally popped, I got into the group and we started clearing trash. After a few minutes, the DK got the achievement Exalted with Dragonmaw. He then said "Okay I'm good" and he, the Pally Tank, and the Priest Healer all left the group. It was just me and the other dps. Finally the remaining dps left because he was impatient.
I think there should be a way to rate people in the game (beyond addons) and we should be able to rate people poorly for leaving a group after they get what
they
want. If you're not going to stay and finish the run and you're going to completely inconvenience the rest of the players, you should have a penalty. So now I'm sitting in another queue, for upwards of 30 minutes. Thanks to the selfish DK, pally, and priest, I have to wait over an hour to run the instance. He could have done the dailies for Dragonmaw. He could have finished the run, but like so many players in randoms, he only thought about himself.
I won't give the player names, but it was horde on Coilfang server. I just wish I could down-rate the three of them and I wish the random dungeon finder would give priority to higher rated players.
Post by
PTsICU
You are using the LFD tool, which is a convenience tool. The price you pay for that, is you are dealt a group of total strangers. Strangers can be nice or be mean. They can be considerate or selfish.
People mostly play for themselves, which means you are of no consideration for them. You are just some stranger filling a role in a random dungeon group. You being a dps makes you even easier to ignore, because dps slots are easily filled.
Sorry you got a bad group, but it happens to everyone who uses the LFD tool.
TL:DR It's life. Accept there are inconsiderate people in the world and move on.
Post by
Chaosrock
I should add to this. After waiting about 20 minutes, the queue popped, which was shorter than usual. The players I got were no different than before. The tank wasn't very good at tanking (even with a 365 ilvl) and the healer wouldn't heal anyone but the tank. When I died on the trash before the bear boss (I swiped the mobs that were heading for the healer so he wouldn't die) the tank and healer decided to /spit and teabag my body before rezzing. I didn't say anything because I just wanted to finish the run. At the final boss, I died when he did flame breath in dragonhawk form. Again the tank and healer teabagged my body. The heals finally started casting rez but then stopped and left the group. This was another situation where I would have loved to be able to downrate them. That is just bull#$%^. People like that do not need to be playing an MMO because they're antisocial. This time it was horde players on Norgannon server.
Post by
146856
This post was from a user who has deleted their account.
Post by
deathbyte
If you dont like it don't run dungeons that way, get a guild group together and run.
There are many players out there who are nice.
I had a group where the hunter wasn't even doing 4k but the tank (from a different server) kept encouraging him to try better and do his best. He gave him a few pointers and got his average up a little. There are people out there who are nice and thoughtful
Post by
321678
This post was from a user who has deleted their account.
Post by
Thror
RNG is RNG.
More like RPG. Random People Generator. :D
Post by
321678
This post was from a user who has deleted their account.
Post by
Cambo
To the OP, if you honestly and sincerely believe players are being rude, mean and ruining your game experience, you can raise a ticket. A GM may see fit to send the player a warning or a temporary ban.
Blizzard want players to enjoy themselves, and take harrassment seriously.
Just make sure you lay out all the facts and what happened in detail, and ensure that you did nothing to attract that kind of unwanted attention.
Post by
Orranis
RNG is RNG.
More like RPG. Random People Generator. :D
Anyone figured out the algorithm for this? I tried asking but all I got was lowered eyes and a mumbled speech about birds and bees...
Post by
444854
This post was from a user who has deleted their account.
Post by
Jubilee
While people might have a point about the LFD tool making runs a lot less productive, nothing is preventing anyone from running dungeons the old fashioned way. I did it all the time. Go into SW, spend 20 minutes getting a group together. Run the dungeon. Ask the ones who ran well if you could put them on your friends list. Repeat this every day until you know 100 people on your realm who are good at running dungeons. It's a system that works just as well for raiding too, I did it for Naxx25 and had a blast.
Post by
161859
This post was from a user who has deleted their account.
Post by
455330
This post was from a user who has deleted their account.
Post by
Monday
RNG is RNG.
More like RPG. Random People Generator. :D
Anyone figured out the algorithm for this? I tried asking but all I got was lowered eyes and a mumbled speech about birds and bees...
I'm seriously considering making this my new sig.
Post by
Thror
It's all fun and games until you find out about the secret underground hangars filled with malfunctioning artificial intelligence cores that Blizzard deploys to test us through the LFD tool. It's a sinister social experiment that Blizzard does with the assistence of Vault Tec and the Illuminati.
Dan Brown is gonna write a book about it.
Post by
Chaosrock
To the OP, if you honestly and sincerely believe players are being rude, mean and ruining your game experience, you can raise a ticket. A GM may see fit to send the player a warning or a temporary ban.
Blizzard want players to enjoy themselves, and take harrassment seriously.
Just make sure you lay out all the facts and what happened in detail, and ensure that you did nothing to attract that kind of unwanted attention.
I'm not the kind of person that wastes the time of Mods for something as simple as a ^&*!@# bag in a random that I'm unlikely to see again.
Post by
Chaosrock
I started playing in Burning Crusade, and I spent years finding groups of people to run randoms with. I would sit in cities and call out for other players and it would take almost the same amount of time as a random. The difference was you were all on the same server. People would see you after the run. That made it less likely for them to be ^&*!@#$s.
Nowadays I use the LFG feature because it saves time when I'm tanking, and even if I'm dpsing, the 15% health/damage/healing buff is irreplaceable. I do about 24k single target dps on my feral druid with that buff.
I often run with guildies, but they're not always available. My guild isn't terribly big. We've got about 20 active people online at any given time. Not all are geared for heroics and such.
I try to get people from my own server before queuing, to get the fewest randoms possible, but you know what I get when I ask people in trade?
Azokk: ilvl 360 mdps LFG Zandalari heroics.
Random Person #1: Just queue for it.
Random Person #2: yeah scrub, that's what the RDF is for!
Random Person #3: haha noob L2Queue!
My fictional example is pretty much exactly what I see if I attempt to build a group. I have to accept that the RDF is pretty much the only way (besides guild run) to get into heroics. Especially on a med-low pop server such as mine (Terokkar). I have accepted the fact that I will be queuing with random people. That doesn't bother me. I've met many people that knew how to play, were nice, funny, and generally pleasant to be around. I've added a few Real ID friends that way (and we group together occasionally now that we can). The downside is all the trashy players in the queues. The RDF system is nondiscriminatory. It will accept anyone regardless of skill, gear, etc.
That brings up an interesting point. I use PlayerScore addon (the new GearScore) and I can see what the average item level of a player is. Not their overall average, but their equipped average.
I was in ZG last night with a shaman dps who was barely pulling 4k and he was in ilvl 336 gear. At first I was confounded, trying to figure out how he even queued. Then I realized he probably bought a few pieces of PvP gear to boost his score so he could get in. He was a bad player. He died multiple times. He would wander off in ZG and not stay with the group. He didn't seem to grasp standing on the chains on Jindo. I usually have a lot of patience with people. I was carrying him with my 24k dps, so it made no real difference to me. I never condemn people for playing poorly. I try to be helpful and encouraging. After 4 wipes on Jindo, in frustration I exclaimed that he needs to stand on the f***ing chain or leave the group! He got pissed at that yet we accomplished the boss kill.
After we left I wished so badly that I could rate him down so that someone else in ZG or ZA wouldn't have to deal with him. There are just some players that need to improve their skill and gear before attempting challenges too hard for them. I am not an elitist. I'm not saying the entire game isn't just as much theirs as it is mine. I'm just saying they will bring groups down. We probably spent an extra 20-30 minutes in there because of the wipes and his wandering/us waiting for him to catch up.
I consider myself a helpful person. I would much rather spend time explaining fights to people and helping them find upgrades for their gear. I don't hassle anyone for being undergeared or underskilled. But there is a limit to what I/we should have to put up with.
I don't think it's something the GMs should have to sort through tickets for. If they just implemented a player rating system and fixed their average ilvl indicator, it would solve all of these issues. He would not be able to queue into ZA/ZG with 336 ilvl. He would also be put behind people with a higher player score in random queues. As he increased in ability, his score would increase and he would go higher in the queues. I think it should only record downvotes, and if you don't downvote, it automatically does an upvote. That way someone can't be burried with low votes for too long. Especially if they improve. Eventually their score will improve and they'd be fine.
TL;DR: Learn to read, because you're missing out on a lot in life.
Post by
161859
This post was from a user who has deleted their account.
Post by
Chaosrock
An official player rating system leaves too many openings for griefing. I don't think Blizz wants to open that can of worms.
As for ilvl indicators - how would you change it? Make it only look at the gear you have on? How would it handle multiple specs? Or multiple gear sets? Or how would it account for "lower ilvl but better for your spec" gear? I'm asking all these questions because it's not very simple for Blizz to implement something like that without having repurcussions. They keep it very simple for a reason.
I disagree with the notion that it would cause griefing. Much like the kick system can be used for griefing but its greater purpose outweighs that disadvantage 1000:1.
The current ilvl system does not work. It is an arbitrary number that only goes up and will not go down (unless you vendor your gear). A tank can be wearing full ilvl 278 greens and since he has a ilvl 346+ dps set in his bank, he is able to queue for Zandalaris. That is beyond stupid.
It should count the gear you are wearing. All of the reasons you listed are not issues in heroics. Raids, maybe, but people aren't min-maxing or theorycrafting with ilvl 333 items in heroics. Multiple specs, multiple gearsets, etc are all irrelevant in heroics. You queue'd as one spec, you shouldn't worry about your other spec.
Edit: I should add that the player rating feature should only be used after the end of a dungeon or after a player or you leave the group, and it should share a compounding cooldown like the kick feature does. It should be that you could upvote people all you want but if you downvote a lot, you won't be able to use it all the time.
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