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Warlock Spell ideas
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Post by
Nintiv
Haunt is already such a short cast though
I agree. If SB:Haunt gave some additional benefits it might be useful.
Post by
asakawa
Hence the double damage suggestion but I totally agree that it's hardly difficult to get a Haunt off. Affliction is such a well-rounded spec it's difficult to think what SB could do to improve quality of life.
Perhaps a more interesting option might be:
SB:Haunt - Your Haunt applies 3 stacks of Shadow Embrace Affliction already has some in-built ramp-up time. SE's purpose is more about preventing Affliction from doing max damage to all targets than ramp up.
Post by
Interest
SB:SoC I totally agree with but the AoE issue is game-wide right now. Do Blizz want people to do strong AoE or not? If so then it needs buffing. If not then a few specs need nerfing. Good AoE is a terrible niche for Demo.
Well Blizzard buffed AoEs recently (and nerfed Demo's) so I dunno, I can't really say. Affliction's AoE is really painfully bad though (although I think this is more a mana cost issue).
...
Will answer rest later.
Post by
LookOut
Or perhaps 50% less damage taken for 10 seconds after teleporting might be a bit more useful (though perhaps also a bit OP).
Teleporting itself should help avoiding damage. In other words outrange melees or get into LoS. There might not be many beneficial seconds.
A bit late to reply, but oh well.
Yes teleporting itself should outrange melee, but some melee have gap closers that work even if you're on another floor, like Death Grip and Shadowstep. Very situational ofc :)
Post by
Interest
I'm not wild about giving Affliction a reason to use a Burned Soul Fire but you're totally right that Soul Burn and the whole new shard system needs looking at.
I don't see a problem with making a spell morph when you Soulburn it. It's not like other spells morph under certain conditions. Besides, what the hell would you really use Soulburn for anyways? I mean, the choices for Affliction are Drain Life and Soulfire, no?
It works great for Destro because it allows them to reapply a very important buff that usually has a cast time. So how about moving that model over to Affliction. What if it makes Haunt instant? That gives it a use on movement fights but with such a short cast time on Haunt it could maybe afford to also do double damage (the double healing that would go with it might be nice for PvPers though it is delayed).
I dunno about making Soulburn work with Haunt. There's a few reasons:
1. It's a 31-point talent. Empowering a 31-point talent like that will make the other two specs of Warlock want it to some degree. (Lol, Soulburn: Chaos Bolt inc)
2. The cast time is really, really short. As nice as it is to make it instant, I find it rather...unnecessary to some degree.
3. Lowbie Affliction Locks wouldn't benefit much. They'd still be stuck with Soulburning Drain Life/Soulfire *shrug*.
As for Demo, well instant SF doesn't help them proc Decimation and actually Soul Burn has very little use to Demo who even has a way to res a dead pet without burning shards. Instant HoG is just starting to sound a bit boring after the other suggestions so how about, instead,
True. But at least even compared to Affliction it's beneficial. I mean, Demonlogy gives +fire spell damage.
Soul Burn: Hand of Gul'dan - Allows the caster to cast while moving for 10 seconds.
I prefer instant/refreshes Corruption, as above =D. It's an average cast speed so it's reasonable to make instant, etc.
Demo has a much bigger issue on movement fights than the other specs. This might address that somewhat.
True....
Your other suggestion was to simplify Demo's fillers. I agree that Demo's filler situation is weird and probably unintuitive for new players but I don't really think it makes the spec particularly complicated.
Furthermore, you can drop Shadow Bolt completely without any loss of synergy and only losing a fraction of a percent of output (In Sims, actually a potential benefit in game). This is a problem in itself because it starts to feel like a fire spec and not a balanced shadow and fire spec.
For me the fix is to make Molten Core proc Soul Fires instead of Incinerates and just take Incinerate out of the picture for Demo.
@fillers: That was the idea. And it doesn't generally make the spec complicated, but I think nuke twisting like that is unnecessary given the fact the spec needs to control 3 DoTs and a few cooldowns as well.
@dropping Sbolt: But the idea goes a bit further than that. Making a Shadowflame damage nuke falls perfectly into the concept of a Demonology nuke (as it modifies both Shadow and Fire damage). In addition, Incinerate as is has a rather annoying mana cost AND does less damage. If they could maybe increase the damage of Incinerate or something (which would give some much needed help to Destro as well), then maybe...but...
@Molten Core affecting Soulfire: I dunno. This could make Decimation phase really really OP. It MIGHT work though.
While we're at it, Felguard needs fixing to be above Felhunter. To be honest the Felhunter was way over buffed before but it's currently too far ahead of the Felguard for even a fix to the FG's weak glyph won't be enough to make him viable. However, Demo is probably far enough behind the other specs that a buff wouldn't hurt anyway so why not just buff his damage up.
Yes please
Soul Fire also irks me right now.
Spells have traditionally had a fairly strict coefficient based on their cast time. This made long cast spells have high coefficients leading to any talent reducing the cast time of a nuke really strong. Soul Fire has a long base cast time but has several talents and procs that reduce it so Blizz have forced the coefficient to be far lower than it should be. This was a really ungraceful fix to a minor problem and it's really starting to show. But that's probably a discussion for a different thread so I'll end the wall of text here ^_^
I think it's because Soulfire is balanced around Soulburn as well. Just imagine if it did as much as say...Aimed Shot (ignoring armor)?
Post by
Meldoron
I would love an affliction talent that makes Soulfire add time to your dots/debuffs.
Post by
Nintiv
but some melee have gap closers that work even if you're on another floor, like Death Grip and Shadowstep.
That's why you make sure that you're not in their line of sight when you teleport ^^
I'm not worried about any other gap closer than Heroic Leap + Charge.
Post by
836112
This post was from a user who has deleted their account.
Post by
Nintiv
Demonic Fish
:D
E: Ok, now that I've stopped laughing I'd suggest that instead of halting land movement the buff would just fade.
Post by
836112
This post was from a user who has deleted their account.
Post by
347788
This post was from a user who has deleted their account.
Post by
Meldoron
You miss the fantastic opportunity to watch our enemies quake with fear as a Demonic Fish slowly flops around toward them, slowly suffocating itself in the process. That's how hardcore this fish would be. They would tremble with fear at their impending doom, unable to do anything but watch.
Fear. The. Fishlock.
To add on...
When you run out of breathe and die as a fish, you will implode turning into a small black hole. This black hole sucks in everyone dealing 7k damage every half a second for 10 seconds and the black hole explodes knocking everyone 100 yds back.
And to think, this all started with a demonic fish.
Post by
Interest
Soulburn:
Unending Breath
Transforms you into a
Demonic Fish
that increases swim speed by 100% and allows underwater breathing, but decreases land speed by 90% and you can no longer breathe air.
Roflwin.
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