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Casual content, and the lack thereof
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Post by
Koruchan
I honestly wish there were more off-the-wall quests like the plants vs zombies thing in hillsbrad. That was a nice way to occupy time and get a nice chunk of experience for my alts in question. And it's something I can just up and do on my own without having to have someone else involved.
I guess I can see your point to some extent. Can tell you that Blizz would probably just stare at the ceiling and maybe drool a little and that's the extent of what they'd do about it. :/
Post by
Interest
I honestly wish there were more off-the-wall quests like the plants vs zombies thing in hillsbrad
. That was a nice way to occupy time and get a nice chunk of experience for my alts in question. And it's something I can just up and do on my own without having to have someone else involved.
I guess I can see your point to some extent. Can tell you that Blizz would probably just stare at the ceiling and maybe drool a little and that's the extent of what they'd do about it. :/
This is exactly what we need! This is the point I'm trying to make (you know what. For everyone else who wants to criticize my statements, I urge you to click the second link in my sig FIRST).
=D
Post by
Koruchan
Another thing: I wish the
gnomebliteration
quest was a daily. x: That's another quest that was bat-crap crazy and fun as hell to do. I enjoy any quest that isn't "kill X of Y enemy" or "collect X of Y item of Z enemy". "Talk to X" and "Bring X to Y" aren't that much better. So if your point is more fun stuff for quests and so forth then yeah, I'm all for it. I also enjoy lore-related quest chains. I'm a noob to the game so I missed a lot of the lore early on and am playing a lot of catch up. I love quest chains that kinda catch me up while I feel like my character is actually having some sort of impact on the world.
Post by
Interest
Another thing: I wish the
gnomebliteration
quest was a daily. x: That's another quest that was bat-crap crazy and fun as hell to do. I enjoy any quest that isn't "kill X of Y enemy" or "collect X of Y item of Z enemy". "Talk to X" and "Bring X to Y" aren't that much better. So if your point is more fun stuff for quests and so forth then yeah, I'm all for it. I also enjoy lore-related quest chains. I'm a noob to the game so I missed a lot of the lore early on and am playing a lot of catch up. I love quest chains that kinda catch me up while I feel like my character is actually having some sort of impact on the world.
When questing through the new Azeroth, I came across a few quests that were fun minigames, but to my disappointment, could not be done again on that character once it was done.
Examples include the
"Plants vs. Zombies"
questline in Hillsbrad and
Tailgunner
in Uldum. It would be very hard to implement some of these minigames, but definitely make it possible to at least do quests like the aforementioned dailies if not repeatable quests, and some minigames should be accessible as some sort of option after the quest line is done (i.e. the Plants vs Zombies minigame could become accessible after finishing the quest chain). One daily quest in particular I would love to see implemented that I did not mention above is dailies involving the
aerial
"jousting"
quests
in Mount Hyjal.
There's currently no dailies for the Guardians Of Hyjal reputation, and that's a good place to start. Another good quest to convert into a daily is
Slash and Burn
(also in Mount Hyjal).
The current dailies also lack the punch the new Azeroth dailies had. Most of them are "generic kill quests" and standard gathering quests (especially the ones in Tol Barad). This doesn't mean they should be removed completely, but there should be much more variety so the quests actually seem fun (
more vehicle-related dailies and "bombing run" quests, for instance
). In addition, some daily quests that are fun take a bit of time to reach (like the catapult daily quest in Uldum).
Finally, players should be allowed to do more than 25 dailies a day (perhaps up to 50 or something?). I'm almost completely sure more daily quest hubs will be implemented in the expansion, and the current set of Cataclysm dailies alone nearly exhausts the 25 daily quest limit (there was a similar issue in Wrath of the Lich King).
In short, make easily accessible content that can be done over and over without it becoming bland. Make something players can get obsessive compulsive about without long queue times attached or a large demand for time in terms of long intervals (i.e. it's easy to come back to, unlike an instance run).
I had to do it.
Post by
Koruchan
I'm pretty sure though that the PvZ quest, at least, has a daily that's harder than the quests that lead up to your sunflower pet. Unless they removed that daily, which would be sad. Still, it was just one level, there was no difficulty to climb, so I imagine it would feel repetitive after a bit.
Post by
Interest
I'm pretty sure though that the PvZ quest, at least, has a daily that's harder than the quests that lead up to your sunflower pet. Unless they removed that daily, which would be sad. Still, it was just one level, there was no difficulty to climb, so I imagine it would feel repetitive after a bit.
Well that would be something they'd have to program in at some point in the future...
Post by
343569
This post was from a user who has deleted their account.
Post by
Interest
Wotlk -> Game is too casual
Cata -> Game is not casual enough
I'm not sure if that's the best way to put it.
I'd rather say it like this:
In Wrath, it was much easier to get through content because of a few reasons. For instance, character scaling being much higher than expected (I'm looking at you, Armor Pen, healing, etc). Even with Blizzard's attempts to reduce the seriousness of this nigh-exponential scaling, this was never really solved. Power creep also got out of control (power creep means characters in general get more powerful as the game ages). These problems were further exacerbated by the fact each class had numerous talents to balance. On top of that, scaling, especially of tiers 7 and 9, were undertuned to some degree (though admittedly, ToGC was pretty difficult), and tier 10 was out for far too long, causing players to easily steamroll the content as time passed (more and more players got geared).
In Cataclysm, Blizzard managed to fix most of these issues. They may have overtuned some content, and some nerfs were necessary (but not all). I personally think Cataclysm is in a decent place difficulty-wise (prior to 4.2 nerfs, etc) for the current types of content. The problem is Cataclysm failed to introduce anything fresh and new (for overall content) and, in addition, the content offered will be staggered and in smaller amounts than before (a major content patch introduced 5-mans. Another will introduce a grand total of 1 raid.) The lack of things like multiple raids per tier and so on reduce the amount of content and thus the content will grow stale much quicker. In addition, level cap daily quest design and other "solo" (or semi-solo) content isn't really all that new, so to speak.
I probably missed a lot of crap, but that's a bit of an overview of how I see things.
Post by
343569
This post was from a user who has deleted their account.
Post by
Sweetscot
For my entertainment these days...go back and do bc dailies on my army of toons, they are still (imo) the best in the game. Bombing runs RULE!
Post by
Tuppence
I think the important thing to keep in mind is the upcoming T11 raid nerf. That's going to be a lot of extra content for the casual player.
Nefarian
Health and melee damage has been reduced by 20%.
Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
Blast Nova cast time has been increased.
Chromatic Prototype health has been reduced by 20%.
Electrocute damage has been reduced by 30%.
Magma Stacking debuff effect has been reduced by 75%.
Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
Onyxia health and melee damage has been reduced by 20%.
Shadowflame Barrage damage has been reduced by 20%.
Tail Lash damage has been reduced by 50%.
Neff is the hardest boss in t11 normals - look at all those nerfs. He's going to be eminently doable by
most
pugs.
And then yes, there's the firelands dailies, and a potentially casual-friendly 7-boss raid tier.
I too miss the grindy aspects of vanilla. Not grinding dailies, but just grinding mobs for hours on end to some great music. It was a great way to relax.
Post by
422216
This post was from a user who has deleted their account.
Post by
Porcell
Gain the
Salty
and
Chef
titles.
All of that will keep me going for
aaaages
, and that's obviously not even included the new Firelands quests, finishing off the Cata zones, exploration stuff, general achievement collecting, trying to make money on the AH, goofing around with Guildmates, et, etc, etc...
Some seemingly simple tasks, like going around and collecting every recipe, can take a LOT of time. I remember collecting my cooking recipes back in the day and it took literally hours of traveling around the world.
If you really want to spend time, do every quest (or at least get the zone quest achievement) for every zone. I -still- need to do this for a bunch of zones. It may be easy, but it still takes a lot of time. It takes even more time if you actually read all the quest text (which I started out doing, then quickly ignored it and just ran off to where the map pointed me).
Post by
265597
This post was from a user who has deleted their account.
Post by
Interest
I'm a casual. There's too much in the game for me to do, it's almost overwhelming.
This. So this.
I get about 6 - 8 hours a week tops to play, spread out over sessions of about 2 hours. I'm just shy of 85 currently and have been trying to do a bit of everything as I've levelled, but my list of things to do when I hit 85 grows longer by the day. I'll never be able to raid, so the limit of my instancing will be heroics, but besides obtaining gear from heroic running, I want to tick off the following:
Gain the
Salty
and
Chef
titles.
Finally get round to doing some PvP
Complete the classic, OL and NR instances that I missed during levelling.
Collect pets.
Collect mounts.
Max Archaeology with the Professor title.
Try and solo some older stuff.
All of that will keep me going for
aaaages
, and that's obviously not even included the new Firelands quests, finishing off the Cata zones, exploration stuff, general achievement collecting, trying to make money on the AH, goofing around with Guildmates, et, etc, etc...
Do Insane in the Membrane too. It's not too bad even if you invest 10 minutes a day.
Post by
Porcell
I reckon after 4.2 hits there is going to be a lot more to do raiding wise in WoW as everything is getting nerfed and therefore casual players and even some hardcore players will be able to go back and finish those places off.
But yes interest I do agree with you, WoW does need some more things that can be done without having to spend a dedicated amount of time doing.
I've been saying this for a while. I'd love to raid on my druid or my warlock, but raiding is pretty limited to guilds right now; they just are not Pug friendly yet because there is at least some degree of difficulty.
Now, T11 content is pretty fun, and I wouldn't mind running it on my alts. My only opportunity right now is an alt guild run on the weekends, at a very structured time. Once the regular mode nerfs go in, I anticipate a LOT of Pugs going on in trade, and I wouldn't think twice about joining up in a trade Pug on my alts. Run the content, have some fun, get some outdated gear...
It's going to be great.
Post by
minad
One thing i would do is make easy raid for noobs like icc25 you can pug it easy. Like 4 first bosss are easy and then it comes harder. Then it would make many happy even casuals and hardcore would be happy.
Make icc raid. Raids are much epicer than dungeons and makes me feel better and it is played with more players. It just is epic.
Post by
lankybrit
One thing i would do is make easy raid for noobs like icc25 you can pug it easy. Like 4 first bosss are easy and then it comes harder. Then it would make many happy even casuals and hardcore would be happy.
Make icc raid. Raids are much epicer than dungeons and makes me feel better and it is played with more players. It just is epic.
That's sort of what they're doing in 4.2
Cheers.
Post by
Adamsm
One thing i would do is make easy raid for noobs like icc25 you can pug it easy. Like 4 first bosss are easy and then it comes harder. Then it would make many happy even casuals and hardcore would be happy.
Make icc raid. Raids are much epicer than dungeons and makes me feel better and it is played with more players. It just is epic.
That's sort of what they're doing in 4.2
Cheers.
Not really; the attacks and effects are being reduced, but puggers still stuck on ICC mentality will still get destroyed.
Post by
193475
This post was from a user who has deleted their account.
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