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Why not just give rogues a 2 minute stun?
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Post by
Azazel
So let me get this straight: You play a warrior and a sub rogue and call people out because they, according to you, tunnelvision to 2,2k? Come on man.
Post by
apocalypsa
Sorry I'm an honest player and am not in denial at how faceroll warriors have become this expansion.
Even players like Hoodrch have come out and stated this.
So, what exactly has made warrior easier? Our dps priority system is less faceroll than ever. Without doublecharge staying on a target is a pain in the ass. More and more people learn to jump charges.
Our damage isnt higher than any other melee class atm, except for feral druids. Both frost dk's and ret paladins can pump out much more burst(unless you count a fury warrior. lolenragedispel.) However, we are the class most susceptible to kiting short of blood dk's, and even they got surv to make up for it. In arena warriors are always the ones who get trained because theres simply nothing you can do about it. Our peeling possibilitys are limited to the rare spamstring and piercing howl. Ever tried staying on a pillarhugging resto druid or shaman? Not gonna happen.
Just because you got owned at 1.6k rating by a dual warrior team doesnt mean theyre OP.
Post by
Azazel
I have to disagree with one things here, ret paladin is clearly the melee class most susceptible to kiting. Their gap closers?
http://www.wowhead.com/spell=87172
. That and that only.
Post by
apocalypsa
I have to disagree with one things here, ret paladin is clearly the melee class most susceptible to kiting. Their gap closers?
http://www.wowhead.com/spell=87172
. That and that only.
They can dispel snares and have HoF(although they can give that away). Against a good charge jumper charge is usueless - you charge, get snared instantly and dont get a single hit off.
Post by
Azazel
Charge provides a handy stun.
Post by
apocalypsa
Charge provides a handy stun.
If someone chargejumps(aka he jumps just when the charge hits him) the stun is gone before/just when the warrior gets into melee because the warrior gets placed at the place where the jump started while the jumper finishes his jump.
Post by
Azazel
1.5 seconds should be plenty to run to somebody a yard or 2 away. Unless they jumped from a mount of course.
Post by
Monday
I have to disagree with one things here, ret paladin is clearly the melee class most susceptible to kiting. Their gap closers?
http://www.wowhead.com/spell=87172
. That and that only.
They can dispel snares and have HoF(although they can give that away). Against a good charge jumper charge is usueless - you charge, get snared instantly and dont get a single hit off.
You cannot dispel snares anymore because only healers can dispel magic, and Hand of Freedom has a 25 second cooldown and can be SS'ed.
Post by
341987
This post was from a user who has deleted their account.
Post by
812789
This post was from a user who has deleted their account.
Post by
Monday
I have to disagree with one things here, ret paladin is clearly the melee class most susceptible to kiting. Their gap closers?
http://www.wowhead.com/spell=87172
. That and that only.
They can dispel snares and have HoF(although they can give that away). Against a good charge jumper charge is usueless - you charge, get snared instantly and dont get a single hit off.
You cannot dispel snares anymore because only healers can dispel magic, and Hand of Freedom has a 25 second cooldown and can be SS'ed.
Acts of Sacrifice
This is true, I forgot about that, but TBH cleanse is a mana hog and you'll be out of mana by the time you reach them anyways.
Post by
Azazel
1.5 seconds should be plenty to run to somebody a yard or 2 away. Unless they jumped from a mount of course.
Have you ever played a Warrior in PVP?
Yes. And I can easily get to them before the stun is off if they just jump from the ground without a mount.
Post by
Frames
I have to disagree with one things here, ret paladin is clearly the melee class most susceptible to kiting. Their gap closers?
http://www.wowhead.com/spell=87172
. That and that only.
They can dispel snares and have HoF(although they can give that away). Against a good charge jumper charge is usueless - you charge, get snared instantly and dont get a single hit off.
You cannot dispel snares anymore because only healers can dispel magic, and Hand of Freedom has a 25 second cooldown and can be SS'ed.
Acts of Sacrifice
This is true, I forgot about that, but TBH cleanse is a mana hog and you'll be out of mana by the time you reach them anyways.
Gylph of Cleansing
Post by
apocalypsa
1.5 seconds should be plenty to run to somebody a yard or 2 away. Unless they jumped from a mount of course.
Have you ever played a Warrior in PVP?
Yes. And I can easily get to them before the stun is off if they just jump from the ground without a mount.
The thing is, if they jump>FN, youre still stuck outside of melee range. And especially at the beginning of a match(when they have mounts)... it just sucks.
Post by
Azazel
1.5 seconds should be plenty to run to somebody a yard or 2 away. Unless they jumped from a mount of course.
Have you ever played a Warrior in PVP?
Yes. And I can easily get to them before the stun is off if they just jump from the ground without a mount.
The thing is, if they jump>FN, youre still stuck outside of melee range. And especially at the beginning of a match(when they have mounts)... it just sucks.
Yeah. =/
Post by
Monday
Gylph of Cleansing
Still a mana hog, and you have to sit there and spam it while running at your target while they can continually put snares and slows on you.
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