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PTR
10.2.7
PTR
10.2.6
Beta
4.2 PTR finally has some Rogue changes
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Post by
Liquoid
Rogue:
Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
Combat Readiness and Cloak of Shadows now share a cooldown.
Assassination
Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.
Combat
Savage Combat now increases attack power by 3/6%, up from 2/4%.
Vitality now increases attack power by 30%, up from 25%.
Subtlety
Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
Hemorrhage now deals 155% weapon damage (225% if a dagger is equipped), up from 110% weapon damage (160% if a dagger is equipped).
Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.
Post by
812974
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Post by
Nyfer
While that shared cooldown change is going to be annoying, it's not too bad on a whole. Going to be a pain in the ass to get used to though. Hopefully with the damage buffs to combat, we're going to close the gap between combat and mutilate damage.
Post by
Coldkil
Don't pvp with my rogue. Cloak nerf will make V&T less easy, but still doable without problems.
Combat readiness is a fail cooldown anyway.
For the rest, PTR showed how our damage was very low. Buffs were needed (for real this time).
EDIT: i could try sub again, but since every spec got buffs, it will remain still behind imho.
Post by
KidB
This bone is not so tasty as it first seemed.
Post by
Coldkil
Calculations done, these buffs equals roughly to a 5% dps increase.
Comparing the various parses WITH CURRENT CLASS SITUATION, this buff brings literally nothing to the table. We are in exactly the same position as before.
On EJ there is a more detailed explanation.
Post by
MasterOutlaw
The damage changes are nice (better than nothing) but all they do is slightly ease how badly everyone else beats us. The opposing team can beat you by 10 points or 15 points. 10 isn't as bad as 15, but the end result is the same: you still got your ass kicked.
Post by
84760
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Post by
Azazel
Why would I use Combat Readiness when fighting anything else than a Warrior now?
Post by
836308
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Post by
atomicwolf22
Why would I use Combat Readiness when fighting anything else than a Warrior now?
You ever tanked a Cata Boss as the tank was dumb and stood in the purple crap. Yeah I have tanked him from 80% Health to 15% when I had blown all my cd's went spalt.
Other then that. Thats the only use I have used it for.
Hmm wonder if there are going to be anymore buffs.
Post by
Azazel
I don't raid anymore. I only do PvP, so no bosses for me!
Post by
220310
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Post by
306454
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Post by
238331
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306454
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Post by
Coldkil
New hemo change is LULZ.
Even with dmg increase, hemo isn't worth to use as combo builder, it's just a loss of dps. Probably a compensation for PvP survivability nerf.
Post by
Tartonga
New hemo change is LULZ.
Even with dmg increase, hemo isn't worth to use as combo builder, it's just a loss of dps. Probably a compensation for PvP survivability nerf.
You know, I was thinking the same...it's pretty lame.
Post by
CNH923
I see the Hemo buff being not to use it as main CP builder, but to minimize the DPS loss when you can't use Backstab. Or maybe blizz wants us to use the epic Hemo build once posted on this forums.
Post by
KidB
I'm also thinking they want to bring hemo up a bit so that we aren't as penalized when unable to backstab.
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