This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Feral Cat (PVE) Major Questions
Post Reply
Return to board index
Post by
curlymon
Anyone else found it hinky that they gave us Exper in the same talent that effectively allowed us to ignore it? Always laughed to myself about it.
I believe the term everyone is looking for is "Energy Limited"
Post by
570342
This post was from a user who has deleted their account.
Post by
109094
This post was from a user who has deleted their account.
Post by
LookOut
If it wasnt for Mastery we probably would just stack haste. It is the next best thing for feral dps.
Crit is very close to haste. Iirc haste only surpasses crit at higher gear levels. Remember that, while haste makes your energy regen faster, crit affects both combo point generation and bleed ticks (something haste doesn't do).
Post by
109094
This post was from a user who has deleted their account.
Post by
pelf
I think you're arguing semantics. To be completely specific:
We are not GCD capped as we do not use every GCD on a damaging or non-damaging ability. We pool energy from time to time.
All classes are "capped" by their resource. Runes, Runic Power, Rage, Energy, Mana, Holy Power. That's enough of an everything-is-this-way situation as to be not a useful thing to say.
Post by
224056
This post was from a user who has deleted their account.
Post by
curlymon
I think you're arguing semantics. To be completely specific:
We are not GCD capped as we do not use every GCD on a damaging or non-damaging ability. We pool energy from time to time.
All classes are "capped" by their resource. Runes, Runic Power, Rage, Energy, Mana, Holy Power. That's enough of an everything-is-this-way situation as to be not a useful thing to say.
Semantics would be that you ARE GCD capped (since it cannot be improved in any way) but you are not GCD limited. All classes are 'limited' by their resources.
8% Melee Hit Cap
6.5% Exper Dodge Cap
17% Spell Hit Cap
1 second GCD Cap
102.7% Crit Cap (given mob 3 levels higher, might be off)
These are all caps :P
Post by
570342
This post was from a user who has deleted their account.
Post by
pelf
Semantics would be that you ARE GCD capped (since it cannot be improved in any way) but you are not GCD limited.
Maybe you're looking at that from some aspect of the English word. However, in the game, the phrase "GCD capped" has traditionally be applied to a class whose cycle includes a button press every time the GCD finishes. Old-style DKs and Paladins are examples. Druids are not GCD capped in this way.
Post by
curlymon
Semantics would be that you ARE GCD capped (since it cannot be improved in any way) but you are not GCD limited.
Maybe you're looking at that from some aspect of the English word. However, in the game, the phrase "GCD capped" has traditionally be applied to a class whose cycle includes a button press every time the GCD finishes. Old-style DKs and Paladins are examples. Druids are not GCD capped in this way.
I'm looking at it from the in-game perspective of a caster class who for the entirety of the last expansion had scaling issues because one of our primary nukes was "GCD capped". Or the cap to reduce the GCD to 1 sec was reachable from mid nax level gearing. Please understand that I am in no way implying that the GCD is in anyway limiting Feral DPS.
BTW if you want to be technical Energy Capped feral would be at a point where haste is so high they gain no further benefit to energy regen. Therefore you are currently only limited, not capped.
Post by
129046
This post was from a user who has deleted their account.
Post by
curlymon
We are all right. Happy?
I've never been happy :(
Post by
pelf
Alright, I'll bite on the terminology train.
By my definition, I would say that "GCD capped" means that the GCD is the limiting factor in your output. You cannot perform any more actions
not
because there
are
no more actions to perform but because of the GCD. Using abilities in our cycle is led both by available energy and by the priority list defined by what has been calculated to produce the greatest output. Lowering the GCD would not change the sequence nor how many abilities we can use before we have to wait for energy to use another one.
In the case of the Moonkin thing you referenced, I would call that "haste capping" in the context of the single ability it affected.
In the case of the last example regarding energy regeneration, I would also call that "haste capping" as it relates to energy regeneration augmented by haste. That would be, assuming Shred spam, 40e/sec-10e/sec=30e/sec added by haste. I'm not sure what the haste->energy regeneration formula is, so I can't cite a number.
Post by
curlymon
Alright, I'll bite on the terminology train.
By my definition, I would say that "GCD capped" means that the GCD is the limiting factor in your output. You cannot perform any more actions
not
because there
are
no more actions to perform but because of the GCD. Using abilities in our cycle is led both by available energy and by the priority list defined by what has been calculated to produce the greatest output. Lowering the GCD would not change the sequence nor how many abilities we can use before we have to wait for energy to use another one.
In the case of the Moonkin thing you referenced, I would call that "haste capping" in the context of the single ability it affected.
GCD cap is 1 second. It cannot go faster then that. A cat at 1 second GCD by default is GCD Capped. Separate from that is considerations of limitations in which Energy plays a very large role.
Haste was "soft capped" at 401 in WotLK due to Wrath being GCD capped. The hard cap on GCD only is a soft cap when talking about Wrath scaling but haste in relation to it allowed other spells to continue to scale so was only soft capped. Cause > Effect, but they both share the term "cap".
Post by
795820
This post was from a user who has deleted their account.
Post by
Raleandris
There are two different, and equally true, meanings to being GCD capped. The first relates to the point at which haste brings the GCD to 1 second. The second relates to invoking the GCD the maximum number of times for an allotted time period.
For an example of the second, think of Prot Paladins in Wrath:
A rotation of Holy Shield > Hammer of the Righteous > Consecration > Shield of Righteousness > Judgement > HotR > HS > SoR > Cons > HotR > Judgement > SoR left absolutely no room for anything else in the rotation. We were limited by the number of Global Cooldowns that could be invoked in a period of time as the rotation was (theoretically) perfectly streamlined one GCD to the next.
In other words the GCD that pelf is referring to is the number of GCDs attainable, while the one you're referring to curly is the time it takes for one GCD to execute. Both are caps, but are in different contexts.
Post by
blowtorch
No, you don't need to reach a certain hit/exp cap. And reforging/stacking is simple. If you have a piece that does not have mastery on it, reforge to mastery.
In order of preference, if you have hit or exp and haste or crit on a piece, reforge the hit/exp to mastery. If you have a piece that has haste and crit, reforge the haste to mastery (afaik crit is more useful for us at the moment because a crit hit generates 2 combo points on your target, while haste doesn't provide enough additional regen yet for it to make a serious difference).
Post by
224056
This post was from a user who has deleted their account.
Post by
pelf
Thanks for the clarity Ral. You're on a roll tonight
:)
.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.