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PTR
10.2.7
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10.2.6
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The Self Help Protection Guide
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Post by
166486
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Post by
atomicwolf22
WTB best in slot list for 4.2. So we can plan what to buy when the patch hits.
I currently don't think we have all the data to be able to make the gear list. As the patch is still in the PTR and is subject to change a few changes still.
Post by
838269
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Post by
467127
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Post by
hatman555
I'll try to kick out some useful sections tomorrow at work. With the release of 4.2. I will add in Pre raid BIS, and raid BIS and Heroic raid BIS
Cheers,
Hat
Post by
Squishalot
Good to see you're still alive, Hat.
I still need to get my act together on the Prot PvP guide...
Post by
CyberKiller
I used to raid with Hat all the time, and can honestly say he is one of the best tanks I have ever had the pleasure to know. I haven't really tanked in the last couple of months, and hopped back on last week to try and get in on the 4.2 action of next week. Unfortunately, I realized that I had lost any preconceived "skill" I like to think I had before my little break. I was asking for a Protadin to answer some questions in the ever so helpful trade chat, when I found that my old buddy Ares (Hat) had written the best guide I've ever read about tanking like a champ. Excellent job, Hat, on this fantastic guide. And the best part, is that its not even finished yet.
Post by
hatman555
Cyberkiller and I walled into Naxx, and collected loot. End of story. 2 Paladin tanks in mostly undead content, ya, we tore stuff up. I don't think I would have enjoyed tanking as much as I have with out having another tank I could rely on as much as Cyberkiller. I'm super pumped that his is going to start tanking again, and that he is doing it for a guild I know, on the server we both play on.
I hope you get a lot of use out of this guide man, and if you see anything that you feel is less than efficient, please tell me.
Rotations section added! Woot!
I'll be adding in a section on how to start a pull and establish aggro.
Then maybe after 1 week of 4.2 I'll post some BiS gear lists.
Cheers,
Hat
Post by
818570
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Post by
776731
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Post by
Thandion
Finding this thread very useful hatman, I'm enjoying reading it whilst putting together a tank set, look forward to your next round of updates :D
Post by
hatman555
Oh snap! I did more work on it!
The
Establishing Aggro
section is now up and posted!
I have added a lot of content with out doing much proofing. I'm sure there are a ton of stupid typos listed. I will be going through the entire guide for my next edit to try and clean up some of those typos. Untill then, instead of getting mad, just laugh at me, and as always, if something is confusing to you, SAY SOMETHING! It might need to be re-writen to be more clear.
Coming up:
Typo check
BiS 378 gear list
Cooldowns
Cheers,
Hat
Post by
pezz
First go at a proofread! I'm sure if pelf comes through he'll catch stuff that I miss but I'm pretty sure I can get most of it. Corrections will be in
bold
. Removals will be
struck through
.
Establishing Aggro
A tank's job is to get hit. We are the un-crit-able, stamina loaded, avoidance masters that can survive longer than any other member of a raid against a boss or multiple sources of incoming damage. Yet, in order to take the hits, we must control the attacking creature
'
s intentions. Aggro is
the
short for aggravation and aggression. Threat is the amount of danger you are generating in the boss
es
's
eyes. While Aggro and Threat are often used interchangeably, we will be using the following definitions:
Aggro:
The primary target for incoming damage from a boss or add.
Example:
I have Aggro on the boss, it
'
s attacking me!
Threat:
The value of danger that a member of the raid po
s
ses to the boss or adds.
Example:
My threat is going to increase! I'm using my damage cooldowns!
From the start of a fight to the end of it, the tank must establish and hold Aggro through the generation of Threat.
Establishing Aggro and holding it for the first 30 to 60 seconds of a fight is the most challenging task for current tanks.
Establishing Aggro on a boss:
- - Since 4.0 threat generation has changed slightly. Building threat for the first 60 seconds of a fight is crucial, while
and
tanks generate an
over abundance of threat after the first 60 seconds, make holding aggro trivial. Paladins have a combination of tools which y
ie
ld a decent amount of starting threat if used correctly. There are also a few different ways to pull a boss which will yield high starting threat. No mater how you pull a boss though, the most important part is the preparation.
- - Preparation:
► ►
Inquisition
► ►
Since damage is directly related to threat, starting a fight with 12 seconds of Inquisition will provide more threat.
- - Aggressive:
Avenging Wrath
✙
Avenger's Shield
► ►
Crusader Strike
► ► Single Target Rotation
Avenging wrath and Avenger
'
s shield are used together while running towards to boss. This aggressive style of pulling allows for a very early crusader strike while in melee range. Provided there are no misses, the first Shield of the Righteous in the single target rotation will hit while inquisition and wings are still up. This is a lot of up front damage which will insure that the boss stays on you during the first 30 seconds.
- - Defensive:
Avenging Wrath
✙
► ►
Avenger's Shield
► ►
Consecration
► ► Single Target Rotation
This pull method is more designed for when a boss needs to be tank in a location different than the one it begins in. Moving while tanking sacrifices damage and threat. Even when strafing to move, valuable auto attacks, which help stack SoT can be missed. It is important to run to the location where the boss will be tanked, while applying any ranged damage as the boss chases. Dropping consecration at the tanking location is considered a ranged damage application because its an ability used before the boss comes into melee range and the single target rotation can be started.
Establishing Aggro on Adds:
- - There are a couple of disadvantages to tanking adds verses tanking a single target boss. One of the biggest ones is that there is no effective tanking seal. While
will add more damage to the first couple of swings than
, SoT is still spread by Avenger Shield, and can provides threat through the damage over time component. Another disadvantage is that there are many classes with stronger AOE attacks than a tanking paladin, especially if the paladin does not have any additional
.
- - Predictable Adds:
Inquisition
► ►
Consecration
► ►
Hammer of the Righteous
► ► AOE Rotation
Most of the adds that spawn during boss fights spawn at either predicable locations or times. Before adds spawn, it helps to lay a consecration on either the location of their spawn, or the area where they will travel. Adding Inquisition to the attacks you do can be done by using the holy power gain
ed
earlier in the fight, or by using Divine Plea.
- - Unknown Adds:
Hammer of the Righteous
► ► AOE Rotation
If extra trash is pulled during a boss, or add-spawning interrupt is missed, additional attackers will enter the fight with little warning. There is not much that can be done about this, and the natural AOE rotation is the most efficient for trying to maintain aggro. Hammer of the Righteous is the most important attack in these situations.
A Couple of Quick Tips to Remember:
- -
adds to our damage.
Try not to use any damage reduction cooldowns at the beginning of a fight unless they are required because of fight mechanics. Taking early damage can help threat.
- - Taunt before losing aggro.
Its better to taunt before losing aggro than after. If you lose aggro, you are not going to be attacked. Not only will a party member take damage that you should be taking, but you will not be gaining additional Vengeance to do additional threat. If you think you are going to lose aggro, taunt, this will keep the boss on you for another 3 seconds, giving you time for additional attacks. If you still lose aggro, you can always taunt again.
- -
Taunt to victory!
Taunts are off the GCD and can be used while attacking to pick up adds not in range. Taunts will match threat with anything, taunt to gain the threat that someone else has worked hard in generating.
Hmm. I need to figure out how to do colored text. A lot of the places where I pointed out that you need an apostrophe are practically invisible with the system I used. Oh well! Actually I really didn't find all that much that needed correcting in this section.
Post by
Tontons
Hey!
Reading the guide I spotted two places where corrections according to 4.2 should be made.
It's in the talents section:
Holy shield provides an additional 10% damage blocked as it has a 100% uptime.
Guarded by the Light - 1 point to have WoG refresh holy sheild.
The latter also diminishes the usefulness of the talent, doesn't it?
Post by
hatman555
Hey!
It's in the talents section:
Holy shield provides an additional 10% damage blocked as it has a 100% uptime.
Guarded by the Light - 1 point to have WoG refresh holy sheild.
The latter also diminishes the usefulness of the talent, doesn't it?
Ya, there are more than a few places. Flasking agility no longer does anything, talents have changed, their for specs have changed. Stat weights need to change one more time as strength got a small boost to make up for the agi loss.
I'll be reviewing these soon.
Cheers,
Hat
Post by
818570
This post was from a user who has deleted their account.
Post by
CalaelenDT
I'd just like to say that this is one of the best guides I've ever come across. Well written, easy to understand, great layout and the information covers every aspect of being a Prot Paladin.
Keep up the good work sir!
Post by
639554
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Post by
Fetzie
You can also use the
Scroll of Stamina IX
as a Guardian Elixir together with the
Elixir of the Master
as it now stacks with the Fortitude buff.
Post by
508201
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