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So... Rift or WoW?
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Post by
Yorker
I'm playing Rift because it isn't WoW and because it's what my friends have switched over to. However, I love WoW as a game and would keep my subscription active if I knew I could handle two MMOs at once (I can't).
So I will play Rift with my friends for as long as we enjoy it, but I know that if/whenever we grow tired of it, WoW is where we'll return. Rift is great. It's fresh and has that shiny new feeling of discovery WoW no longer has because I've played it for five years. That can't last forever though, and I haven't even seen if endgame is worthwhile, so only time can decide how good of a game Rift really is for my tastes.
Post by
FarseerLolotea
What is this "or" of which you speak?
Also, anyone who either dismisses Rift as a WoW clone—especially a "bad" one—or, conversely, insists that it's better than WoW in every regard? I'm afraid your bias is showing.
Post by
706709
This post was from a user who has deleted their account.
Post by
Quilan
Let me tell you something, Rift practically
IS
WoW, they used the same mechanics and quest design, only difference is multi-classing (I.E pyromancer-necromancer-archon for mage as an option). Rift is a WoW clone. First quest you do something: "Kill 6 ashen defilers: 0/6" first WoW quests? "Kill __ ___: 0/__"
Post by
Adamsm
Let me tell you something, Rift practically
IS
WoW, they used the same mechanics and quest design, only difference is multi-classing (I.E pyromancer-necromancer-archon for mage as an option). Rift is a WoW clone. First quest you do something: "Kill 6 ashen defilers: 0/6" first WoW quests? "Kill __ ___: 0/__"
And WoW cloned Everquest.
Edit: Back when it first came out.
Post by
354743
This post was from a user who has deleted their account.
Post by
Murrdurr
Let me tell you something, Rift practically
IS
WoW, they used the same mechanics and quest design, only difference is multi-classing (I.E pyromancer-necromancer-archon for mage as an option). Rift is a WoW clone. First quest you do something: "Kill 6 ashen defilers: 0/6" first WoW quests? "Kill __ ___: 0/__"
And WoW cloned Everquest.
Edit: Back when it first came out.
But it really didnt, I dunno if you ever played EQ when it was in its prime (vanilla - Planes of Power xpac, although some people will swear by Vanilla - Scars of Velious xpac.) But the 2 games were night and day different. WoW devs just used mechanics from EQ, not clone the play style of the game like how Rift basically cloned WoWs play style.
Post by
Adamsm
Lol, so here's the big question: if RIFT came out first, would be people be screaming and carrying on about how WoW copied it? Seriously, get over it; oooo, someone wants to play a different game then what I play, and opinion wise I find it bad, so everyone else who likes the game are obvious butt monkeys and idiots.
Man, this RIFT/WoW hatred is just reaching new heights of amusement for those of us who don't give a crap.
Oh! And before I forget;
Simpsons did it, Simpsons did it!
which is more or less what all of this is degenerating into.
WoW has been around for 6 years; they have had a successful game, of course people are going to use some of the aspects in new releases. Do we yell and scream because Halo has us fighting aliens just like Doom and every other sci-fi shooter? Should we go on and on about how all new RPG's suck because they all copied FF1? Honestly, at this point, who gives a crap? If you want to play RIFT, play RIFT. If you are sticking with WoW, good on you(I'm one of those, I have no desire to play RIFT but I'm not bashing the game).
Jeez, some people......
Post by
Murrdurr
I dunno if that was pointed to me Adam but I was just merely pointing out how EQ and WoW have very different game style of play whereas WoW and Rifts are the ones that are very similar. No intentions to bash anything was just pointing it out.
Post by
Adamsm
I dunno if that was pointed to me Adam but I was just merely pointing out how EQ and WoW have very different game style of play whereas WoW and Rifts are the ones that are very similar. No intentions to bash anything was just pointing it out.
It was pointed at everyone who goes on and on about how *insert game name here copied insert second game name here* and it's getting incredibly f-ing ridiculous; everyone has their own opinions, everyone likes their own thing, but that doesn't make what someone else likes stupid or a bad clone.
I mean, what Quilan put about 'Kill *number of mobs* here' that's a standard of any MMO; it's not like Warcraft came up with it first or anything. That's why I made the comment about WoW copying Everquest.
Post by
464693
This post was from a user who has deleted their account.
Post by
Murrdurr
Dont be fooled about the solid launch talk, there has been inbalance issues and the like, along with a massive string of account hacking lately. Just saying, nothing is perfect yeah they had a good launch but it took little to no time for people to start complaining about things and then the account hacking.
Post by
Adamsm
Same thing with WoW and any of the expansions....so it's not like RIFT is alone.
Post by
Murrdurr
Yeah I dont think anyone is saying Rift was the only MMO with a not so perfect launch day. But there seems to be some delusion that there were no problems what so ever when really like every MMO there was.
Post by
464693
This post was from a user who has deleted their account.
Post by
Kalisha
Yeah I dont think anyone is saying Rift was the only MMO with a not so perfect launch day. But there seems to be some delusion that there were no problems what so ever when really like every MMO there was.
I think the people praising the smooth launch are speaking specifically of the server stability. That's what I've been rambling about/impressed with anyway.
There are indeed serious balance issues. Anyone claiming there aren't... either haven't played a mage, or are letting their bias cloud their judgement.
Post by
shadowhand911
Rift's 9 million soul combinations aren't a good thing. There are several trees that become utterly worthless, and it's really obvious which trees are clearly superior to all the rest.
They need to ditch about 1/3rd of the talent trees and focus on making the other 2/3rd fun to play and not so bland.
The graphics for the Rifts themselves are awesome, everything else is terrible. Spell animations and effects are mediocre (I think WoW looks better spell-wise) and the character models remind me of the terrible grindfest of Aion, so I just shudder every time I log in. The environment textures in general are really washed out and not nearly as good-looking as they should be for a game this new.
Pretty much this, I tried out AION for a couple of days and HATED it, tried out RIFT for a couple of days and HATED it. I think i will just stop wasting my money on other MMOs and just stick with WOW. Everything that u learn to love/hate in WOW will ALWAYS bring u back and no matter what, u will always compare any other MMO to WOW meaning that WOW "was" the game to beat. /end rant
Post by
Interest
I choose the third:
Neverwinter Nights.
Post by
Gnostik
I really agonized over whether to spend the $50 on Rift. I've been "burned" so many times, I was very reluctant to try yet another MMO. However, the reviews were uniformly positive for Rift, most of them touting the near-flawless launch, a rarity for recent MMOs.
And yes, for as long as it's been out the game is essentially flawless. However, the product itself - that is, the thing that is flawless - I found somewhat lacking.
The key difference that separates Rift from WoW (and they have a LOT in common) is the class, or "soul" system. At character creation you choose one of four archetypes - Warrior, Rogue, Mage, Cleric. Each archetype has eight different souls, which are like subclasses.
The key point about this soul system is that everyone learns every soul for their class, and can easily switch them around. (You have 3 at a time.) And whereas WoW allows you to store 2 different spec's that you can switch between without spending money, Rift doubles this to 4. (They're called "roles" in the game.)
Now while this may
sound
great, it sort of killed the game for me. There is very little...continuity or "identity" to a character. Couple this with different races that all look very similar except for size, and you end up with characters that aren't very interesting.
So what about the mechanics? Here again the soul system comes up lacking. My first character was a Mage, and I decided to try out the Chloromancer soul, which is a healing soul unlike most of the other Mage souls which are DPS. It did OK in the battlegrounds, allowing my Mage, which is otherwise very weak in PvP, to survive pretty well. Then I tried healing my first instance. What a joke.
I got the Chloromancer mechanics down, even did some research on the web to make sure I was doing it right. Essentially your nukes heal your tank and your party. I went all out with my nukes, was really on the ball...it wasn't enough to keep the tank up, and I left the group so that they could get a Cleric.
My point here is, why include souls that deviate from the normal role if they are going to perform under par? When you include something novel and interesting in your game, and it turns out to kinda suck, that's a real turn-off.
In the end the soul system is a balance nightmare. I envision an end-game where the "best" combination of souls and abilities is settled on for each role, and the novelty of the mix-and-match system has pretty much totally worn off. What you're left with are 4 basic classes, and character models that are less than inspiring.
(The irony on graphics is that Rift offers a gazillion options for eyebrows, face shape, blah blah blah, yet WoW's character models have 10 times the character and appeal. When will developers stop wasting their time on character customization that you can't even see in-game?)
Finally, if you are into PvP at all Rift does not seem promising. Right now a Warrior can completely dominate any other character. And while it is possible to fine-tune PvP balance, the current situation suggests total cluelessness on Trion's part. Warriors and Rogues are loaded up with instants, interrupts, abilities that are off the GCD, snares, etc. Meanwhile Mages rely almost completely on casted spells and don't have near the CC options. Oh, and Warriors need only to pick up a certain soul to gain a spammable ranged ability that does very respectable damage. That's right, a Warrior, with spammable range DPS. Might be OK if they actually sacrificed any of their melee dominance for such an ability. So while balance could come, the fact that they would launch with a PvP system this out of balance suggests that it's not a priority.
Post by
354743
This post was from a user who has deleted their account.
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