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Leet DK Tanks help! BloodShield/Mastery - Is hit/exp important?
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Post by
117348
This post was from a user who has deleted their account.
Post by
117348
This post was from a user who has deleted their account.
Post by
117348
This post was from a user who has deleted their account.
Post by
117348
This post was from a user who has deleted their account.
Post by
MegaVolt
This isnt about run regen/refund
Runes limits the number death strikes, not SUCCESSFUL death strikes. SUCCESSFUL deathstrikes, like any other melee hit, is dependent on HIT %.
wow you are so way off! How can you know so little about the game?
I really lol'd.
This is at a point where I have to assume you are trolling on purpose. People just can't be that .. mentally limited.
Post by
Orranis
The concern I have with your example is you talk of hit/exp caps. I never said cap it. Ever. I just said that hit/exp is not useless (as megavolt claims). I am just saying more hit/exp will only help you get more successful death strikes and therefore more heals/bloodshields. If I am wrong please explain.
We've explained it multiple times. Stop telling Megavolt he can't read, and @#$%ing read it. Seven to be exact.
Now I'm going to make it nice and simple.
1. HIT BUTTON DEATH STRIKE.
2. DEATH STRIKE MISSES.
3. YOU GET RUNES BACK INSTANTLY.
4. HIT BUTTON DEATH STRIKE.
5. GET HEALED AND SHIELDED.
SAME NUMBER OF DEATH STRIKES.
First of all oranis, I have geared 85 DK and I tank 10 man raids. Do you? I dont see an 85 dk on your roster, so before you get attitude, put up or shut up.Yes, actually, we just downed Nefarian and are starting hardmodes on Fridays. I honestly don't give a flying ^&*! whether or not I put an armory up, the fact is,
NUMBERS DON'T LIE.
I could be a level eleven Troll Rogue and that would not make a billionth of a difference to what I'm saying.
Second, yes Megavolt cant read. Neither can you. Pay attention to FJH13's response - he seems to be the only one that understands the debate thats going on. This isnt about run regen/refund, this is much more simple:
"does more hit/exp improve death strikes effectiveness and in turn more CONSISTENT helas/bloodshield"
_____________________________________________________________________________
The other argument, that before Thror mentioned it I had not thought of, is a lot of people say they prefer mastery over avoidance because it's more controllable and reliable, however without hit/expertise it is really only marginally less unreliable then avoidance. Besides for burst aggro problems, if you just took a huge smack to the face and you need your health up fast, missing could be very bad. At the same time, if you're OTing and you've built up a 200k Blood Shield before you taunt, (which has a nine second duration before it gets reset), if you miss at a bad time you might just miss that huge Blood Shield.
As you can see from the above definitions, Blood Shield relies on a heal from a SUCCESFUL Death Strike. You dont land your DS, you dont get a heal, and you dont get a blood shield.
I never claimed more/less Blood shields -again you dont seem to read english well Megavolt. I merely stated, several times, that more hit/expertise
results in more SUCCESSFUL Death strikes
, which means more heals, which in turn means more successful activations of blood shield.
Thats a fact, not an opinion.
I dont need to insult to Megavolt. Calling hit/exp useless for a tank shows everyone you dont know what youre talking about lol.
You didn't say that. I did. Let me just put a little extra emphasis on exactly what you said: that more hit/expertise
results in more SUCCESSFUL Death strikes
This is wrong. This is what we've been trying to say all along. Now you see our point and are trying to make a not-so-subtle Straw-Man into saving face.
Post by
Orranis
I read your post- its not complicated, its just wrong. Im saying what FJH13 is saying - better hit/exp, more SUCCESSFUL deathstrikes, more successful activations of BS.
No it doesn't. It results in less parried or missed or dodged Death Strikes, but the same amount of successful Death Strikes.
Post by
117348
This post was from a user who has deleted their account.
Post by
117348
This post was from a user who has deleted their account.
Post by
Orranis
@ Oranus:
If you didnt know that more hit/exp (up to the cap) results in more successful death strikes, then thats really sad lol. Read up on teh class before you get into these discussions. I recommend the beginners guide on world of warcraft's web site.
His spelling and grammar are failing! His arguments have gone from falsities to nonexistent! It's transforming, exposing it's true form...!
Post by
Orranis
I read your post- its not complicated, its just wrong. Im saying what FJH13 is saying - better hit/exp, more SUCCESSFUL deathstrikes, more successful activations of BS.
No it doesn't. It results in less parried or missed or dodged Death Strikes, but the same amount of successful Death Strikes.
Less parried/missed/dodged death strikes is the same thing as saying "more successful death strikes".
Wow really? Is english your second language also?
No it's not. Not at all. If I punch someone three times and miss one, is more successful punches then punching someone twice?
Do you not have a basic grasp of logic?
Post by
117348
This post was from a user who has deleted their account.
Post by
Orranis
I read your post- its not complicated, its just wrong. Im saying what FJH13 is saying - better hit/exp, more SUCCESSFUL deathstrikes, more successful activations of BS.
No it doesn't. It results in less parried or missed or dodged Death Strikes, but the same amount of successful Death Strikes.
Less parried/missed/dodged death strikes is the same thing as saying "more successful death strikes".
10 hits, 5 parries = 5 successful hits
10 hits, 3 parries = 7 successful hits
7 is bigger than 5, so 2 more successful hits ie, "less parries and more successful death strikes"
10hits, 5 parries, 5 more hits due to rune refunds = 10 hits.
10 hits, 3 parries, 3 more hits due to rune refunds = 10 hits.
Edit: Typo.
Post by
MegaVolt
10 hits, 5 parries = 5 successful hits
10 hits, 3 parries = 7 successful hits
10 hits, 0 parries = 10 successful hits
12 hits, 2 parries = 10 successful hits
You get the runes refunded on a parry. That's why you can cast more DS. You get more overall DS the more you miss because you get more runes refunded the more you miss. The number of successful hits will stay the same.
edit: lol. Well, what Orranis said.
Post by
117348
This post was from a user who has deleted their account.
Post by
Orranis
I read your post- its not complicated, its just wrong. Im saying what FJH13 is saying - better hit/exp, more SUCCESSFUL deathstrikes, more successful activations of BS.
No it doesn't. It results in less parried or missed or dodged Death Strikes, but the same amount of successful Death Strikes.
Less parried/missed/dodged death strikes is the same thing as saying "more successful death strikes".
Wow really? Is english your second language also?
No it's not. Not at all. If I punch someone three times and miss one, is more successful punches then punching someone twice?
Do you not have a basic grasp of logic?
If you punch someone 3 times and they block 1, thats 2 successful hits.
If you punch someone 3 times and the block 2 times, thats 1 successful hit.
2 successful hits and greater than 1 successful hit.
That's absolutely true. However, if you get to counter-attack them for a free punch every time they block you, that's three successful hits either way.
Post by
117348
This post was from a user who has deleted their account.
Post by
117348
This post was from a user who has deleted their account.
Post by
MegaVolt
With your rationale why dont you just compare 100 hits to 10 hits? Why just 12? It makes no sense. I am basing the example on the premise that in both cases you have the time to make the same number of hits.
That's where rune regeneration comes in. As I said several times before: The total amout of DS is only limited by the runes. You regenerate one set every 8 seconds, meaning over 80 seconds you get the runes for 10 DS.
So in those 80 seconds you can cast 10 DS.
In case none get parried that's it, that's all the runes you have. 10 successful hits out of 10 total strikes.
In case two get parried you get the runes refunded. 80 seconds is a long time so there is plenty of room to do 2 additional DS with the rune refund you just got. That means you actually get to do 12 DS in the same 80 seconds (because the 2 that missed didn't take away any of your runes), 10 of which are successful.
I really can't make it any more clear than that.
Post by
Orranis
10 hits, 5 parries = 5 successful hits
10 hits, 3 parries = 7 successful hits
10 hits, 0 parries = 10 successful hits
12 hits, 2 parries = 10 successful hits
You get the runes refunded on a parry. That's why you can cast more DS. You get more overall DS the more you miss. The number of successful hits will stay the same.
You assume you can get 12 hits in the same amount of time you can get 10 hits - your logic isnt sound. You have to keep the number of total hits constant.
You can. Given a rune cooldown of eight seconds, unless you miss 8 Death Strikes in a row (with a 92% base chance to hit, that's a 0.09% chance), every period of eight seconds will have the same amount of Death Strikes in it.
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